Aye. Tis not bad. Lighting a little to bright tho in my opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
It still needs more. The central area is still very empty and the corridors are pretty plain (The curved walls are a good start though). There are a few things you can do about this:
Add supports to the corridors. Basically, these would be maybe 32-64 unit wide rings going around the corridors at maybe 128 or 256 unit intervals. These supports could have light fixtures mounted on the tops, or perhaps wires strung between them. Adding supports the the back wall of the room would also help you to use up some of your empty space.
Changes in floor height. The raised area by the resource nozzle is a good start, but the floor still looks flat and empty. Raising or lowering the walkway going around the nozzle might help (Something like this: _ _(Rt) _/-\(rt) / \_/ \ or \_/
Put some more computers in the room or in the corridors. Perhaps some freestanding computer terminals would make the room less empty.
Crates or Pipes? Ok, probably not appropriate in a high tech setting like in the screen shot.
Definetly a good solid start. Just keep at it!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Wow. Very nice. I like your lighting in the second picture. A little empty but it appears as though you are working on that. The ceiling in the thrid picture just outside the door looks a little plain, but not bad. Perhaps if you added 45 degree slant on the edge leading into the hallway, that would be a start. In the second picture, if you raised the little core area 16 units, it would look pretty good, in my opinion. And, based on the picture you've provided, it doesn't look like it will interfere with much geometry and should be an easy change to implement. Also, your texture for the floor in the second picture on the lower right hand corner of the picture looks misaligned, but that could be the picture, it is really blury in that spot. Well thats all I have, keep up the good work.
Could be me but those cabels in the last pic need to be alignment a little more. And maybe add something that they connect to, not just the plain wall / support.
Anyway its a waste improvent from the first pics, nice job
I would rather have a more open room than a cluttered room. when the designers put to much in a room, it saddens me. and i am suprised no one ever said for you to maybe put like a cargo box or something of that nature on the floor. an obsticle.
ahhh, very nice!! always awesome to see improvement in action <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> going from good to great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Add some more stuff around.
amckern
<a href='http://www.mikepass.org.uk/images/ns_map_screen/ns_mike_shot_2.jpg' target='_blank'>http://www.mikepass.org.uk/images/ns_map_s...mike_shot_2.jpg</a>
Great changes man, now you're talking!
Add supports to the corridors. Basically, these would be maybe 32-64 unit wide rings going around the corridors at maybe 128 or 256 unit intervals. These supports could have light fixtures mounted on the tops, or perhaps wires strung between them. Adding supports the the back wall of the room would also help you to use up some of your empty space.
Changes in floor height. The raised area by the resource nozzle is a good start, but the floor still looks flat and empty. Raising or lowering the walkway going around the nozzle might help (Something like this:
_ _(Rt) _/-\(rt)
/ \_/ \ or \_/
Put some more computers in the room or in the corridors. Perhaps some freestanding computer terminals would make the room less empty.
Crates or Pipes? Ok, probably not appropriate in a high tech setting like in the screen shot.
I guess that's all the ideas I have for now.
plz.. DO NOT PUT HUGE/LONG STRIPS OF HL LIGHT TEXTURES ON BORDERS LIKE THAT.
It really ruins it, plus it creates a lot of light patches and makes HL rad really long.
here's a screeny of a maintaince corridor ive been working on 2day
<a href='http://www.mikepass.org.uk/images/ns_map_screen/ns_mike_shot_3.jpg' target='_blank'>http://www.mikepass.org.uk/images/ns_map_s...mike_shot_3.jpg</a>
In the second picture, if you raised the little core area 16 units, it would look pretty good, in my opinion. And, based on the picture you've provided, it doesn't look like it will interfere with much geometry and should be an easy change to implement. Also, your texture for the floor in the second picture on the lower right hand corner of the picture looks misaligned, but that could be the picture, it is really blury in that spot. Well thats all I have, keep up the good work.
<a href='http://www.mikepass.org.uk/images/ns_map_screen/ns_mike_shot_4.jpg' target='_blank'>http://www.mikepass.org.uk/images/ns_map_s...mike_shot_4.jpg</a>
Anyway its a waste improvent from the first pics, nice job
going from good to great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->