Electrified Tfs: Simple Question
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Visual indication?</div> This may have been brought up in the flurry of posts after the 1.1 update but here goes:
Will there be any visual indication that the Electrified TF upgrade is in effect? Will the TFs maybe throw off sparks etc to let skulks know that biting it would be a bad idea?
Just a simple yes/no would probably suffice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Will there be any visual indication that the Electrified TF upgrade is in effect? Will the TFs maybe throw off sparks etc to let skulks know that biting it would be a bad idea?
Just a simple yes/no would probably suffice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
And, by the way, that would raise suspence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
That's why they playtest before releasing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Edit: And every time I read something about the electrified TF I can't avoid imagining the scrollarc effect on ns_eclipse over the TF. AAARGH!
And, by the way, that would raise suspence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
have you ever seen a 7 foot tall alien that shoots acid rockets at your face? this game isnt about realism.
You mean Aunt Phillis?
have you ever seen a 7 foot tall alien that shoots acid rockets at your face?
You mean Aunt Phillis? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You dissin my mama ****?!
And thankyou for the info Flayra <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Much appreciated
nsplayer killed by zappage.
MY thoughts...............BWHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH *cough* hahaHAHAHAHAHAHAHAHA *weez* ha.......ha ok.
Have to blame C&C Red Alert for the lack of understanding of Tesla's Research.
For any smart people - I recommend you look into tesla's research (Telsa in google). He is one of the most influential and smartest humans to have ever lived. He is the brains behind AC power, practically inventing the electrical industry used today, that hasn't changed since he established it back in the 1880s.
He is also the father of Radio (US Supreme Court ruling), opposed to the widespread belief of Marconi being the father of radio. Tesla predates Marconi by 20+ years.
Many of his inventions are too far ahead of their time. Maybe in 100-200 years we will see how signifcant they are.
But quite an achievement. The Father of Both Modern Communications and Modern Electricity.
Without his achievements we would be back 100 years at least.
Yet you don't learn about him in Science Class.
hehehehe
No-Life
Flayra is just trying to get rid of the technique where aliens run behind turret fac, much it, and take down a base.
I do believe the orginal design for turrets was this:
Marine turret's are roadblocks, and alien turrets are speedbumps.
I think I'm right in thinking that marine buildings will not be stackable in 1.1
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->An electrified TF, how can this be balanced?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Without any indication of damage amount and rate of fire it depends... for all you know it may deal five points of damage per second... which will mean in the case of hiding behind and munching a tf... like.. one additional trip to heal.
I think I'm right in thinking that marine buildings will not be stackable in 1.1
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->An electrified TF, how can this be balanced?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Without any indication of damage amount and rate of fire it depends... for all you know it may deal five points of damage per second... which will mean in the case of hiding behind and munching a tf... like.. one additional trip to heal. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i hope it's a lot more damage than that, because kalias is my skulk nemesis, munching my structures like a **** moth in a closet!
sounds very cool though
no serious, how the **** can this be balanced in early game? this is another encouragment to start turret farms i think.like the three hive siege spot in(mapname missing). and it would destroy a avantage of the aliens, the 'rines can't defend every spot. now they just have to build the TF and a few turrets and electricity will kill em. why not immediatly make every building of the 'rines electrified(why not the whole ship). i think the dev-team is gonna encourage us with this to attack the turrets instead of the TF . i hope it wont be like HL electric damage(one hit kill) or that it chews away 15 at a time.
but still the time to begin complaining is too early, but remeber those topics like 'DAMN MARINES R OVERPOWERED, REMOVE SIEGE GRAAAAAAAAAAAR REMOVE!. expect those back in 1.1.
Off waiting for 1.1 ...