Done With Ns Will 1.1
Zenn
Join Date: 2003-02-01 Member: 12970Members
<div class="IPBDescription">1.04 is just pointless</div> (In title, Will=Till)
Okay, after several horrible games tonight, I have to say, NS is just becoming boring. At least 1.04 is boring. Every game is decided within the first 5 minutes (I don't care if you agree or not, its true) and by how CHEAP the marines want to be in that game. I havn't seen a good game where the aliens won in a LONG time because now a days, EVERYONE knows the cheapest ways to win as a marine, and uses them exclusively. The game isn't about preventing the other team from spawning, or using tacical warfair to hold your enemy back. Its about using the tried and true methods to prevent the aliens from getting a 2nd hive at all costs (because a group of fades is basicly unstopable unless you get everyone HA, which simply costs too much 99% of the time).
Lets do a little Q and A
Q- How do skulks kill a semi-decent Jetpacker(s) shooting at the hive?
A- They can't, aliens lose, yay. Unless you have a team of lerks whos is wonderful, (which in itself is unlikely because 33 res for that die in 3 shots alien is simply too expensive to get) you CAN NOT STOP THEM.
Fake Answers- "Don't let them get JPs", "Build OCs at the Hive", "Attack their base to draw attention" None of those work. JP are cheap, OCs are expensive for how useless they like to be in times of need, and you'll just die from the 8 million mines they have at their base.
Q- How do skulks fight back mine farmers?
A- They don't, you die...gorge can't blow up mines on the ground (I've never seen it done, and I can't do it). Marines win again.
I'm sorry, I'm sick of seeing mine carrying JPers dropping mines all over the hive 6 minutes into the game and being completely unstoppable, because by then, the gorge MIGHT be dropping his 2nd res tower...which he probably didn't, cause he got killed by a rambo.
I'm sorry to rant, but I'm annoyed. NS isn't fun right now, its boring, repeatative, and dull. You won't see me playing anymore till 1.1 comes out, because until that time, its pointless. I'll also advice friends and neighbors to avoid NS until its fixed, because its just not worth it.
Hopefully, 1.1 isn't as far away as I assume it to be (personally, I don't see it any sooner than 6 months).
Later People.
Okay, after several horrible games tonight, I have to say, NS is just becoming boring. At least 1.04 is boring. Every game is decided within the first 5 minutes (I don't care if you agree or not, its true) and by how CHEAP the marines want to be in that game. I havn't seen a good game where the aliens won in a LONG time because now a days, EVERYONE knows the cheapest ways to win as a marine, and uses them exclusively. The game isn't about preventing the other team from spawning, or using tacical warfair to hold your enemy back. Its about using the tried and true methods to prevent the aliens from getting a 2nd hive at all costs (because a group of fades is basicly unstopable unless you get everyone HA, which simply costs too much 99% of the time).
Lets do a little Q and A
Q- How do skulks kill a semi-decent Jetpacker(s) shooting at the hive?
A- They can't, aliens lose, yay. Unless you have a team of lerks whos is wonderful, (which in itself is unlikely because 33 res for that die in 3 shots alien is simply too expensive to get) you CAN NOT STOP THEM.
Fake Answers- "Don't let them get JPs", "Build OCs at the Hive", "Attack their base to draw attention" None of those work. JP are cheap, OCs are expensive for how useless they like to be in times of need, and you'll just die from the 8 million mines they have at their base.
Q- How do skulks fight back mine farmers?
A- They don't, you die...gorge can't blow up mines on the ground (I've never seen it done, and I can't do it). Marines win again.
I'm sorry, I'm sick of seeing mine carrying JPers dropping mines all over the hive 6 minutes into the game and being completely unstoppable, because by then, the gorge MIGHT be dropping his 2nd res tower...which he probably didn't, cause he got killed by a rambo.
I'm sorry to rant, but I'm annoyed. NS isn't fun right now, its boring, repeatative, and dull. You won't see me playing anymore till 1.1 comes out, because until that time, its pointless. I'll also advice friends and neighbors to avoid NS until its fixed, because its just not worth it.
Hopefully, 1.1 isn't as far away as I assume it to be (personally, I don't see it any sooner than 6 months).
Later People.
This discussion has been closed.
Comments
Good to see you missed the point.
Anyway.
Yeah, 1.04 has its flaws, but I'm sure 1.1 will correct the gameplay problems. And 1.04 is not <i>that</i> bad. It just sounds like you've played too much of it is all.
i know how annoying 2 jet packers can be to a whole alien team, but jps are going to be tweeked, like lots of other things
Just become the "Skulk Buzzsaw". Never let go of fire and go nuts in the general direction of a jetpacker. I do it, and I kill JP'ers with some success. I will admit that I'm either lucky, or just up against stupid rines =\
Good to see you missed the point. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So the point is, you think NS is unbalanced piece or crap and you don't want anyone to play it?
Great, thanks for sharing that with us. I've seen enough of these post so you who are going to stop playing ns really don't have to inform others about it. Just go.
Wrong wrong wrong. Why do people keep saying this when it's the stupidest thing I've heard? I'm... confused. If you haven't played a comeback game you obviously haven't played that much. I don't really want to insult anybody, but "I don't care if you agree or not, it's true" is a sign of stubborn ignorance that you should get over.
For the rest of your thread, you stated alot of incorrect absolutes. I wish you wouldn't be so negative, but if this is what it came down to, I guess we'll be seeing you in 1.1. Bye.
FOR THE RECORD:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q- How do skulks kill a semi-decent Jetpacker(s) shooting at the hive?
A- They can't, aliens lose, yay.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Can be done. Very hard, but can be done. I've done it somewhere in the double digits and saved many a hive that way. I recommend having 1 lerk (maybe 2) at the two hives after the gorge starts the building of the 2nd hive. Yes, JPs are a little too cheap and effective right now, but there are a NUMBER of ways to counter them. (harassing marines so by the time they get JPs you're ready with lerks, good skulks, OCs, and webs -- if you can get them in time)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Q- How do skulks fight back mine farmers?
A- They don't, you die...gorge can't blow up mines on the ground (I've never seen it done, and I can't do it). Marines win again.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've blown up mines with gorge spit before, but it isn't a reliable solution. Avoid mines when they are sparse and avoid heavily mined areas altogether until you get Fades. Keep the marines from moving out and mining other areas. Mines just slow down marine tech to JPs, so be happy when you see them. Also, you can take out a mine with a skulk for free. (and while you're dead, RP goes to gorge and you may have opened a whole for other skulks)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm sorry, I'm sick of seeing mine carrying JPers dropping mines all over the hive 6 minutes into the game and being completely unstoppable, because by then, the gorge MIGHT be dropping his 2nd res tower...which he probably didn't, cause he got killed by a rambo.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you let marines out of their base and you think the gorge is building in a potentially unsafe area, go escort him. He'll be thankful and you'll get healed regularly.
ps this was on eclipse we started in comp core and the rines had relocated to eclipse com.
pss its was also the best game iv had in a long time because it was so hard!
ps this was on eclipse we started in comp core and the rines had relocated to eclipse com.
pss its was also the best game iv had in a long time because it was so hard! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
HA HAHAHAHAHAHA you have 1 single hive and the a team of jps couldn't take it down? HAHAHAHAHAHA LOLOLOLOLROFLROFL LOLOLOLOL omgomgomgomgomg..........
People know a lot about 1.1 because they read the thread that is webbed at the top of this forum (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=24452' target='_blank'>NS Version 1.1 Informations</a>).
Mines can be pretty lame. But they only buy the marines time at the expense of res. Marines also have to mine every possible entry point whereas the skulks only have to find one gap to get through. Work with a teammate and you can suicide a path into their base. It also forces the commander and some marines to micromanage base defense, tying up people and resources and making things easier for the rest of your team.
Cheers
Alias20
ROFL
i think u mean early marine > early skulks
Unless the marine is a good skulk, and knows where they hide etc.
Unless the marine is a good skulk, and knows where they hide etc. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, see, marines will either :
a) Build in their base
Most starts have 2 or more entrances. just run in random directions at them and bite bite bite up close
b) Relocate to somewhere
Easily get behind them or hide in the spot they're going for.
well if the marines using this wonderful thing called aiming u dont stand a chance
i think you overestimate a <b>lot</b> of marines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> but in all seriousness, i AM looking forward to 1.1 very much, but not so much to the point that i've stopped playing ns.
If you only play clan-matches of course it get's boring to get tech-rushed every time... so what?
Go and play a little on public servers where JP-Rushed are less frequent or at least appear later in the game.
On the publics i usually play Aliens and Marines both win quite often.
So if you want to leave the NS-Community, just go and leave us in peace.
Your argumentation is nothing but stubborn and closeminded.
"Whatever you say, I'm right"... pff... just childish!
Marines dont have motion tracking OR any upgrades, so skulks:
1)Have the element of suprise(no motion tracking)
2)Can take out a group of marines easily(no armor upgrades)
As for killing jetpackers...are you a newbie? I dont mean that in an insultive way, I'm being serious...
1)2 skulks hide where the jetpacker sits to regain energy then chomp him, or he lands elsewhere on the ground being an easier target to the other team.
2)Intercept him, if hes flying in a circle its must easier.
Gorges CAN blow up mines on the ground. And yes, OTs dont really help much unless you put ALOT of them in the RIGHT places.