Med-packjing A Jping Marine
SuB
AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
<div class="IPBDescription">This should be a game in itself =)</div> I've been doing a tiny bit of comming recently, mainly on fun maps because the only thing you're really focusing on is building the right **** in the right order and properly supporting your marines.
Man, trying to med-pack a marine in flight is both extremely challenging and a lot of fun =) It should be a game in and of itself... well, maybe not, but still <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Man, trying to med-pack a marine in flight is both extremely challenging and a lot of fun =) It should be a game in and of itself... well, maybe not, but still <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments
ever tried it with lag spikes and found out u wasted 30 res on medpacks on one place becuz the first click didnt work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
You have a hive and a JPer (with infinite fuel of course) and a few skukls.
The JPer is fliing around the hive shooting at it and you need to keep its health up till he kills the hive.
In higher levels you need longer to kill the hive (d chambers) and you need to drop ammo too.
You have a hive and a JPer (with infinite fuel of course) and a few skukls.
The JPer is fliing around the hive shooting at it and you need to keep its health up till he kills the hive.
In higher levels you need longer to kill the hive (d chambers) and you need to drop ammo too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and in higeher levels they will have fades and onoses and u hmgs and gls...
hej i got a great idea! lets play ns! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
so basically someone who gets 100 fps?
If you spam too many meds, his FPS will drop and he'll fall to his doom!
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Healing your marines also helps you anticipate their movement... like dropping the kit on the ground right before they're about to walk over.
No 100 fps is EVERYTHING. The first time I ever played with a JP (I do get 100 fps btw) I stayed in the air almost the entire time just by tapping the button with about 2 minutes of practice. My friend who gets crap fps can hardly lift his sorry arse off the ground. I'll be interested in seeing what happens to JPs in 1.1 when they fix the fps bug.
Healing your marines also helps you anticipate their movement... like dropping the kit on the ground right before they're about to walk over. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yeah, sometimes i wish i didnt drop the medpack, becuz i dropped it on the wrong place, wich is very bad, rines should be focusing on the alien and his movement, not on medpacks, I killed rines a lot of time by this, it went like this
+50 health to rine
+50 health to rine
rine got killed by bitegun
(sometimes they even say ty while theyre fighting, wich they think is a easy and good thing to do, also sometimes they say it when theyre dead, altho i dont know if they ment it sarcastic <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)
You have a hive and a JPer (with infinite fuel of course) and a few skukls.
The JPer is fliing around the hive shooting at it and you need to keep its health up till he kills the hive.
In higher levels you need longer to kill the hive (d chambers) and you need to drop ammo too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
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What an idea... if I had any idea what I was doing with Flash I'd write it in a heartbeat... well, START writing it in a heartbeat... would certainly take longer than that to realise <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I can't imagine it would be all that difficult if you kept it nice and simple... 1 hive in the middle of the screen with some offense chambers shooting at the marine to knock of his life, he spinning round the hive in a random but fluent manner with his JP, and you having to medpack him and keep him alive until the hive goes down. Obviously you'd have limited resources so you can't 'waste' too many. As the level goes up up, there's more offense chambers so he loses life quicker.
Tie it into an online scoring system and you could have a 'Number of Hives Killed' all time ladder!
Just a simple little game all us NS addicts could play at work or in between the expansive games of NS... man, that would ROCK <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Hell, I'm tempted to go learn Flash now!