Ns_sphere, Pics/download

RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
edited April 2003 in Mapping Forum
<div class="IPBDescription">Sphere Release Version 1</div> Sphere, a corporation that produces military weapons, has a Teleportation Research Facility on the moon orbiting (insert planet here). Sphere has been one of our lead military research contractors; they are currently developing advanced Phase Gate technology for vehicle and small cargo transport. During one of there cargo deliveries the Kharaa infested the station. Because of Spheres advanced technology contribution to TSA and there current research for TSA this station is highly valuable and needs to be cleared of all alien life.

All screen shots and download here - <a href='http://www.mappingfront.com/sphere/' target='_blank'>http://www.mappingfront.com/sphere/</a>

I forgot to include r_speeds but, they never go over 400.

<img src='http://www.mappingfront.com/sphere/ns_sphere_v10000.jpg' border='0' alt='user posted image'>

<img src='http://www.mappingfront.com/sphere/ns_sphere_v10001.jpg' border='0' alt='user posted image'>

Comments

  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    edited April 2003
    <img src='http://www.mappingfront.com/sphere/ns_sphere_v10002.jpg' border='0' alt='user posted image'>

    <img src='http://www.mappingfront.com/sphere/ns_sphere_v10003.jpg' border='0' alt='user posted image'>
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    <img src='http://www.mappingfront.com/sphere/ns_sphere_v10007.jpg' border='0' alt='user posted image'>
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    wide... open... spaces....

    what is a skulk to do?

    other than that: THAT IS SO SWEET <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Very nice layout.
    The glass should be func_seetrough (as long as it does not matter that you can shoot trough it) and invsible for comm to make the command view nicer.
    The mirrored layout with all its bends confuses too much.
    I just dont like teleporters.
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    <!--QuoteBegin--Ollj+Apr 2 2003, 02:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 2 2003, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice layout.
    The glass should be func_seetrough (as long as it does not matter that you can shoot trough it) and invsible for comm to make the command view nicer.
    The mirrored layout with all its bends confuses too much.
    I just dont like teleporters. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah originally teleports were to make the far off hive seige proof, just for fun, but gorges can build chambers on or around the teleport destination, so i made two entrances so you dont have to use them. There still just in there for fun.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Looks good! But the lightning seem pretty boring (no contrast, spots, and "strong" lights)
    Also i noticed the textures need some aligning.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Most things I noticed have already been mentioned. You don't seem to have used env_gamma at all, which may account for some of the dull lighting. Did you use any ambient light? because it all looks washed out after other NS maps.

    You seem to have used the eclipse logo too, Kung Fu Squirrel doesn't like it when other people use his logo.

    Have you got something against observers? you readyroom doesn't seem to have an observer join.

    Some of the areas seemed rather pointless (particularly to the side of the middle hive).

    The middle hive has no infestation either.
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    looks very eclipsish ... just darker <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Impressive work!
    I really like it.
    The 2nd pic, with the lower floor in the middle i especially like for some reason. But make less use of the computer screens on the walls... its too repetitive. Oh and with those big light fixtures.. you'd think it would be alot more lit then that. If you want to keep the lighting in that part like it is, take out some of them and add light_spots instead.
    Oh and add some lights emitting from those computer screens man.


    The marine start looks awfully big. I suggest making it a tad smaller
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    edited April 2003
    <!--QuoteBegin--ChromeAngel+Apr 2 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Apr 2 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most things I noticed have already been mentioned.  You don't seem to have used env_gamma at all, which may account for some of the dull lighting.  Did you use any ambient light? because it all looks washed out after other NS maps.  

    You seem to have used the eclipse logo too, Kung Fu Squirrel doesn't like it when other people use his logo.

    Have you got something against observers? you readyroom doesn't seem to have an observer join.

    Some of the areas seemed rather pointless (particularly to the side of the middle hive).

    The middle hive has no infestation either. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    env_gamma, that a NS entity?, I've never used it in CS or DoD mapping.
    The logo will go since KungFu doesnt like it being used.
    I put two Random teams, opps.
    Which areas in specific?
    Also for the lighting, texture alignment, and some particles will be added later, but I wanted to release it now and see what others think.
  • FANoelsonFANoelson Join Date: 2003-04-01 Member: 15104Members
    better lighting and some places for skulks.
    is what i can gather from looking at the pictures
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Rozdower+Apr 3 2003, 08:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rozdower @ Apr 3 2003, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> env_gamma, that a NS entity?, I've never used it in CS or DoD mapping.
    The logo will go since KungFu doesnt like it being used.
    I put two Random teams, opps.
    Which areas in specific?
    Also for the lighting, texture alignment, and some particles will be added later, but I wanted to release it now and see what others think. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, env_gamma is an NS specific point entity. It only has ones setting a decimal between 1 and 2. You can try the effects of this setting in-game before adding an entity by typing "setgamma n" in the console (where n is the gamma setting you want). A value of 1 is normal Half-Life value, values of 1.6 or higher will generally give you a more NS look.

    I'll point them out the redendant areas on the minimap if I can find them again.
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    looks nice.

    /me DLs and adds map to "to review"-list <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    The two gen hives are nice but the third one is just a hallway, it definately needs to be improved.
  • deez2Odeez2O Join Date: 2003-02-09 Member: 13332Members, Constellation
    I liked the map but there seems to be a problem when you comm. When you go to select something(armory,arms lab,prototype lab...etc)It doesn't bring up the menu to allow you to upgrade them. I've tried it numerous times in a lan game and it doesn't work. Just to make sure it wasn't something else I loaded up another map and everything worked fine.
  • deez2Odeez2O Join Date: 2003-02-09 Member: 13332Members, Constellation
    I liked the map but there seems to be a problem when you comm. When you go to select something(armory,arms lab,prototype lab...etc)It doesn't bring up the menu to allow you to upgrade them. I've tried it numerous times in a lan game and it doesn't work. Just to make sure it wasn't something else I loaded up another map and everything worked fine. Maybe somebody elde can check it out and see if they have the same problem.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--deez20+Apr 6 2003, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deez20 @ Apr 6 2003, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I liked the map but there seems to be a problem when you comm. When you go to select something(armory,arms lab,prototype lab...etc)It doesn't bring up the menu to allow you to upgrade them. I've tried it numerous times in a lan game and it doesn't work. Just to make sure it wasn't something else I loaded up another map and everything worked fine. Maybe somebody elde can check it out and see if they have the same problem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it's a common bug in 1.04 hopefully being fixed in 1.1
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    <!--QuoteBegin--deez20+Apr 6 2003, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deez20 @ Apr 6 2003, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I liked the map but there seems to be a problem when you comm. When you go to select something(armory,arms lab,prototype lab...etc)It doesn't bring up the menu to allow you to upgrade them. I've tried it numerous times in a lan game and it doesn't work. Just to make sure it wasn't something else I loaded up another map and everything worked fine. Maybe somebody elde can check it out and see if they have the same problem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    do you have 1.04 installed on your computer?
  • deez2Odeez2O Join Date: 2003-02-09 Member: 13332Members, Constellation
    Yes 1.04 is on my comp. So I guess that is whats causing the problem then?
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    edited April 2003
    <!--QuoteBegin--deez20+Apr 6 2003, 05:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (deez20 @ Apr 6 2003, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes 1.04 is on my comp.  So I guess that is whats causing the problem then? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah

    ps I working on version two right now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    Hmm, my first impression of the map was Wow!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    It does have a very eclipseish feeling to it, but it is definetly a very well laid out map, teleporters are cool and the multi-levels are awesome. Marine spawn is awesome, wide open but deceivingly so. Also to those who said theres no skulk hiding places, use the multi-level areas and most of the archways have high ceilings overhead, stay up there and drop down. Overall: I'd love to play this on a server

    Some criticisms: Seems like theres way way to many resource nodes, I counted 13. Another node related problem, marines can secure 4 nodes with 2 turret factories(1fac for 2nodes) very easily, plus the intial one equals 5 easy to secure resource nodes. Magellan Station hive is pretty blah. This last one is just purley oppinion, but there seems to be to many 'fake' doors, i.e. they look like doors but dont do anything. Maybe change it to walls? I got pretty annoyed after the umpteenth time I would walk up to a door expecting it to open, only to smash my nose on it.
  • RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
    <!--QuoteBegin---= Vicious =- Eclipse+Apr 6 2003, 06:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-= Vicious =- Eclipse @ Apr 6 2003, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, my first impression of the map was Wow!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    It does have a very eclipseish feeling to it, but it is definetly a very well laid out map, teleporters are cool and the multi-levels are awesome. Marine spawn is awesome, wide open but deceivingly so. Also to those who said theres no skulk hiding places, use the multi-level areas and most of the archways have high ceilings overhead, stay up there and drop down. Overall: I'd love to play this on a server

    Some criticisms: Seems like theres way way to many resource nodes, I counted 13. Another node related problem, marines can secure 4 nodes with 2 turret factories(1fac for 2nodes) very easily, plus the intial one equals 5 easy to secure resource nodes. Magellan Station hive is pretty blah. This last one is just purley oppinion, but there seems to be to many 'fake' doors, i.e. they look like doors but dont do anything. Maybe change it to walls? I got pretty annoyed after the umpteenth time I would walk up to a door expecting it to open, only to smash my nose on it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    in version 2 all the hives are redone, the unusable elevators (the doors that dont work ill work, they will basically be hiding places. I think i know what you talking about with the security/receiving nodes, I am gonna move the recieving node to the other side of the room and see if you can still have turrets with one t fac. Also the hive resnodes in the generator hives are out, the aliens get the res nodes that are in the Generator extrance rooms.
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->in version 2 all the hives are redone, the unusable elevators (the doors that dont work ill work, they will basically be hiding places. I think i know what you talking about with the security/receiving nodes, I am gonna move the recieving node to the other side of the room and see if you can still have turrets with one t fac. Also the hive resnodes in the generator hives are out, the aliens get the res nodes that are in the Generator extrance rooms.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Oooo awesome
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