1.1 Question

NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
<div class="IPBDescription">Has nothing to do with balance/whining</div> I was just wondering... it said in the 1.1 newspost that it will make build speeds framerate independant... do you have a baseline as to what FPS would most accurately simulate the new build speed?

Also, how did you do this? Are you just using the system clock to control the speed? Wouldn't this cause possible uber build speed exploits?

Thanks.

Comments

  • CoREJayFiveCoREJayFive Join Date: 2003-02-12 Member: 13479Members, Constellation
    <!--QuoteBegin--404NotFound+Mar 31 2003, 06:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Mar 31 2003, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, how did you do this? Are you just using the system clock to control the speed? Wouldn't this cause possible uber build speed exploits?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Flayra may have just coded it to be more of a server-side function. Just a guess.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Oooh yeah good question I was wondering this myself. Yet another reminder of 1.1 greatness - no more looking at my feet while I build to make the bar move just a little faster.
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    Heh, I thought it was just me who did that. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Hopefully he'll add even more optimizations, because the last thing NS needs right now is MORE serverside operations.
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