0 Hive Blight Death For Aliens...

AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
<div class="IPBDescription">Is this remaining in 1.1?</div> I am referring to the current implementation where when the aliens have no hives up or currently building, they start taking damage.

I know it was implemented to prevent aliens hiding in vents to needlessly prolong the game, but it seems to prevent them from recovering from an early hive rush.

If the marines are rushed successfully at the beginning, they can usually relocate by dropping a CC somewhere for a lone scout to build, or, if they can see things are going badly, the Commander can send off most of the team to a location and relocate there. It may work, it may not, but the option is there.

For the aliens, if an early hive rush from the marines works, there is no chance for the aliens to abandon the hive and attempt to relocate and take advantage of the weakened marines (Since almost any early game rush weakens the marines' economy and defenses). Even if they had a gorge with 100 resources, unless he can get to the hive before he bleeds to death, it's all over.

I don't know what other solution could be used instead, but even just a 3 minute delay from when the last hive goes down to when the freeze damage starts would help give the aliens a chance to relocate.

Remember we're talking about early game relocations where there is a reasonable chance of success, not late game skulk vs HA assaults. Yes, llama players could use the 3 minutes to set up D chambers in a vent and hide, but they can actually do this now, since most players can tell when a hive is going down and quickly move to a vent and set up D chamber shop, if that is their goal.

Personally, I would like to see a new solution entirely, but I realize this may not be possible. Of course, having admins on the server would easily take care of the problem, but this isn't always possible either, sadly.

I posted a more in-depth analysis of this idea in Ziggy's post here:

<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=28010' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=28010</a>

Thanks,

Twilight
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Comments

  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    I think it should be either removed, or something similar should be implented for the marines, as the marines can hide in vents,corners etc. just as easy as the aliens can. Hell once i saw the marines rebuild their entire base in a vent (it was a large vent but it was still a vent).
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Exactly. I know there is a problem with people hiding, but right now I think more is lost than gained through Hive Blight killing the aliens.

    You could make the marines start taking damage when the CC is gone to even it out, but I would prefer that neither side had it than both.

    Twilight
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Blight ?
    hehe
    Try ping or bing instead

    And if something should be added for marines it should be when they have no IP and CC left
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    The problem being that marines could still in thoery win with some IP's and an armory... and no CC. hard to balance it all out because there are so many llamas on both sides that keep prolonging games for no reason.
  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    edited April 2003
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    <!--QuoteBegin--Jojoshua+Apr 2 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jojoshua @ Apr 2 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WE KNOW NOTHING ABOUT 1.1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats probably why he's asking...

    must...control..urge...to...flame...
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--Jojoshua+Apr 2 2003, 08:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jojoshua @ Apr 2 2003, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WE KNOW NOTHING ABOUT 1.1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, we do. Read more. Not that what we know has anything to do with this question, though (although that is a valid point in favor of the asking of this question).
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    gotta love blight as a buzzword but why 2 threads? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Ziggy, the other thread seemed to be dropping off the front page with no more discussion of the points we had both raised. Also, I wanted to ask more specifically if this "feature" was being included in 1.1 or not, and not just if it annoyed people.

    Sorry, I didn't mean to steal your thunder, so to speak...

    So, do we have any idea if Flayra is willing to discuss this or not? It's not a game breaker, of course, but it just keeps the game from being as fun as it could be.

    Then again, with all of the sweeping changes that 1.1 will bring, perhaps Hive Blight (Ping/Bing/Belch/whatever...) will no longer fit in with things.

    I just ask that it be reconsidered, as I imagine most things should and will be, for the release of 1.1

    Thanks,

    Twilight
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Hmmm, I could sorta see this working again if it was taken out. I mean, the main reason it was put in is because it took a while to get JP and the last retard usually hid out in some obscure vent and you'd also need motion tracking. Even if you were aliens you couldn't say anything when you were dead (which was **** to the 4th power). Now that we can talk while dead we can give away his position and end those damned prolonged games where they have to upgrade to motion tracking and then hunt the little freak down. I can't see adding anything like this to the marine team working because all they gotta do is plop down another CC/IP or whatever and the comm almost ALWAYS has enough res for that in reserve or by the time the aliens are chewing away at it. The Comm chair takes WAY longer to take down than a hive so he could do it at his leisure.

    As an off note, this sorta belongs in the suggestions forum doesn't it? But then again, the devs/Flayra don't look in there now do they? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--Twilight[ChBr]+Apr 2 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twilight[ChBr] @ Apr 2 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am referring to the current implementation where when the aliens have no hives up or currently building, they start taking damage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, if a hive is building at all, the 'blight' damage stops. If that hive is killed though, it will resume. As long as a hive is either active or building, the damage won't happen. :D
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    I would like to see it removed. Here's my suggestion:

    <b>Marines lose CC</b>
    They can no longer fight the power of the bacteria (CC somehow fights the bacteria as part of uplinking to the nano-grid) and all Marines are put on hivesight as if they were parasited.

    <b>Aliens lose Hive</b>
    Without a Hive to block it, the bacteria cannot block the Nano-Grid's power and the Aliens show up on Marine Visor's (your HUD) through motion tracking elements, although the aliens don't have to be moving for them to show up in this scenario.

    The result: No more hiding Aliens or Marines and both sides can possibly turn things around without a stupid (imo) countdown... seriously, I hate the countdown <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. That's my suggestion
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    another thing that I have problems with is that if all the aliens die, but a hive is building, then the marines win. this happened to me when a hive was 95% complete, and the marines killed the last gorge. It doesn't make sense, because the hive was being built, and the game shouldn't stop if the aliens have a hive.

    and if you say that a building hive doesn't count as a hive, think about this, you only get POD when there isn't a hive, and when there is a hive building, no POD, therefore using the laws of reason, a building hive is considered a hive by the game itself due to lack of POD.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    and the idea of the players coming up on the HUD when there is no CC/hive is a very good idea
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--neonfaktory+Apr 2 2003, 09:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (neonfaktory @ Apr 2 2003, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to see it removed. Here's my suggestion:

    <b>Marines lose CC</b>
    They can no longer fight the power of the bacteria (CC somehow fights the bacteria as part of uplinking to the nano-grid) and all Marines are put on hivesight as if they were parasited.

    <b>Aliens lose Hive</b>
    Without a Hive to block it, the bacteria cannot block the Nano-Grid's power and the Aliens show up on Marine Visor's (your HUD) through motion tracking elements, although the aliens don't have to be moving for them to show up in this scenario.

    The result: No more hiding Aliens or Marines and both sides can possibly turn things around without a stupid (imo) countdown... seriously, I hate the countdown <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. That's my suggestion <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sheer genius.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    sheer genius
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (neonfaktory @ Apr 2 2003, 09:27 PM)
    I would like to see it removed. Here's my suggestion:

    Marines lose CC
    They can no longer fight the power of the bacteria (CC somehow fights the bacteria as part of uplinking to the nano-grid) and all Marines are put on hivesight as if they were parasited.

    Aliens lose Hive
    Without a Hive to block it, the bacteria cannot block the Nano-Grid's power and the Aliens show up on Marine Visor's (your HUD) through motion tracking elements, although the aliens don't have to be moving for them to show up in this scenario.

    The result: No more hiding Aliens or Marines and both sides can possibly turn things around without a stupid (imo) countdown... seriously, I hate the countdown . That's my suggestion 
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It truly is

    I wonder what the devs and Charlie have to say 'bout this
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited April 2003
    <!--QuoteBegin--Cyanide+Apr 2 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyanide @ Apr 2 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Twilight[ChBr]+Apr 2 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twilight[ChBr] @ Apr 2 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am referring to the current implementation where when the aliens have no hives up or currently building, they start taking damage. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, if a hive is building at all, the 'blight' damage stops. If that hive is killed though, it will resume. As long as a hive is either active or building, the damage won't happen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--Twilight[ChBr]+Apr 2 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twilight[ChBr] @ Apr 2 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no hives up or currently building<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    makes sense to me. I mentioned the situation(edit: in the other thread) where this could be annoying but my english smells and Im tired.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I'd just take out the PoD, myself.

    Why?
    Let's see... first, it's a dead giveaway at the moment. If the Marines kill a Hive and the ping starts, they KNOW they got it. If it stops, they KNOW that another hive is going up, somewhere, and will frantically sweep for it.

    One of the greatest rushes up to v1.03 was scooting off and hiding as a Gorge, building RP up and sneaking a Hive into existence.. normally the Marines would take one Hive at the beginning, defend it very poorly, and the defenses would be taken down at some point during the course of the game, without the Marines catching on. Gorge could creep in and pop that one up, while the Marines were involved with hunting down 'the last of them'. To a point where they wouldn't notice that there were a lot more alive than should be, until their assault force got jacked by a massed skulk rush.

    Similar with the 'reveal-all'... how's that Gorge supposed to hide and get one of the Hives up, if the Marines can see him clear as day?
    Remember. ANY Alien with the resources can go Gorge, and put up a Hive. They ALWAYS have a chance at a comeback. If the Marines' CC is destroyed, they CANNOT build, tech up, or drop any upgrades. If anything, the Marines should have the ping-of-death.


    Oh.. and as to the all-view motion tracking? There already is one. It's called <span style='color:yellow'>SENSOR SWEEP</span>. The PoD is really only in there to cover for idiot Comms who don't know how to run the friggin' CC. Anyplace an Alien can go and hide, a Marine with a JP can get to.
  • THAUTHAU Join Date: 2003-01-21 Member: 12551Members
    edited April 2003
    neonfaktory your idea fits in with the storyline very well.


    Much better solution to the current dilema, and it goes both ways.


    Maybe a timer on it though. So its not instant.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    QUOTE (Twilight[ChBr] @ Apr 2 2003, 01:07 PM)
    I am referring to the current implementation where when the aliens have no hives up or currently building, they start taking damage.

    Actually, if a hive is building at all, the 'blight' damage stops. If that hive is killed though, it will resume. As long as a hive is either active or building, the damage won't happen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Cyanide, that's what I meant. Sorry if I phrased it poorly, but I was saying if there are no hives up, or hives currently building, then the damage happens. I should've used parentheses I guess...

    Twilight
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--th@ annoying kid+Apr 2 2003, 04:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ Apr 2 2003, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    sheer genius
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (neonfaktory @ Apr 2 2003, 09:27 PM)
    I would like to see it removed. Here's my suggestion:

    Marines lose CC
    They can no longer fight the power of the bacteria (CC somehow fights the bacteria as part of uplinking to the nano-grid) and all Marines are put on hivesight as if they were parasited.

    Aliens lose Hive
    Without a Hive to block it, the bacteria cannot block the Nano-Grid's power and the Aliens show up on Marine Visor's (your HUD) through motion tracking elements, although the aliens don't have to be moving for them to show up in this scenario.

    The result: No more hiding Aliens or Marines and both sides can possibly turn things around without a stupid (imo) countdown... seriously, I hate the countdown . That's my suggestion 
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It truly is

    I wonder what the devs and Charlie have to say 'bout this<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I just want to add another "hey that's a
    good idea" voice, even if it is a lurker's voice.

    'Cause hey, I think it's a good idea. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Either the "see-it-all" or nothing at all...
    The ping sucks
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    So can we get any word from someone on whether this might be removed or not? Almost everyone in the thread seems to be in favor of removing/changing it in some way.

    I know that 1.1 is still in the works, and that things might change. I'm not asking for a guarantee on it being removed, but rather that removing it/altering it is at least being considered. Flayra? Anyone?

    Thanks,

    Twilight
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Flayra !
    Come here boy !
    Flaaayraaa !
  • St0nkingByteSt0nkingByte Join Date: 2002-11-18 Member: 9223Members, Constellation
    I'd hate to see the two races slowly become more and more similar in the way they function as their differences are ground away due to perceived 'balance' issues.

    I think one of the extremely cool things about NS is that each side is not identical, that the gameplay, strategy, tactics, etc varies greatly between the two sides. I understand that you guys are pretty passionate about the game and that you perceive this as an improvement but I think you would find that by improving the game in this way it ceases being the very thing you are so passionate about.

    Just my two cents <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Silly...
    This isen't balancing
    hehe
    It's removing annoyment
  • termitermi Join Date: 2003-03-04 Member: 14292Members
    jower

    annoyance.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->


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  • Rikimaru0Rikimaru0 Join Date: 2003-03-18 Member: 14655Members
    one thing that seems unbalanced is the marines start out with 100 res and aliens get the big donut. marines can build a number of structures right away while the aliens have to wait to build.
    im not sure if it is this way for balance, but marines can easily win the game in the first 10 if not 5 minutes due to their excessive resource pool at the beginning of a game.

    gotta go, next class starts in a few
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    I read you post and it got me thinking. I just posted my idea in the suggestions forum. its called Marine Evac, like alien ping of death.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Still, I would prefer to have it removed from the aliens, rather than put on the marines also.
    As said above, I don't percieve this as a balancing issue, so much as an annoyance. I feel it doesn't prevent what it is meant to prevent very well, makes the game less fun. Overall, it does more harm than good. In my opinion, of course, but then again, most others seem to share this view point.

    I suppose if we can't get any word on it, then we'll just have to wait and see. As I said before, it's not a game breaker, just a pain oftentimes...

    Twilight
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