Will Each Map's Ready Room Have A Tech Map?

Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
<div class="IPBDescription">Like the one u can view in ns_tanith</div> I dont c y they should include this in only 1 maps ready room <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    yeah, that would be cool, but it's really up to the level designer
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    It's pretty much at the mappers discretion. Tommy had a great idea there, but honestly, I don't think it'll be too necessary once the marine map has been fixed.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I like the tranith map.
    its done with 4 large textures using a large part of the texture limit.

    maybe i will add a holograpic rotating 3d screen of my map in the RR with simple colors (no detailed textures) , hive, CC and res positions.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Ollj+Mar 28 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Mar 28 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe i will add a holograpic rotating 3d screen of my map in the RR with simple colors (no detailed textures) , hive, CC and res positions. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That'd be quite a sight to see. :)
    Something like the map room in Halo's <i>The Silent Cartographer</i>?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    whats a halo? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I`ve started triing to make a holo-minimap and it works fine...
    each "level" is drawn absolutely flat and in different color for more overview.
    its rotating around the z-axis, dissorts and flickers fine.
    i dont want to give it more detail, apart from showing res-locations, for r_speeds.
    Textures can be much better of course, its not complete because the map could change... its just a test.

    - vertical maps are better than maps on the bottom, even if they are 3d <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    MMM, purdy. You make your country proud!
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    That looks remniscent of the Map Overview Spec mode in CS and TFC.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--Ollj+Mar 30 2003, 12:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Mar 30 2003, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats a halo? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. It's those shiny things over angels heads
    2. It's a game for the X-box ( soon PC ) which is what I think he's refering to
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    How about making it interlaced for a more computerish feel?
    (not sure if that's the correct term, but what I mean is draw only every other line)
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    Add res, your position and teammates position to the marine map and it does just fine. But the 3d map does look cool just needs a toggle key (on/off) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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