An Assaulting Force

CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
For an assaulting force what do you like to have?

Personaly on regulated 6-person matches, here are the roles:
1 comm
1 base biotch

2 HA HMG/welder
1 HA GL/welder
1 JP Shotgun/mine

The mine/JPer can cover back, his role changes in different stages of gameplay. If they aliens do not have fades (unlikely when you have enough cash for a tank batallion, but feasable none the less) then it would be used to cover the building of a TF for siege, or any other thing. If they do have fades, then ground plant in dark areas behind you. This way if a fade walks on it he will NOT die, but he will take damage and you will know there is one there.

Comments

  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    With full tech i perfer one of two setups for a full assault force:

    3 HA, with HMG/welders
    2 JP with shotties/pistols

    OR

    2 HA with HMG/welder
    and 3 HA with shotgun/welder

    Its good to mix those two weapons up. they work well together.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Wow, didn't think HA was used in clan matches. Not that I care, I just keep hearing how it is all about JP's and HMG's and how the Marines never lose.

    But Amorphous, if you assume that they have 2 hives, wouldn't *cough* umbra *cough* be a problem?
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Stoneburg+Mar 31 2003, 07:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Mar 31 2003, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, didn't think HA was used in clan matches. Not that I care, I just keep hearing how it is all about JP's and HMG's and how the Marines never lose. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Personally, I like to set it up like this with only 6 players:

    1 comm
    1 handyman with JP/LMG/welder

    Squad A:
    2 JP/HMG/welder (or shotguns, whichever they prefer)

    Squad B:
    1 HA/HMG/welder
    1 HA/GL/welder

    With this method, you've got a mobile squad and a power squad. You can use either one in a primary role or a distraction role.
    Examples... GL some Wall of Lame outside of Hive A with squad B and send squad A into another hive to take it out; or keep the aliens on their toes far away from your intended target with squad A, send in squad B to set up a siege base/forward location/take out a hive/etc.

    The handyman can also be used as a distraction due to his mobility, but I usually don't like to do this unless it's absolutely required that you get both squads A and B to the same location simultaneously.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Anyone lame enough to try 6 gls light marines? We did it once for fun. Killed one skulk and it all went downhill.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I sent the whole team with JP's+GL's to kill Viaduct Hive once. I think the alien and amrine casualities to grenades was about the same, but we DID get the hive in the end. Was just a fun "finisher", not a strategy.
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    I remember this one Stone, and did the same once as comm. Needless to say, the casualties to grenades were the same, but what was funny is that at the end marines havent actually picked jp/gl and prefered to finish the hive with lmg <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .
  • MorlokMorlok Join Date: 2003-02-16 Member: 13629Members
    We did this for a laugh on a public once.

    3 HA/HMG/Welders - but we only used the HMGs when the aliens ran away.

    A walking wall of welders scares the crap out of your average skulk, makes yummy gorge burgers and leaves most fades looking decidedly singed.

    Not a tactic I would recommend but very very funny.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Lol. T3h best = HA with knives and welders.
  • SlowbieSlowbie Join Date: 2003-02-20 Member: 13773Members
    1 comm
    1 Base guard boy
    4 Jp/hmg|2 with welders | 1 with mines
    Is what i like!
  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    First of all, the HA troops are for taking out lerks. its called three heavys welding a lerk. it dies quick, or runs away. Then you can just drop health and get welded up.

    Only problem with this is powersilo. I was a lerk with some dchambers on the top of powersilo, and was able to take out 20 marines in that game without a death, all at powersilo. 3/4th of them were HA. I have mastered powersilo now... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    1 JP with a shotty or HMG should of spanked you tho, thats why i prefer to upgrade both HA and JP to give aliens 2 things to worry about:

    "OMG they got JP, lerks goto hive"
    "OMG they got HA everyone rush them"

    which basically confuses them and surprizes them as to how to counter your attacks when your coming from above and from a moving building with HMGs attached
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