Severe Slow Down When Under Water

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Vent hive on Hera</div> When I spawn as skulk on the watery floor of the ventilation hive of ns_hera, I tend to experience a massive slow down of the game as my skulk keeps bopping up and down of the water surface. As soon as I leave the water entirely, the slow down vanishes. Clearly my system is choking on the rapid switch between being under water and above water.

It should be able to cope though:

NS running 1024x758@32bpp

XP 2100+
512 MB
GeForce 3 TI500
Soundblaster Audigy
Windows XP SP1
DirectX 8.1

Anyone with suggestions to what causes it or why I experience this?

Comments

  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Seems a basic question but are you running openGL or D3D?

    FWIW I've NEVER had a decent fps with decent graphics on D3D on ANY system I've tried, and particular slowdowns in areas like water/fog in D3D, whereas in OpenGL I've seen huge framerates at maximum quality on the same systems.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Do you get the same issue when running at 16-bit color, Immac? And repeat question, are you using Direct3D instead of OpenGL?

    I have a very very similar system to yours (almost a twin, honestly), but I use OpenGL. I do not have symptoms like you're describing on this box.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    I'm using OpenGL, sorry for not stating that. It runs like pants with Direct3D on my system.

    I really dont want to go back to 16 bpp, but I'll try and see if it changes something. I've got EAX turned on. Could that be it? EAX is being altered when you go underwater... but if I dive down into a deep pool there's no slow down at all.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Hmmm... EAX has been the devil for us this whole time. Try flipping it off if you like. And let me know how 16-bit goes.
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