The commandroom of ns_jack

JackJack Join Date: 2002-04-24 Member: 507Members
This is the commandroom hard to make.
Is the lightning good? should i change something?
looking for ideas!
<img src="http://www.box7.co.uk/ns/ns_jack/jack1.jpg" border="0">

Comments

  • JackJack Join Date: 2002-04-24 Member: 507Members
    <img src="http://www.box7.co.uk/ns/ns_jack/jack2.jpg" border="0">
    <img src="http://www.box7.co.uk/ns/ns_jack/jack3.jpg" border="0">
  • JackJack Join Date: 2002-04-24 Member: 507Members
    This is NSTR1
    the last pics of my commandroom with some functions in it.
    i will explain them next time.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    well the mapping looks good,  but im worried more about the gameplay hear.  Having a one way in and out narrow passage to the command center leaves very little room for early tactics by the marines or aliens.  Easy to defend and easy to spam...
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    A dead-end room for the commander is game-over for the aliens. I tried this approach and it definitely did not work in the playtest. The marines packed a few turrets on the otherside of the door, and that was that. Door opens, alien dies in a split second.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I agree with Yamazaki, you need multiple paths into your command center.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    u know what this means, to make everything fair we have to make it look like ppl in a futre where there was a massive military build up made poorly defendable control centres. LOL <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Um. Is it just me or is that fullbright?
    And make bigger screens please
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    well actually unless your map is a military base, these arnt really strategical points and defended areas that will be the eventual command center.  They really are just wear you can gain access to the cameras and such of the installation, more like the security gaurds office.
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    Hmmm, I see some red light effects in the first and second screen, meaning that it is not fullbright, so I think the lighting needs some work. other than that, the architecture seems fine. On a side note, I thought that a command center model had been decided, and that it was going to be built by the marines basically anywhere they chose.
  • JackJack Join Date: 2002-04-24 Member: 507Members
    Ok its easy to defend but the glass is breakable it will burst all defenders in the stratosphere when broken.
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