Jetpacking Builder
Okabore
Join Date: 2002-11-21 Member: 9505Members
<div class="IPBDescription">or how to leave your troubles behind</div> Here's a strat I came up with today. I'ts untested but I think the idéa could work.
Equip your marines with jetpacks, not to rush a hive but to help them defend themself while building. It seems like builders often doesn't die because they never saw the skulk, but because they don't have time to draw their weapons and kill the skulk before he reach them. Now if the marine had a jetpack then he could start flying as soon as he saw the alien and get some more time to kill the alien.
pros:
One marine could build an outpost by himself with low risk of dieing, freeing up other marines to other tasks.
Enable multiple marines to build at an high risk outpost with maybe only one guard warning about incoming boogies. This could result in things like an siege outpost get up fast.
Will probably still work after the release of 1.1 since the main objective is to gain a burst of distance and not constant flight.
cons:
Equiping 6 marines with jetpacks is a cost of 54 res making this quite costly.
The marines have to learn to twitch on the jump button instead of just trying to shoot the alien.
Harder to aim while flying.
Many maps has low ceilings wich lessens the effect a bit but it's not that big of problem since the objective is to get away not nessecerily up.
So what do you think, could it work?
Equip your marines with jetpacks, not to rush a hive but to help them defend themself while building. It seems like builders often doesn't die because they never saw the skulk, but because they don't have time to draw their weapons and kill the skulk before he reach them. Now if the marine had a jetpack then he could start flying as soon as he saw the alien and get some more time to kill the alien.
pros:
One marine could build an outpost by himself with low risk of dieing, freeing up other marines to other tasks.
Enable multiple marines to build at an high risk outpost with maybe only one guard warning about incoming boogies. This could result in things like an siege outpost get up fast.
Will probably still work after the release of 1.1 since the main objective is to gain a burst of distance and not constant flight.
cons:
Equiping 6 marines with jetpacks is a cost of 54 res making this quite costly.
The marines have to learn to twitch on the jump button instead of just trying to shoot the alien.
Harder to aim while flying.
Many maps has low ceilings wich lessens the effect a bit but it's not that big of problem since the objective is to get away not nessecerily up.
So what do you think, could it work?
Comments
Anyway, you know what happens when you give out jetpacks, everyone goes off to shoot down a hive, orders go out the window.
against a 1 hive opponent this tactic will rule.
Remember, with a jetpack your just as good as the Skulk. Very good tactic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->