Things I Need To Know About
rimj0b_r0dent
Join Date: 2003-03-16 Member: 14581Members
<div class="IPBDescription">I'm talking about limits</div> Can everyone post any engine limits and what causes them? I need to know about just so I know what I'm dealing with. I think my map will be pretty big. I'm talking about things like the 4 meg texture limit and I even heard there's a brush limit.
On another note I still didn't get this problem figured out (nobody replied to it)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->After I compiled my map I joined the marine team, just to test out comm mode. I didn't put a info_mapinfo and the comm chair worked. I got in and viewheight was at 0. Then I put a info_mapinfo entity and recompiled and it wouldn't let me join any team. It would just go into "ghost" (specatator) mode. This happened both when I had viewheight set to 200 and when I left everything as defaults. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
On another note I still didn't get this problem figured out (nobody replied to it)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->After I compiled my map I joined the marine team, just to test out comm mode. I didn't put a info_mapinfo and the comm chair worked. I got in and viewheight was at 0. Then I put a info_mapinfo entity and recompiled and it wouldn't let me join any team. It would just go into "ghost" (specatator) mode. This happened both when I had viewheight set to 200 and when I left everything as defaults. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
In regard to the other question, do you have team 1 info_team_starts? You won't spawn anywhere if there's no spawn points, and perhaps without the info_mapinfo it just uses the info_player_start. Just a thought, probably not the issue, though.