Rumors

Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
<div class="IPBDescription">Are these real?</div> I have heard a lot that the lerk will cling to walls, and that all evolutions would be available since the start, provided you got the res.
Now I never read any official post/announcment that said this would happen. Did I miss something or has this not been said?

Who knows these might not even be implimented, I just want to see if they have really been announced by a dev.

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I don't care about the evolutions, I just wan't the lerk cling to be implimented, I recall it being that it wasn't put it becuase of model rotation, but thats just what I can remember
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The lerk cling is just a rumor, as far as I've heard. Some people want it, others don't care.

    All-evolutions is something Flayra likes a lot, but has not said definitely one way or the other if it's going into v1.1, a later version, or will be implemented at all.
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    From what Flay has said in various posts it sounds to me like

    <speculation>
    Some sort of mechanism is being introduced so that if the alien team all want upgrades early on then it'll take longer to get higher forms of alien, and if they go for Onos or something then the upgrades will be longer coming.
    </speculation>
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Best source for official information is the sticky at the top of the forums. If it's been said by someone who knows, it's up there.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    i really hope they use the ceiling grab animation from the stukabat! it rocks so much <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    We will know soon enough PTing will be starting soon.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Frogg2+Apr 4 2003, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Apr 4 2003, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We will know soon enough PTing will be starting soon. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    comprox already knows an estimated starting date, but he is as tight lipped over it as everything else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    The all evolutions available rumor got started this way (from memory, some details might be wrong): Someone posted this suggestion in the S&I forum, thought it through fully, gave plenty of balancing ideas and reasonings, showed how it would work and did some math. Flayra responded to this thread (Devs actually reading suggestions!? WOW!) saying that he had previously given thought to having all evolutions available, but was wary as to how it would work, and liked how well thought out said idea was here, and that he would give it a try for 1.1. This means that there is the <i>possibility</i> this will occure in 1.1, but not a <i>certainty</i>. If it works, we'll see it. If not, we won't.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    I seem to recall a post by Flayra waaaay back where he said Lerk ceiling cling was supposed to be implemented already but they couldn't do it because of model rotation. I'll try to find it.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Fieari got it right. The 'Lerk clinges to wall' is wishful thinking.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin--Gadzuko+Apr 4 2003, 12:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Apr 4 2003, 12:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I seem to recall a post by Flayra waaaay back where he said Lerk ceiling cling was supposed to be implemented already but they couldn't do it because of model rotation. I'll try to find it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I recall that too.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Frogg2+Apr 4 2003, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Apr 4 2003, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We will know soon enough PTing will be starting soon. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I wouldn't be too sure...the PT's don't tell much as they are bound by NDA (Non-Disclosure Agreement). Comprox has a particular gift for making people think that he's told them something interesting and new.... without having actually said anything vaguely substantial ^_^
  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    This is out of that 1.1 thread no the second page

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Yep, this was planned a looong time ago. Relatively easy to implement, but not really necessary at this point. Will likely go in eventually, though not sure when.
    """"""""

    Number three is the Lerk clinging ability.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And I think I've read similar by Flayra myself somewhere. It looks like it will eventually be implemented. And the model rotation is supposed to be happening too by what I've read.
  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    And someone mentioned the model orientation. This is in the recent 3/26 changelog:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skulk model orients properly when running on wall! Possible option for transforming first-person view<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited April 2003
    <!--QuoteBegin--Insane+Apr 4 2003, 12:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Apr 4 2003, 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frogg2+Apr 4 2003, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Apr 4 2003, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We will know soon enough PTing will be starting soon. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I wouldn't be too sure...the PT's don't tell much as they are bound by NDA (Non-Disclosure Agreement). Comprox has a particular gift for making people think that he's told them something interesting and new.... without having actually said anything vaguely substantial ^_^ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually Flayra has asked the webmaster of <a href='http://nsa.wideloader.com' target='_blank'>NS Archives</a> to write PTing reports for 1.1

    <a href='http://nsa.wideloader.com/forums/index.php?act=ST&f=2&t=173' target='_blank'>http://nsa.wideloader.com/forums/index.php...ct=ST&f=2&t=173</a>

    <!--QuoteBegin--TheNaySayer+Apr 4 2003, 06:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheNaySayer @ Apr 4 2003, 06:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm gonna make a section dedicated to NS Release v1.1, as per Flayra's request. Also, look for some interviews with the dev team coming soon. There's a lot of exciting things that are about to happen at NS Archives guys. I can't wait to get to work on all this stuff.

    While this is not confirmed yet, I'm hoping I can get 3 openings for playtesters for NSA Admins and officials. I have already been named the first nsa PTer, but I'm waiting on word if he'll give me some more pt spots to give to good little girls and boys from nsa.

    I'll keep you posted. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
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