What's Your 'ideal' Game Length?

SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
<div class="IPBDescription">How long do you like 'em?</div> OK this is NOT a criticizm of the current build or any proposed build. I am just curious, in an ideal situation, how long do you think games should be? (again, keep in mind 'ideal' situations in a balanced game - don't apply current game balance to your opinion please)

How long is too short? How long is too long? What's the 'perfect' length?

Share your thoughts.

Regards,

Savant
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Comments

  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    about 2 hours <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Depends on the game, but probably about an hour. Not too long, and not too short. Of course if the game isnt really balanced and someone is toying, I want it to end quick. if the game is properly balanced and fun it can go on for long. But usualy long games result from teams just not doing anything.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    I like games where it swings back and forth of who's in control. Games like this tend to happen on eclipse and caged a lot. Just so as long as it doesn't get ridiculoslu stalemated or goes on retardedly long.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    I like hour long games, but I do remember a 2 hour game rather fondly.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    ~30-45 minutes.

    Not a fan of the overly long games.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited March 2003
    I like my game to be long, and hard


    that came out wrong
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Was thinking 'Two hours' when I read the subject of the thread. Enough time to really get INTO the situation, have some *weight*, and not just a quick round of CS/FA-with-tech-tree-added.
    It's not a skirmish, it's a battle for the control of an Alien-held *ship*. If the tech tree ever grew robust enough, I wouldn't be averse to seeing a FOUR hour game, so long as each team has a chance to tech and come back, get themselves up to equal footing, instead of the hard downhill slide that occurs whenever a Marine team re-bases into a Hive, and holds onto another one through a PG/TF/mine spam.

    Though for that, you might need the concept of Linked Maps introduced. Each map's outcome determines the next map, until an ending point is reached in the mini-storyline. Say, start-out has three maps one way, one the other.
    If the Marines lose the first map in the sequence, they get to go to the last map on their side... one of the proposed Escape-style maps (search for further details, discussion, and mini-fiction) where the Marines have to make a run for the escape pods after setting off the ship's self-destruct. Aliens have to stop them from getting there. No commander, caches of weapons along the run, respawn points (like a Distress Beacon) to gain back your men, only leaving the Aliens the chance to wipe them all out in the interim sections. Have to get something like half your team into the e-pods and launch 'em.

    But if the Marines win, they push further into the ship. New map, fewer windows, similar architecture, completely different layout. Maybe different departments of the ship.. Landing, Residential, Engineering, Operations. If you win, you go from Landing to Residential. Lose on Res, go back to Landing. Have pitched battles that would REALLY keep my interest at least... maybe have servers keeping single 'campaign' series going for days at a time. Join in to fight for your side when you can, and leave the fighting to others when you have to go. Would see a CRUSH for the Operations and Self-Destruct maps, as everyone wants to put the campaign to bed, or try to get it back and keep it going (excepting in the case of S-D maps.. campaign ends after those regardless of WHICH side wins, as the ship's blown up).
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Depends on my schedule for the day lol.

    If I have free time, then about an hour of it going back and forth, or even longer depending on just how close it is. One sided games where its dragged out just flat suck though.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    5 minute marine victories are the most enjoyable, where you relocate into their hive and outspawn them. I'm not a fan of stalemates, and the longest game I've ever seen was around 70 minutes. It was quite tedious, but the "long" games tend to be 40 minutes. 2 hour games sound like a crazy exaggeration. It'd be boring to play the same map with the same weapons against the same enemies for 2 hours.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--QuoteBegin--Anavrin+Mar 29 2003, 02:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anavrin @ Mar 29 2003, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5 minute marine victories are the most enjoyable, where you relocate into their hive and outspawn them. I'm not a fan of stalemates, and the longest game I've ever seen was around 70 minutes. It was quite tedious, but the "long" games tend to be 40 minutes. 2 hour games sound like a crazy exaggeration. It'd be boring to play the same map with the same weapons against the same enemies for 2 hours. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ICK ICK ICK. I'd rather play 1 'boring' 2 hour map, than 60 5-minute CS style rush maps.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    3 minutes and 24 seconds.
  • ZarparchiorZarparchior Join Date: 2002-11-09 Member: 7929Members
    Depends.

    If marines lock down two hives within first 10 minutes, it better be a 15 minute game AT MOST. I don't mind losing, I just hate waiting around for the new game to start. Since I just play on random public servers with good ping and//or servers that I've met kewl people before, the two hive lockdown generally means game over. I know you can come back from it depending on a good deal of factors... but for pubs, if two hives are secured that ideal game would be 10-15 minutes.

    Excluding RL time requirments (i.e. sleep, work, other pointless things), my ideal game would range from 20-45 minutes for a good one, and 45-60 minutes for an epic one. Two hour games are ludicrously long, and unless both sides are just doing so famtamiously well that each team keeps countering the other team's advances, usually get boring or repititve.

    I kind of gave a few "ideal" lengths for a few reasons. There is NO cardboard cutout cookie cuttter game. Every one is original and spekial in their own ways. SO! There are going to be slaughters. Those game should last a minimal amount of time, then. No one wants to get spanked for over 20 minutes. It's just simply not fun. If the teams skillz are about even, then the other times I said would be a good IMO.

    Of course... the perfectly timed game is all just opinion...
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    4 and a half inches
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I don't care how long a game is as long as I enjoy it. I guess an average of 30 minutes would be good.

    Pretty much my most memorable game was a 1 1/2 gather where I was on a alien team which came back from a 2-hive lockdown. Quality game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    I like the loooong games <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    If the teams are even, 1,5 - 2 hr games would be ideal. Tense action all the time.

    There are not many games out there that are more fun than a long, tense round of NS.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    30-45 minutes. Enough time for aliens to get 2 hives, lose one, get it back, take hive 3, and win OR marines to get kill a hive, have it go back up, get ha/hmgs and go end it. Longer <i>usually</i> means a stalemate, and shorter doesn't feel like much of a contest.

    Any game that lasts less than 10 minutes isn't much fun at all. 11 isn't all that impressive either.
  • a_M-Takera_M-Taker Join Date: 2003-03-27 Member: 14942Members
    My ideal game is 30 minutes to 1hour 30 minutes.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    I've always prefered the type of games where you are rushed almost from the beginning, then you continue your struggle to survive and gain res caps...My ideal game length would be about 30-45mins.
    But games that tend to spill over 1 and a half to 2 hours are majorly enjoyed and people really rave about such games in the Ready Room...
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    1 hour and 30 minute games are the best especially when everyone is organized <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    the ones where both sides use varied stragetic tactics, and work together, the ones where its HA/HMG V Fades, the ones where you think its all over...and then they take down a hive..about 1-2 hour games suit me fine....i cannot stand rushes that end the game in 3 minutes....
  • MarocMaroc Join Date: 2002-08-31 Member: 1255Members
    All of my most favorite games were at least 2+, the ones when either it was HA vs. Fades or a good ol' faishon 3 hive comeback for the marines. However I played this one level where we got pushed back into waste handling and we lasted out for over 2hours, i believe the entire game lasted 3 hours or so.

    I would have to say, it all depends on if i can stand the people i'm playing with.
  • a_M-Takera_M-Taker Join Date: 2003-03-27 Member: 14942Members
    yeah i also like those games where team skill level is about equal between the marines and aliens and you have an 2 hour game. I had this happen about 3 weeks ago when the marines had the noname hive alot of turrets and HA/HMG and jetpacks and all upgrades. and we had the 2 hives and fades... it was a great game : D
  • willkillforfoodwillkillforfood Join Date: 2003-03-29 Member: 15029Members
    30 minutes sounds good. I remember once when I was an alien and the marines had an inexperienced comm having about a 2 and 1/2 hour long game. This was at ns_hera, we basically whooped them the entire game and just got 3 gorgs and built every single type of chamber in their base. A gorg even built a movement chamber under the elevator so an onos couldn't end the game. I eventually built a ladder of sensory chambers though and the onos got in, lol. That had to be the most entertaining game ever >:D
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    I don't mind any length of game as long as the action is intense. That probably means games when either
    a) People are constantly "rushing" (probing defenses for weaknesses, attacking bases, capturing areas, etc.)
    b) People are constantly "rushing"

    Oh wait, that's only one option <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    30 - 45 minutes is good. Although I've had bad long games where a terrible marine team takes an hour+ to finish the last hive, inspite of having all but one rt on the map. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> I never want to relive that game again.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    <20 minutes. The winner is usually determined before this time, and anthing longer is just the loser trying to hold on (unless they F4 D:< )
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--@egis+Mar 29 2003, 08:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@egis @ Mar 29 2003, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <20 minutes. The winner is usually determined before this time, and anthing longer is just the loser trying to hold on (unless they F4 D:< ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The winner is only determined if you have given up (or they have given up). As marines I've lost many times to an unexpected base-rush from skulks, even when we were completely dominating the rest of the map. I've also had comebacks from 3-hive aliens (rare) and many wins against 2-hives.

    Clan matches may be different, but be more specific <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • YardbombYardbomb Join Date: 2002-11-24 Member: 9791Members
    As long as possible.
    I remember the first days after release, most matches would last 3-4 hours.
    'twas a wonderful sight.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited March 2003
    <!--QuoteBegin--Savant+Mar 29 2003, 05:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 29 2003, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OK this is NOT a criticizm of the current build or any proposed build.  I am just curious, in an ideal situation, how long do you think games should be?  (again, keep in mind 'ideal' situations in a balanced game - don't apply current game balance to your opinion please)

    How long is too short?  How long is too long?  What's the 'perfect' length?

    Share your thoughts.

    Regards,

    Savant <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ideal... if you mean a good time to win by .. its Marines: 10-20 mins and Aliens: 15-30 mins

    The best time i have ever seen is 4 mins.. and the average clan game is ~15-20 mins...

    Pubs are to eradic to come to any conclusion
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    20 minutes at the least, up to an hour.

    The occasional rush win is OK but I wouldn't like to see it become routine (I had a great game yesterday defending as a skulk against an IP rush at noname, took them at least 20 minutes of almost non-stop fighting to take down the hive.

    I don't like slow marine lockdowns of 1 location (processing, red room).
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