This Incessant Brightness
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
Maybe this is just stumping me because I stayed up all night re-educating myself in moderm mapping (haven't done any since the days of Descent II and Duke 3d, heh), but why is my level always at fullbright no matter what?
I checked the ingame setting, I checked the default light in map properties, I played with light_environment entities in the skybox, I turned the skybox into a metal box in case it was providing all the light somehow, and on and on, and my level is STILL at 100% brightness.. I can't even turn my flashlight on it's so bright, it doesn't make any difference.
So what am I doing wrong? Is it not compiling light levels for some reason? I have vis running with -full and rad with -extra.. I have some flickering blue lights in the room I'm working with but not nearly enough to create total 100% ambient light, and certainly not white light..
I am stumped, which of couse means I'll give myself a bruise on my forehead when somebody finally tells me what's going on.. but all the same, I'd appreciate any ideas.. heh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-tal
I checked the ingame setting, I checked the default light in map properties, I played with light_environment entities in the skybox, I turned the skybox into a metal box in case it was providing all the light somehow, and on and on, and my level is STILL at 100% brightness.. I can't even turn my flashlight on it's so bright, it doesn't make any difference.
So what am I doing wrong? Is it not compiling light levels for some reason? I have vis running with -full and rad with -extra.. I have some flickering blue lights in the room I'm working with but not nearly enough to create total 100% ambient light, and certainly not white light..
I am stumped, which of couse means I'll give myself a bruise on my forehead when somebody finally tells me what's going on.. but all the same, I'd appreciate any ideas.. heh. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-tal
Comments
*continues to scratch head*
thanks, though
If there's a leak somewhere, it'll be pretty easy to spot the big LEAK indication while scrolling through the results. There's also a huge paragraph explaining what a leak is. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[<i>edit1</i>] umm, maybe I just type too slow..... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
If the log does not make sense to you post it here.
Turns out RAD wasn't running at all, I had a pane of glass that I'd done some vector editing on and fubar'd its faces, RAD was choking on it, and I kept missing it in the logs cuz it would immediately fill up the output with 'copying file'.
So, fixed. Room looks good now. Thanks for the help everybody. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-tal