This Incessant Brightness

taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
Maybe this is just stumping me because I stayed up all night re-educating myself in moderm mapping (haven't done any since the days of Descent II and Duke 3d, heh), but why is my level always at fullbright no matter what?

I checked the ingame setting, I checked the default light in map properties, I played with light_environment entities in the skybox, I turned the skybox into a metal box in case it was providing all the light somehow, and on and on, and my level is STILL at 100% brightness.. I can't even turn my flashlight on it's so bright, it doesn't make any difference.

So what am I doing wrong? Is it not compiling light levels for some reason? I have vis running with -full and rad with -extra.. I have some flickering blue lights in the room I'm working with but not nearly enough to create total 100% ambient light, and certainly not white light..

I am stumped, which of couse means I'll give myself a bruise on my forehead when somebody finally tells me what's going on.. but all the same, I'd appreciate any ideas.. heh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

-tal

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Leaks cause full brightness. I think it also happens if you have no lights in your map (make sure to specify a .rad file), but you said you used a light_environment, so that probably isn't it.
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    There are no leaks and I have several lights specified (the blue flickering ones, and the environment)..

    *continues to scratch head*

    thanks, though
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    edited April 2003
    Yeah, a leak sounds like the most likely cause of the full-brightnessingdom. Try compiling your map again and tick the 'don't run the game' box, then scroll through the compile results after the compile finishes.

    If there's a leak somewhere, it'll be pretty easy to spot the big LEAK indication while scrolling through the results. There's also a huge paragraph explaining what a leak is. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    [<i>edit1</i>] umm, maybe I just type too slow..... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    If RAD doesn't run, then your map will appear fullbright, check the log.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Check the log .
    If the log does not make sense to you post it here.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    It's also <i>possible</i> you're using light values far too bright for the area that end up washing everything out to near-fullbright level - alternatively there may be a combination of too many lights at too high a brightness level.
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    As promised, I now sport a nice self-inflicted realization lump on my forehead...

    Turns out RAD wasn't running at all, I had a pane of glass that I'd done some vector editing on and fubar'd its faces, RAD was choking on it, and I kept missing it in the logs cuz it would immediately fill up the output with 'copying file'.

    So, fixed. Room looks good now. Thanks for the help everybody. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -tal
  • cildencilden Join Date: 2003-03-31 Member: 15090Members
    Yeah, if it's a 5 second compile, you know it's not running. For the record, how long would it take to compile eclipse without vis or rad?
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