Question

LordRivenLordRiven Join Date: 2003-02-24 Member: 13923Members
<div class="IPBDescription">about the hive</div> does cloaking it prevent seige?

Comments

  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    I really doubt it.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I would imagine it does, unless the commander does a scanner sweep to reveal it.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    <!--QuoteBegin--coil+Mar 28 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Mar 28 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would imagine it does, unless the commander does a scanner sweep to reveal it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    which would be 90% of the cases.

    another question though; does shooting a cloaked building decloak it?
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    I don't see why shooting something would decloak it. I mean, from the amount of splattering coming off it you're likely to know something is there, and in any good sci-fi world shooting a cloaked object won't decloak it unless you hit the cloaking device itself.
  • FrahgFrahg Join Date: 2002-12-03 Member: 10432Members, Constellation
    The real question is, do shooting offensive turrets decloak when they fire?

    Frahg
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    I think OCs uncloaking when shooting would sortof totally negate the whole point of having cloaked OCs...

    Having cloaking negate marine sight-to-siege would be nice too. The comm can't be everywhere...
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    if you think about it the way it is in the NS universe, OC cloaking should prevent sieging. If the marine cant see it, how could he relay coordinates to the Comm computer and have the siege fire?
  • FrahgFrahg Join Date: 2002-12-03 Member: 10432Members, Constellation
    It'll be interesting to see how many cloaked hives get missed by marines.

    Marine: We're at subspace. Noone is here. Drop a phase gate.

    Comm drops phase.

    Marine: SPAM HEALTH WE'RE UNDER ATTACK!

    Comm: What?!?

    Marine: Their hive was cloaked; we lost sub.

    --Frahg
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    It'd be great for it to work that way... but if it's going to, then the "unbuilt hive" indicator (the ghostly hive) needs to be invisible to marines.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    hehe imagine the lockdown... noone notices but a gorge drops a sensory in a hive that was locked down... then drops the hive ^^

    Well maybe that's not going to happen but I dream a lot :/
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    yeah, I freaked the person who plays comm when we game out with my stories of how I can slip into there locked down hive, and they won't know until teh 0nOs come in and tear things up
    hehehe
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    <!--QuoteBegin--coil+Mar 28 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Mar 28 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd be great for it to work that way... but if it's going to, then the "unbuilt hive" indicator (the ghostly hive) needs to be invisible to marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    is that possible coil? can it be coded so only aliens see the see-through unbuilt hive?
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    Having sencories cloak buildings is going to be odd. It would do very little since buildings are so big that marines could see the outline with out any trouble. It seems that sencories should just cloak alien players that stand near them. Of course all these questions will be answered when 1.1 is released.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Don't forget that for cloaking, you need a sensory chamber. For sensory chambers, you need the appropriate hive, which I suspect will still usually be the third one but certainly no sooner than the second. I don't see how this ability could possibly be overpowered, and its usefulness is questionable since pings will uncover everything. I suspect the only thing cloaked bases will actually do is hinder hive attacks(and sieges if they don't work on cloaked buildings) unless the commander is personally watching.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    ... except for the rumours (which I think may have been confirmed) that all upgrades will be available on one hive, and it's just their levels that increase as you get more hives built.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    <!--QuoteBegin--Little Hunter+Mar 28 2003, 06:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Little Hunter @ Mar 28 2003, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Having sencories cloak buildings is going to be odd. It would do very little since buildings are so big that marines could see the outline with out any trouble. It seems that sencories should just cloak alien players that stand near them. Of course all these questions will be answered when 1.1 is released. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    unless the sensory cloaking cloaks buildings 100%. but as you said these questions will be answered when 1.1 is released, its just that i dont think people want to be surprised. they like to be kept informed of everything, that way they can have an opinion that might change something in the patch BEFORE its released instead of after and having to play with it. but there is the problem, if they dont play with it they really dont know how good/bad the change is, so theyre only speculating, which makes play testers, admins, and Flayra angry.
  • LeetVegeTaLeetVegeTa Join Date: 2003-02-27 Member: 14103Members
    <!--QuoteBegin--coil+Mar 28 2003, 04:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Mar 28 2003, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd be great for it to work that way... but if it's going to, then the "unbuilt hive" indicator (the ghostly hive) needs to be invisible to marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    maybe the sensory would only cloak the hive enough so it just looks like the unbuilt hive
    since everyone knows where it is anyway
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Question: is cloaking still going to just be transparent; ie not full invisible? Because it would be very silly if the cloaking is just partial transparency used to try to hide a hive. Think about it: transparency (camouflage in general, really) only works if the enemy doesn't know where to look. They know EXACTLY where to look at the hive. Even worse - you'd be able to tell whether there's no hive there or whether there's a cloaked hive there because you can tell how transparent it is.
Sign In or Register to comment.