Done With Ns Will 1.1

ZennZenn Join Date: 2003-02-01 Member: 12970Members
edited April 2003 in NS General Discussion
<div class="IPBDescription">1.04 is just pointless</div> (In title, Will=Till)

Okay, after several horrible games tonight, I have to say, NS is just becoming boring. At least 1.04 is boring. Every game is decided within the first 5 minutes (I don't care if you agree or not, its true) and by how CHEAP the marines want to be in that game. I havn't seen a good game where the aliens won in a LONG time because now a days, EVERYONE knows the cheapest ways to win as a marine, and uses them exclusively. The game isn't about preventing the other team from spawning, or using tacical warfair to hold your enemy back. Its about using the tried and true methods to prevent the aliens from getting a 2nd hive at all costs (because a group of fades is basicly unstopable unless you get everyone HA, which simply costs too much 99% of the time).

Lets do a little Q and A
Q- How do skulks kill a semi-decent Jetpacker(s) shooting at the hive?
A- They can't, aliens lose, yay. Unless you have a team of lerks whos is wonderful, (which in itself is unlikely because 33 res for that die in 3 shots alien is simply too expensive to get) you CAN NOT STOP THEM.

Fake Answers- "Don't let them get JPs", "Build OCs at the Hive", "Attack their base to draw attention" None of those work. JP are cheap, OCs are expensive for how useless they like to be in times of need, and you'll just die from the 8 million mines they have at their base.

Q- How do skulks fight back mine farmers?
A- They don't, you die...gorge can't blow up mines on the ground (I've never seen it done, and I can't do it). Marines win again.

I'm sorry, I'm sick of seeing mine carrying JPers dropping mines all over the hive 6 minutes into the game and being completely unstoppable, because by then, the gorge MIGHT be dropping his 2nd res tower...which he probably didn't, cause he got killed by a rambo.

I'm sorry to rant, but I'm annoyed. NS isn't fun right now, its boring, repeatative, and dull. You won't see me playing anymore till 1.1 comes out, because until that time, its pointless. I'll also advice friends and neighbors to avoid NS until its fixed, because its just not worth it.

Hopefully, 1.1 isn't as far away as I assume it to be (personally, I don't see it any sooner than 6 months).

Later People.
«1

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    your loss, I'm sure the NS community will grieve your loss greatly....
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--th@ annoying kid+Apr 5 2003, 05:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ Apr 5 2003, 05:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your loss, I'm sure the NS community will grieve your loss greatly.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good to see you missed the point.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited April 2003
    I thought I saw a gorge destroy a mine in a game I played last night, but I could be wrong. Maybe he just survived walking on one (with the aid of carapce, maybe?).

    Anyway.

    Yeah, 1.04 has its flaws, but I'm sure 1.1 will correct the gameplay problems. And 1.04 is not <i>that</i> bad. It just sounds like you've played too much of it is all.
  • MonKeyTurDMonKeyTurD Join Date: 2003-01-10 Member: 12129Members
    yeah there is some problems with a few items/maps
    i know how annoying 2 jet packers can be to a whole alien team, but jps are going to be tweeked, like lots of other things
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    I lost count of how many jetpackers I've killed as a skulk. The key to killing JP'ers is something akin to a mental developement of rabies/bloodlust. Essentially, run after him, dont let him land, if he does, make sure your jaws are waiting to greet him. He'll either concentrate on killing you (letting another skulk get him) or he will die from either your jaws or falling damage.

    Just become the "Skulk Buzzsaw". Never let go of fire and go nuts in the general direction of a jetpacker. I do it, and I kill JP'ers with some success. I will admit that I'm either lucky, or just up against stupid rines =\
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited April 2003
    <!--QuoteBegin--Zenn+Apr 5 2003, 10:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ Apr 5 2003, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--th@ annoying kid+Apr 5 2003, 05:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th@ annoying kid @ Apr 5 2003, 05:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your loss, I'm sure the NS community will grieve your loss greatly.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Good to see you missed the point. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So the point is, you think NS is unbalanced piece or crap and you don't want anyone to play it?

    Great, thanks for sharing that with us. I've seen enough of these post so you who are going to stop playing ns really don't have to inform others about it. Just go.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Pff, that only happens if you let marines relocate. And since most marine relocation spots are known ( cargo, proccesing, satcom), if you dont stop them you kinda suck and deserve to lose. First goes the cc, which a person has to build. so thats like 3 marines looking out. And early marines < early skulks.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I find this hard to believe seeing as I am frequently on Alien teams that manage to hold off JP rushes. And a skulk killing a JPer -is- possible, I've done it myself.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Also, mines are rather easy to avoid of you jump on walls then buiildings. Chew up the early arms lab or proto lab before marines get a chance to research it. Kill the rts. Cause massive res damage, dont just run after lonely marines.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't care if you agree or not, its true<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wrong wrong wrong. Why do people keep saying this when it's the stupidest thing I've heard? I'm... confused. If you haven't played a comeback game you obviously haven't played that much. I don't really want to insult anybody, but "I don't care if you agree or not, it's true" is a sign of stubborn ignorance that you should get over.

    For the rest of your thread, you stated alot of incorrect absolutes. I wish you wouldn't be so negative, but if this is what it came down to, I guess we'll be seeing you in 1.1. Bye.

    FOR THE RECORD:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q- How do skulks kill a semi-decent Jetpacker(s) shooting at the hive?
    A- They can't, aliens lose, yay.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can be done. Very hard, but can be done. I've done it somewhere in the double digits and saved many a hive that way. I recommend having 1 lerk (maybe 2) at the two hives after the gorge starts the building of the 2nd hive. Yes, JPs are a little too cheap and effective right now, but there are a NUMBER of ways to counter them. (harassing marines so by the time they get JPs you're ready with lerks, good skulks, OCs, and webs -- if you can get them in time)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q- How do skulks fight back mine farmers?
    A- They don't, you die...gorge can't blow up mines on the ground (I've never seen it done, and I can't do it). Marines win again.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've blown up mines with gorge spit before, but it isn't a reliable solution. Avoid mines when they are sparse and avoid heavily mined areas altogether until you get Fades. Keep the marines from moving out and mining other areas. Mines just slow down marine tech to JPs, so be happy when you see them. Also, you can take out a mine with a skulk for free. (and while you're dead, RP goes to gorge and you may have opened a whole for other skulks)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm sorry, I'm sick of seeing mine carrying JPers dropping mines all over the hive 6 minutes into the game and being completely unstoppable, because by then, the gorge MIGHT be dropping his 2nd res tower...which he probably didn't, cause he got killed by a rambo.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you let marines out of their base and you think the gorge is building in a potentially unsafe area, go escort him. He'll be thankful and you'll get healed regularly.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    1.04 is balanced and marines arnt that tough i played a game last night where we had one hive and marines had jp & hmg they were so busy trying to kill our first hive and as most of there team ramboed we got second hive up and won

    ps this was on eclipse we started in comp core and the rines had relocated to eclipse com.

    pss its was also the best game iv had in a long time because it was so hard!
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    is there a definite date on when 1.1 will be released? and also, is there some sort of manual about 1.1? since some people seem to know a lot about 1.1 even before they got to play it
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Emoo+Apr 5 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emoo @ Apr 5 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.04 is balanced and marines arnt that tough i played a game last night where we had one hive and marines had jp & hmg they were so busy trying to kill our first hive and as most of there team ramboed we got second hive up and won

    ps this was on eclipse we started in comp core and the rines had relocated to eclipse com.

    pss its was also the best game iv had in a long time because it was so hard! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HA HAHAHAHAHAHA you have 1 single hive and the a team of jps couldn't take it down? HAHAHAHAHAHA LOLOLOLOLROFLROFL LOLOLOLOL omgomgomgomgomg..........
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited April 2003
    <!--QuoteBegin--homerx+Apr 5 2003, 07:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homerx @ Apr 5 2003, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is there a definite date on when 1.1 will be released? and also, is there some sort of manual about 1.1? since some people seem to know a lot about 1.1 even before they got to play it<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    People know a lot about 1.1 because they read the thread that is webbed at the top of this forum (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=24452' target='_blank'>NS Version 1.1 Informations</a>).
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    i can understand where this guy is coming from, atm it is a little too easy for marines to win if they decide to tech-rush, they only have to defend 2 res points outside base and they have JP HMG within minutes, i cant wait til 1.1 but until then i will try to avoid this tactic whenever i am commander.
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    A good JPer can cause some serious damage to the alien team. But a good skulk can do the same against the marines. Most JPers when they attack the hive will either fly to a high up place and try to shoot the hive from there, or fly back and forth as they unload. The stationary marine is lunch-meat, a pair of skulks can take care of them easily if they're good at wall-walking. The mobile JPer is tougher. But few JPers know to stay away from walls and move about in the open. You can usually watch where the JPer likes to move and lie in wait.

    Mines can be pretty lame. But they only buy the marines time at the expense of res. Marines also have to mine every possible entry point whereas the skulks only have to find one gap to get through. Work with a teammate and you can suicide a path into their base. It also forces the commander and some marines to micromanage base defense, tying up people and resources and making things easier for the rest of your team.

    Cheers
    Alias20
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    <!--QuoteBegin--MrMojo+Apr 5 2003, 06:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Apr 5 2003, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And early marines < early skulks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL
    i think u mean early marine > early skulks
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    edited April 2003
    if you have any skill at all, early marines<early skulks. and for the person that wants 1.1, like dread said there have been so many of these threads lately that we seem to NOT CARE. if you leave fine, go, but don't try to argue your flawed point.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Well, if you run at them, then yes. But if you starfe their lmg's dont stand a chance.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Sephiroth2k+Apr 5 2003, 02:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Apr 5 2003, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you have any skill at all, early marines<early skulks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Unless the marine is a good skulk, and knows where they hide etc.
  • SuperBOBSuperBOB Join Date: 2003-02-21 Member: 13795Members
    Gotta agree with alot of that Zenn.... but i still have fun.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--Align+Apr 5 2003, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 5 2003, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Unless the marine is a good skulk, and knows where they hide etc. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, see, marines will either :

    a) Build in their base

    Most starts have 2 or more entrances. just run in random directions at them and bite bite bite up close

    b) Relocate to somewhere

    Easily get behind them or hide in the spot they're going for.
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    <!--QuoteBegin--MrMojo+Apr 5 2003, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Apr 5 2003, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, if you run at them, then yes. But if you starfe their lmg's dont stand a chance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well if the marines using this wonderful thing called aiming u dont stand a chance
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    In competitive matches it is known that stock marines beat stock skulks most of the time. That it is so controversial among so many people here is a good thing. This means that the one with more skill will most likely win. However, stock marines still beat stock skulks most of the time in competitive matches. It's called "ranged combat", and it's an advantage. In smaller areas of the map, it's more equal.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--Dadden+Apr 5 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dadden @ Apr 5 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well if the marines using this wonderful thing called aiming u dont stand a chance <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i think you overestimate a <b>lot</b> of marines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> but in all seriousness, i AM looking forward to 1.1 very much, but not so much to the point that i've stopped playing ns.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    So you take down as many skulks as ammo permits before dying every time?
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    "You see that dead horse? I'm beatin' it!"

    If you only play clan-matches of course it get's boring to get tech-rushed every time... so what?
    Go and play a little on public servers where JP-Rushed are less frequent or at least appear later in the game.
    On the publics i usually play Aliens and Marines both win quite often.

    So if you want to leave the NS-Community, just go and leave us in peace.
    Your argumentation is nothing but stubborn and closeminded.
    "Whatever you say, I'm right"... pff... just childish!
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Early marine ~ early skulk
    Marines dont have motion tracking OR any upgrades, so skulks:
    1)Have the element of suprise(no motion tracking)
    2)Can take out a group of marines easily(no armor upgrades)
    As for killing jetpackers...are you a newbie? I dont mean that in an insultive way, I'm being serious...
    1)2 skulks hide where the jetpacker sits to regain energy then chomp him, or he lands elsewhere on the ground being an easier target to the other team.
    2)Intercept him, if hes flying in a circle its must easier.
    Gorges CAN blow up mines on the ground. And yes, OTs dont really help much unless you put ALOT of them in the RIGHT places.
  • mRWafflesmRWaffles Join Date: 2002-11-02 Member: 4713Members
    Can we please end this "I am leaving NS 1.04" "I will flame you newb because teams are even" cycle. I see one of these everyday and it is nothing new. If you are leaving, just say "You lost another one, and I am looking forward to 1.1" . No one flame them. Lets just let them leave and we can play our game and wait for 1.1. Stop beating this dead horse. It really isn't worth debating over considering most people know nothing.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Yeah...would you like some cheese with your whine...
This discussion has been closed.