Half-life Petition
BOZO
Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
<div class="IPBDescription">Sign it!</div> Lets make NS better by petitioning Valve. This is not my petition but I found it on the Sven Co-OP pages.
This is from their front page:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Update: Want bigger, more complex maps? Want to see the end of the "Out of sfx_t" error? Not just for SvenCo-op... for all Half-Life mods. If so, have a look at this petition (it's not ours, but we support it).
Regarding the system requirements changing from what's on the box: Setting the limits could be left up to individual modmakers... there are already plenty of things modmakers can do to make their mods unplayable with 24meg RAM (I'm pretty sure it was 16mb originally, but it's 24 on the new boxes)... might as well let them make bigger, better mods at the same time. How many of you are still on 24mb of RAM, anyway? A lot of people have 128meg of RAM just in their video cards, nowadays.
If you're of the same mind, might be worthwhile spreading the word...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sign here: <a href='http://www.petitiononline.com/limitshl/petition.html' target='_blank'>http://www.petitiononline.com/limitshl/petition.html</a>
This is from their front page:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Update: Want bigger, more complex maps? Want to see the end of the "Out of sfx_t" error? Not just for SvenCo-op... for all Half-Life mods. If so, have a look at this petition (it's not ours, but we support it).
Regarding the system requirements changing from what's on the box: Setting the limits could be left up to individual modmakers... there are already plenty of things modmakers can do to make their mods unplayable with 24meg RAM (I'm pretty sure it was 16mb originally, but it's 24 on the new boxes)... might as well let them make bigger, better mods at the same time. How many of you are still on 24mb of RAM, anyway? A lot of people have 128meg of RAM just in their video cards, nowadays.
If you're of the same mind, might be worthwhile spreading the word...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sign here: <a href='http://www.petitiononline.com/limitshl/petition.html' target='_blank'>http://www.petitiononline.com/limitshl/petition.html</a>
Comments
I shall sign.
While we're at it, let's petition id and Epic for updates to Quake and original Unreal engines. You may think it's a different situation, but it's really not.
While we're at it, let's petition id and Epic for updates to Quake and original Unreal engines. You may think it's a different situation, but it's really not. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
First of all we know that Valve listens to the community, Qake is dead, and UT dosent have the same restrictions that HL has.
Valve isn't going to give a **** if a few hundred or even a few thousand out of the 6+ million playerbase sign a petition to make some engine upgrade. Why the hell should they? Here they're being attacked because their 80+ employees are obviously doing nothing but "milking HL" and producing vaporware, and now <b>those same people come begging to them to waste their time doing just that!</b> Epic's just as supportive if not moreso than Valve, and they'd also laugh this idea back to whatever cave it crawled from.
If the limits are really -<b><u>that</u></b>- restrictive to what a mod team is doing, then maybe they should either a) be more creative in overcoming them or b) realize that HL might in fact not be the engine of choice for their project. The limits will change with a new title, not on a whim from the developers based on some list of goofy nicknames.
Your Idea has been slain by KFS!
anyway i signed it, not as a protest but to support the option. in other words, i wouldn't be on VALVe's back if they did up the limits.
Reality's bitter, too, though... :X
Reality is what you make of it.
Life is <i>all</i> about <b>perspective</b>.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The best part for Sierra & Valve is that they'd have a market that would buy the game for the engine alone, regardless of what kind of game they make. I don't doubt HL2 would be fun, but that's not why I'd buy it. I'd buy it to improve the mods I already play, if they design the new system to support old mods.
Dream along with me...
Like er.r..... uhmm... err... do i have to say it?
UNREAL TWO-THOUSAND AND THREE! WHEEEEEHEHEHEHEHEHEE
*runs around swinging his stupid-trout wildly*
LM
The only valid opinion against this would be that you want to protect the people that have low-end (really really low-end... like 32mb RAM). I bet 99.9% of the HL players have PC's that could handle it though. I mean, it doesn't <b>cost</b> anything to sign a petition, so if you're for it, there's no reason to not do it.
Do I think it will make a difference? No. I don't think I will win on the lottery either but I still buy one once in a while, and that actually costs money :o
EVERYBODY hated them for that, and they were getting bad press left and right. Developers were going to release patches for their games not letting any people w/ asus drivers play their games. Hell, there were talks of lawsuits against them and who knows what else. The little petition you did probably was not even noticed, what with every gamer on the face of the planet earth (except the cheaters) trying to hunt them down and kill them.
Being cynical is ok, being stupid is not. Of course it was not *due* to the petition, but it was a part of the reason. How big or small, neither you nor I know.
And, which was my argument, it couldn't hurt.
EVERYBODY hated them for that, and they were getting bad press left and right. Developers were going to release patches for their games not letting any people w/ asus drivers play their games. Hell, there were talks of lawsuits against them and who knows what else. The little petition you did probably was not even noticed, what with every gamer on the face of the planet earth (except the cheaters) trying to hunt them down and kill them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A competent graphics programmer can make his own version of such a cheat, without needing access to driver or game source code, just needs to get his code between the game and driver, and on most operating systems that can be done. Besides, developer or debug versions sometimes do include that functionality. The problem with Asus was that every single incompetent gamer who would usually have trouble just downloading a patch would have it available easily.
Oh, and to those who wrote quake is dead, Quake has been modded to have lighting similar to the next Doom <a href='http://tenebrae.sourceforge.net/' target='_blank'>http://tenebrae.sourceforge.net/</a>
/sigh.
, reet none the less
afte readong kungfu's post, i feel like killing myself <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
thanks buddy <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Ego
[FACT] - <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
<a href='http://www.catb.org/~esr/writings/quake-cheats.html' target='_blank'>Read this</a>.
"Thus Carmack's suggestion of a closed-source Quake-launcher program that would take a checksum of the client binary, communicate with the server to make sure the binary is on an approved list, and then handle communication with the server over a cryptographically-secured channel." --From the article that Scum of the Universe posted.
I was going to suggest a similar method, but it seems he beat me to it. Opening the HL source would allow clever programmers on more ambitious mods such as NS to fix a lot of the problems inherent in HL that are condusive to cheating. Modders that don't want to mess with the engine source can just enforce checksum consistency across all clients playing the game.
<!--QuoteBegin--KungFuSquirrel+Mar 30 2003, 06:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Mar 30 2003, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If Valve released the source now, Half-Life would die almost instantaneously. Engine-level cheats would be impossible to combat. You think it's a bad situation now... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"Thus Carmack's suggestion of a closed-source Quake-launcher program that would take a checksum of the client binary, communicate with the server to make sure the binary is on an approved list, and then handle communication with the server over a cryptographically-secured channel." --From the article that Scum of the Universe posted.
I was going to suggest a similar method, but it seems he beat me to it.
Opening the HL source would allow clever programmers on more ambitious mods such as NS to fix a lot of the problems inherent in HL that are condusive to cheating. Modders that don't want to mess with the engine source can just enforce checksum consistency across all clients playing the game.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I presume punkbuster, VAC and CD all already use the checksum idea (amongst others) - it's just an update race between the coders updating their anti-cheat code and anti-anti-cheat code respectively. Releasing the source-code <i>might</i> make the anti-cheat coders jobs harder (for vac anyway) but it won't change (or create) the problem.
I think valve can (and will) remove any arbitrary limits that don't require significant effort. (might as well as they still release updates).
I don't think valve will release their grip on half-life any time soon unless they have another popular game on their hands - they want it for pushing steam. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Assuming that HL2 or TF2 may be on the way, they may not want to limit their market by allowing its predessessor to rival it.
It will also cost sierra (or valve) money, probably a good amount. Your asking them to rewrite the the engine it seems to me, which is alot to do. They may not feel that its a financially sound idea, as it may take them alot of sales to pay for it. It almost doesnt sound like a good idea from their standpoint to me, even though Id prefer it.
I am not, however, ans expert, but this has happened before in other games and it either failed miserably or someone got the source from the developer and "tried" to make said changes and had only limited success before giving up. Your best bet is to work the SDK yourself.
BTW, isnt the Engine part of the game not available as source in the SDK, only the clienty and game dll or something, right?
Woah...I totally forgot about garage games, and I followed it for a long time...
Damn...NS in a T2 setting woulda been bitchin...DAMN!
Theres also the whole thing of licensing, if the HL engine went open source then what would id's stance be? HL contains pieces of Quake 1 and Quake 2, and since Quake 2 hasn't been released under the GPL there could be legal problems I would think.
I believe Q2 has now been released under the GPL. I have the source code...I'm pretty sure it's under GPL.
Acctualy, you can (and most do) use Worldcraft for making the interiors. Terrain editing is simple as hell and all in-engine. Use the brush to alter height/paint textures down, relight and you're set. Torque is quite a bit better than what was used in Tribes 2. But I dont suggest that NS move to it...just saying.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe Q2 has now been released under the GPL. I have the source code...I'm pretty sure it's under GPL.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You are correct.