Suggestion Forum Useless?

CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
<div class="IPBDescription">Or, does Flayra visit us?</div> I happen to like posting in the suggestion forum as do many other people. A lot of the ideas that somehow travel over to the general discussion have already been beaten to death by the people over in the suggestion forum. There's a HUGE thread on ideas that takes a while to go through but nearly every idea you can think of has been put in it.

However, there's almost never any response from Flayra on any of these topics. He's a busy guy right? We'd just like some type of "Hello, that idea won't work" or "that sounds good but with these changes" every now and then. I did a search and found like one whole post in the past month from him, concerning model rotations... It's just starting to feel like it's not very helpful or useful to post in those forums anymore.

Posting in the suggestion forums is like sitting in a bathroom stall where the person next to you is taking a huge, nasty poo. Everyone knows it's there but they try to ignore it to the best of their ability.

<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

Comments

  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    So far, I have seen Flayra comment on many threads in the suggestions forum, but it's really all a matter of whether he cares to respond.
    A lot of us read them just for our daily laughs, and for some good insight to workable ideas. It's just that generally, the community itself often weeds out bad ideas quickly. Half of us don't comment on the I&S forum, simply because doing so is often just to reiterate what someone else has said.
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    While Flayra may not have the time to answer each and every suggestion in the forum, you'll be happy to know that when good ideas spring up, it's quoted in a secret forum for all secret people to discuss.

    I try to take a break from moderating that forum every now and again... because, forgive me, but it's a complete sespool in there most of the time... but good ideas happen, and those ideas are discussed.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    edited April 2003
    Yes, I will agree it does get quite a bit untidy in there at times. But that's usually because there's no dev interaction and therefore the members get to arguing amoungest themselves instead of having a dev there to say "no that won't work" or "we can't implement that, but we can do this which is like it". It almost feels like an empty off-topic forum at times. The members get to believing that they KNOW what would be good for the game and what wouldn't and then you get a big group of people believing that every idea they have is right and that they have the ability to smush someone elses idea because they believe themselves to be developers. I believe a little more REAL dev interaction would be greatly appreciated and greatly improve the quality of the cesspool by knocking some of these people off their high horses and getting everyone back to the ground where they suggest ideas and DEVS, not wanabees, post a yeh, or neigh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    At least a small indication that our busy brains are just spewing information forth into the abyss <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you'll be happy to know that when good ideas spring up, it's quoted in a secret forum for all secret people to discuss.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm just asking to be owned here...

    Are you actually serious? Or not?

    And as a side note to that, the problem we face over in S&I is that we, the posters, might think we have a great idea, but if the devs think differantly we really don't know. To take a recent example the idea by Talesin for parasite hasn't been commented on by the devs, but has recieved a lot of discussion and support. How are we supposed to know whether we should discuss it? Because if the devs don't want it we could discuss it until doomsday and never get anywhere...
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Aww, we still love you

    /me huggles the S&I forum
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    and yes Ryo, this sekrat forum with it's sekrat people does indeed exist.


    Some tips to get your Idea noticed.

    1. Give it a semi-intelligent name
    2. Don't boast that it is the best idea since Canadian jokes. Give everyone the chance to decide on that for themselves
    3. Make a decent attempt at coherent sentences and if you feel your up to the challenge, try doing it all in paragraphs too
    4. Resist the urge to flame, it will just end up getting your post locked
    5. Be open to suggestions even if they don't go perfectly with what you originally envisioned

    Following all these 'guidelines' won't necessarily ensure that the sekrat people read about your thread in their sekrat forum, but doing so will increase the chance of it being read
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Sekrat moderator forum...it exists!
    I think.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yes, I do write down ideas to implement occasionally and Coil's last thread had quite a few good suggestions that will make it into NS in 1.1 or soon thereafter.

    But to be truthful, I generally don't need a lot of ideas for NS. I have way more ideas then I could ever implement. The S&I forum exists to capture those really great ideas that you guys come up with that I never would've thought of. There is also a need for players to speak their minds about new ideas, and it's better for those posts to be in one forum then scattered elsewhere.

    Maybe when I have more time then ideas, I'll get into deep discussions there, but right now I just peruse it from time to time.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Thanks for replying, glad to see that our ideas are at least floating somewhere in the midst of you and the devs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The SEEKRAT FORUM does in fact exist. It's the playtester forum. (:

    Don't worry - he does read the forum, and so do we (moderators and playtesters) - "coil's 1.1 suggestion thread" was my attempt to capture the best of the best in the forums, and Flay definitely looked at the resulting document. So yeah, he does see it.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <b>Ryo-Ohki dances a jig</b>

    They do care!

    I must say that it is heartening to hear Flayra say he's got so many more ideas than what's currently in NS. I mean WOAH, what we've seen so far is but a taste of what this man can produce?!

    That said I must sit down and play Empire Earth one of these days. I'd play with my mate but he just tech-rushes to nukes (sounds like 1.0 playtesting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • cybranglcybrangl Join Date: 2002-12-30 Member: 11605Members
    Ok, at the expense of looking like I'm kissing up, I wanted to thank Flayra for calrifying that. A little communication really helps unify the community. I would also like to thank Coil for the forementioned post as I found it quite interesting and informative.

    Please keep in mind that we, as a community, can produce ideas and suggestions much faster than they could ever be added, even without worrying about balance issues. There is also the previous playtesting experience as well as production experience where the developers have found out that idea X just didn't work the way it was intended or some ingenious h4xr figured out a way to exploit it. The last thing you want to do as a developer is put out a version that is quickly dumped by the community because someone found a way to use one technique to drain all of the fun out of it, so ideas are carefully considered. No one should feel slighted because their idea was not responded to or used by the developers. I am sure that there are a ton of ideas that Flayra would love to add but cannot due to time/engine/balance/pre-existing direction constraints.
    Flayra also seems to have enough experience to know you don't mention a feature until you are fairly sure you are going to use it, because the community will feel like they had something taken away from them, despite the fact they never had it in the first place.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    edited April 2003
    Uuuhm...
    I agree !


    <span style='font-size:7pt;line-height:100%'>Can I be a playtester ? lol</span>
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Don't boast that it is the best idea since Canadian jokes. Give everyone the chance to decide on that for themselves
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is the best idea since Canadian jokes! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Flay 1323452345 : Forum N00bs 0

    Flay is doíng great.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--Jower+Apr 4 2003, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ Apr 4 2003, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:7pt;line-height:100%'>Can I be a playtester ? lol</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've always wondered how people became playtesters? Was it a first come, first serve basis?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Playtesters are picked on their activites within the NS community, be that the forums, IRC or other means. Usually some are nominated by testers, some are spotted by Flayra himself and some just kinda sneak in the back door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> asking for tester status does diddly squat in helping you get in, testers are only picked up when more are needed.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Comprox+Apr 4 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Apr 4 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Playtesters are picked on their activites within the NS community, be that the forums, IRC or other means. Usually some are nominated by testers, some are spotted by Flayra himself and some just kinda sneak in the back door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> asking for tester status does diddly squat in helping you get in, testers are only picked up when more are needed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oo! Oo! Can I be a tester?
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited April 2003
    <!--QuoteBegin--[p4]Samwise+Apr 4 2003, 03:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Apr 4 2003, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Comprox+Apr 4 2003, 03:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Apr 4 2003, 03:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->asking for tester status does diddly squat in helping you get in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oo! Oo! Can I be a tester? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *bangs head on table*
    *repeats*

    from what Flayra has let on with NS and how much it has evolved then I'm sure that 1.1, 1.2, 1.3, 1.4, 2.0, etc will be fantabular (I love mixing words) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    [edit]
    the comma is our friend
    [/edit]
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    boy, I work my.... head... off in those forums :\

    I just hope they get read before they inevitably get pushed to the back. gee.

    oh, and I don't care about being a playtester, but can I be a mod? I mean... uh. .. well...

    /me runs
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