This is the commandroom hard to make. Is the lightning good? should i change something? looking for ideas! <img src="http://www.box7.co.uk/ns/ns_jack/jack1.jpg" border="0">
well the mapping looks good, but im worried more about the gameplay hear. Having a one way in and out narrow passage to the command center leaves very little room for early tactics by the marines or aliens. Easy to defend and easy to spam...
A dead-end room for the commander is game-over for the aliens. I tried this approach and it definitely did not work in the playtest. The marines packed a few turrets on the otherside of the door, and that was that. Door opens, alien dies in a split second.
u know what this means, to make everything fair we have to make it look like ppl in a futre where there was a massive military build up made poorly defendable control centres. LOL <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
well actually unless your map is a military base, these arnt really strategical points and defended areas that will be the eventual command center. They really are just wear you can gain access to the cameras and such of the installation, more like the security gaurds office.
Hmmm, I see some red light effects in the first and second screen, meaning that it is not fullbright, so I think the lighting needs some work. other than that, the architecture seems fine. On a side note, I thought that a command center model had been decided, and that it was going to be built by the marines basically anywhere they chose.
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<img src="http://www.box7.co.uk/ns/ns_jack/jack3.jpg" border="0">
the last pics of my commandroom with some functions in it.
i will explain them next time.
And make bigger screens please