Building Outside

homerxhomerx Join Date: 2003-04-01 Member: 15094Members
<div class="IPBDescription">can this be prevented?</div> some commanders build stuff (specially CC's) outside, where nobody can touch it, and the game will never end, unless the comm decides hes had enuff fun and kills himself.. or the aliens just all go to the ready room.. is there any way to stop this?

Comments

  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Yup. Play on servers with either...

    A) Good admins.

    B) Less lamers.

    Mission accomplished.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    "outside" ?
    You mean like outside the map ?
    Cause that sounds like "outside where the birds are blue and the skies fall down and the flowers sing their happy songs"
    uuh
    ya
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited April 2003
    Spore clouds, acid rockets and bile bombs will all 'project' through walls. Otherwise see above posts. Most definately falls into my 'lame' category of things to do.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Type /retry
    Join the marine team
    Get in the comm chair
    Drop armouries on all the marines forcing them to /kill
    Recycle the IPs
    Recycle everything else
    Build an Obs
    Distress beacon the marines into the marine start
    Get out of the comm chair and /kill yourself.


    - End.

    Other than that i agree with Phoenix ;)
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    TeoH, i really do not know where to start to reply when i read your post.... so let me try.... i WAS in the marine team when this happened, and i am already dead, everyone was dead, except for the comm, who has 2 CC's outside the map (and he was in 1 of the CC's)......
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited April 2003
    <!--QuoteBegin--homerx+Apr 2 2003, 02:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homerx @ Apr 2 2003, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TeoH, i really do not know where to start to reply when i read your post.... so let me try.... i WAS in the marine team when this happened, and i am already dead, everyone was dead, except for the comm, who has 2 CC's outside the map (and he was in 1 of the CC's)...... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In which case you said it in your original post. Either the alien team or the marine team should F4 to end the game. Obviously the marine team doing so would be more gracious and sporting.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited April 2003
    On that note Phoenix, I <b>can't</b> F4 when dead. I never could, and still can't.

    Anyone know why? It works fine normally.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--homerx+Apr 2 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homerx @ Apr 2 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TeoH, i really do not know where to start to reply when i read your post.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It was intended to be comical. Obviously there is nothing you personally can do if your F4 is not enough to trigger the unbalanced teams default win. Try finding an admin, theres nothing else to say.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    I believe that Dev team is aware of this problem(unless they are blind, deaf and dumb...which they are not) and mappers will probably rework their map so that you can't build outside map anymore. No-build box outside maps fix this.
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