Carapace Gorge Vs La Marine
RandomEngy
Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
<div class="IPBDescription">Gorge wins?</div> This suprised me, but a level 3 carapace gorge can actually kill a single full health unupgraded LA marine a good amount of the time. I've found that with a combination of erratic dodging and heal spray you can actually take down a rambo gorge hunting marine. What usually happens is they come and empty their LMG and pistol at you without killing you, while constantly taking heal spray damage. It's got a very impressive range (far beyond the graphic) and good rate of fire. This combined with with incredible protection carapace gives you can really tip the scales in your favor. They should die right around the time you're out of energy.
Sometimes they'll try to close in with the knife after they've spent their guns, which is good for you since you can erratically back away, continuing your healspray barrage. Also, maybe some people will frown on this, but bunnyhopping is really helpful in this aspect.
I guess this is more of a "do-or-die" tactic than redemption, but it's a little more fun and you just might save an RT or two this way.
Perhaps it doesn't work against marines with impeccable aim, but has anyone else noticed this?
Sometimes they'll try to close in with the knife after they've spent their guns, which is good for you since you can erratically back away, continuing your healspray barrage. Also, maybe some people will frown on this, but bunnyhopping is really helpful in this aspect.
I guess this is more of a "do-or-die" tactic than redemption, but it's a little more fun and you just might save an RT or two this way.
Perhaps it doesn't work against marines with impeccable aim, but has anyone else noticed this?
Comments
Unupgraded, without missing at all, with constand fire - Marine lives with around 20/0 health/armor. carapace gorge will win 90% of the time if he doesnt miss a single shot.
Sometimes they'll try to close in with the knife after they've spent their guns, which is good for you since you can erratically back away, continuing your healspray barrage. Also, maybe some people will frown on this, but bunnyhopping is really helpful in this aspect.
I guess this is more of a "do-or-die" tactic than redemption, but it's a little more fun and you just might save an RT or two this way.
Perhaps it doesn't work against marines with impeccable aim, but has anyone else noticed this? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Note lvl 3 carapace gorgs are somewhat of a challenge to unupgraded marines if the gorg knows what its doing. The gorg first shouldnt be using heal spray to start its attack because it lacks the BIG dmg of his spit being 22 and heal spray fires slower. A heal spraying gorg doesnt do enough dmg and doesnt have the range for a smart marine... i suggest you learn to use your spit gun instead and then heal spray after the 4th or 5th hit so it looks like you got the skillz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
LA marine start running straight at me, firing. I spit since he is such an easy target, while erratically bouncing all over the place. Once he realises he is getting hurt he will start taking evasive action and I switch to healspray (which has an amazing range, I've killed several JP'ers with it). Usually they run out of ammo about now and either start realoding/running away (easy kill) or try to knife me. I'd say I win about 95% of the encounters with solo LA marines.
A 2:nd hive gorge is just insanely powerful... carapace and adrenalized webs... yumm... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
teh fatty can ownzor <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> =uber cool
but remeber to avoid the <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
also a note for marines:
if you see a gorge around a DC or running to a very near one dont even bother, he'll just keep getting healed while you keep getting hurt.
i actually had a marine trying to knife me on caged yesterday while i was sitting under a hive spitting him, i didnt even bother moving half the time coz he couldnt hit me (gen hive is very low so he has to duck to hit you), i just kept spamming chuckle at hit while spitting him 6 times then heal spray (for the skill><orz lookz)
I chase lone marines down when I'm gorge. Needless to say, I have a lot of healspray kills racked up.
Of course those 3 less hits from spit are made up by the fact that it isn't too easy to hit a jumping marine while you are also jumpin backwards away from them. Heal spray never misses.
Spit > Healspray
Healspray needs no aim, never misses, and means any other Kharaa that pile in get healed. Spray is the way forward.
Spit = 8 more damage. That's it.
and about spit over heal spray, well it depends, i prefer spit becuase i can actually aim.
Unupgraded, without missing at all, with constand fire - Marine lives with around 20/0 health/armor. carapace gorge will win 90% of the time if he doesnt miss a single shot. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you can also use heal spray, not only does it have a surprisingly long range, its hitscan, where as the spit has to actually have the ball of whatever make contact, healspray is instant, and since with the wide area of effect you can circle strafe and juke (for lack of a better word).
A tactic to use when using a carapace gorge is if u here 1 or more marines comming after you, try and build an offensive chamber where you stand (preferably in a tatical location, but if you are strapped for time any place will work), build it so you can circle strafe around it and use heal spray while jumping, not only will the O chamber hit the marine, your heal spray whilst jumping will also hit him for a few.
There is no teammate near your target
and
You are sure to hit (ie: the marine isn't jumping around as if on crack)
Always finish him off with healspray for the cool death icon though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
because if the case where u DO actally lose (whcih almost never happens) or u run into an HMG squad.. u can run <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I chase lone marines down when I'm gorge. Needless to say, I have a lot of healspray kills racked up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hehe.. same here
Gorge with even 1 DC near him to heal=unstopable by a rambo
Gorge with 3+DCs near him=unstopable by just about anything other than <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> and nades
Hehe.. and with web+adren.. that's just evil.
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Were talking about dealing with rambos here. And against rambos with 2 hive gorges, even with NO upgrades the gorge wins hands down. Simple
That said, I prefer healspray because spit is just insanely hard to hit with, especially at range. It's just too EASY to miss. As a marine I usually stay at medium range, just out of healspray range, and also far enough to make at least half the spit shots miss if not more. From there I probably hit the gorge with at least 40 out of 50 bullets and if somehow that doesn't kill him the remaining 200 damage from the pistol will. The point is to not get into range where to gorge can healspray you. You are faster than the gorge, use that advantage to position yourself ideally. If the gorge puts down an OT, I jump on top of the OT and fire on the gorge. A single gorge without support at hive one is REALLY not that bad is the marine knows what he;s doing.
Yesterday, on 3 occasions, i won against a lone rine with healthspray (no upgrade, no carapace).
It works wonder.
Now, how would go a healthspray vs welder match ? (since those can be compared)