Ns_submerged

DeactivatedDeactivated Join Date: 2003-04-01 Member: 15096Members
edited April 2003 in Mapping Forum
<div class="IPBDescription">How am I doing so far?</div> Hi there everyone,

These are a few early screen shots of my first NS map. It is still in need of detail, texture placement, and lighting effects. I just wanted to get a few opinions of how I am doing so far. Please keep in mind this is my first map though! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

The map was originally going to be called NS_Deep a few months ago when I started thinking about it, but I just saw someone else is using that name already, so I guess if it isn't taken I'll call it, NS_Submerged.

Story Line:

The Ns_Submerged is an underwater research facility built to investigate the periodic seismic activities in the planets crust that cause havoc on the population above. While the research team was excavating the ocean bottom for answers, they uncovered a large cave. Shortly, while they were examining some rock samples from the site, they noticed a strange bacterium that seemed to be rapidly multiplying beyond anything they had ever come across before.....

The first few screenshots are from the marine start. It is the submarine docking port for the facility. The Ready Room is going to be a submarine. The machine above is an electromagnetic crane used to dock the subs securely, and can raise them out of the water for repairs if need be.

<img src='http://punchyourboss10.tripod.com/ns_submerged1.jpg' border='0' alt='user posted image'>

<img src='http://punchyourboss10.tripod.com/ns_submerged2.jpg' border='0' alt='user posted image'>

<img src='http://punchyourboss10.tripod.com/ns_submerged3.jpg' border='0' alt='user posted image'>

The last screenshot is the excavation site where the outbreak starts. The large vehicle is used for excavation and tunnel making, hence the large drill on the front. (Still having compile problems with that, Note the missing texture! Guess I gotta rebuild that.)

<img src='http://punchyourboss10.tripod.com/ns_submerged4.jpg' border='0' alt='user posted image'>

R_speeds are not in the screenshots, but so far they are in the 200-350 range, and a few places up to 550, but not above. I hope as I detail more they remain ok.

This next small picture is a hive location scheme I was debating. I have noticed most maps have the hives and spawn in the four corners type layout. I was thing more of a triangle pattern with the marines in the middle. Do you guys think this is a viable layout option?

<img src='http://punchyourboss10.tripod.com/layout.jpg' border='0' alt='user posted image'>


This might give the marines a slight distance advantage to get to a hive first, but once they commit to taking one they will be longer away from the others.
Many times, the marines relocate to a central location anyway. I also was going to make sure that all 3 hives and the marine spawn were highly attackable, as well as defendable, so it will be harder to dig in, but still will promote team comebacks. Plenty of cover for skulks and marines, multiple siege points for hives, and plenty of vents and connecting corridors for aliens.

The other 2 hives will be, Communications and Life Support.

One more thing, does anyone know where I could get an infested looking rock texture? I am bad enough at texture usage as it is, I am definitely no texture artist, so I am hesitant to try to make one myself.

Thanks, and please be kind :X

EDIT: Hmm, Tripod seems to not like my linking to the pics. If you guys can't see them here, the link is <a href='http://punchyourboss10.tripod.com' target='_blank'>punchyourboss10.tripod.com</a>

Comments

  • BlackSeerBlackSeer Join Date: 2002-11-01 Member: 2204Members
    Alot of tripod pictures <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Looking nice. I like all the detail in the ceiling of the marine spawn, it makes it look like its actually some sort of magnetic lifting mechanism. Also, that's some nice rockwork in the hive pic, it looks very eerie. Just keep adding more detail to the lighting, and please, give us some shots that haven't been brightened up so it almost looks fullbright!
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
    Is that on fullbright?

    Nevertheless looking pretty good.
  • BzmSuicidalBzmSuicidal Join Date: 2002-11-06 Member: 7305Members
    There is a way around image linking...

    Name you file .txt instead of .jpg... then upload to tripod/geocities

    then use the img link to the .txt file instead...

    It should work as i have used it a few times before on other forums

    eg...
    Pic1.jpg - rename to pic1.txt
    then

    [IMGwww.blahblahblah.pic1.txt/IMG]

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Looks good to me. Keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    needs more detailing... oh and the excavation hive, it needs a lot of infestation.
    Get rid of those "spikes" too.
    Try and make the rock a lot more smooth then jagged.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    The lighting looks awfully washed out....
  • DeactivatedDeactivated Join Date: 2003-04-01 Member: 15096Members
    edited April 2003
    Hi again,

    Thanks for all the feedback guys.

    As far as the screenshots being too bright, I did photoshop them to lighten them up a bit because I have a very dark monitor, I guess I forgot that to everyone else, they would be too bright. Sorry about that.

    Suicidal, thanks for the tip about renaming the files, but I still could not get it to work. When I renamed them the NS Board gave me an error saying that it wasn't a valid file name when used with the img tags.

    Before I start mapping it out, I'm interested to see what everyone's opinion is on the location of the 3 hives and marine spawn I proposed in the picture though. Do you think it will be balanced?

    Anyway, thanks again for the help. I will post more screenshots as the map progresses, and this time I won't over brighten them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    hmm, I like the cieling detail, definitely!

    nice MS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    could use some infestation in the hive area.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    It's looking quite nice. maybe increase the gamma by a few notches a little for more dramatic lighting, but the textruing and design looks superb!
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    edited April 2003
    The triangle lay out should work, but since it has never been done in any of the offical maps, it will be hard to get sugestions until you try it. As for the infested rock texture I am working on making one for my ns map and if I get one that looks good I will share it with you.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    it looks great, but make sure that they hive is infested.
    keep up the good work
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Little Hunter+Apr 2 2003, 06:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Little Hunter @ Apr 2 2003, 06:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The triangle lay out should work, but since it has never been done in any of the offical maps, it will be hard to get sugestions until you try it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually Bast is a triangle layout, with the MS sat in the middle of the 3 hives. This layout has a tendancy to be easy to siege, as there isn't much straight line distance between the MS and each hive.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Yeah the triangle layout is not a fully playtested one... mostly because you have to make them EQUIDISTANT to the marine spawn...

    BUT, it makes locking down 2 hives for the marines at the start very easy since the aliens basically have to run twice as far as they normally do and close to the marine spawn... unless you make a lot of hallways leading to each of them but thats another feat.

    Most official NS maps are either like this:
    0 = Marine spawn
    x = hive

    -----0-----

    x----x----x

    or

    x-----x

    0-----x
  • GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
    The <b>Y</b> shaped set up is the same idea I'm using on ns_star, it gives the humans a better chance. I know that every one whants the aliens to win, and that if aliens loose they all leave but the win/loose ratio is somthing around <i>1/8</i>. I like the <b>Y</b> humans need all the help they can get.

    Nice start on your map.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <<-- This isnt fun all the time as a human,

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <<-- But this can be fun!
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