Goofin' off...

KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
<div class="IPBDescription">...and trying to make a couple textures</div>I'm trying to get the swing of this texture business. I was trying to make some decking - something like what you'd see in a hangar. Take a look and toss me comments/suggestions. I'm not very happy with this, I'd like it to look smooth and flat, while not seeming dull. Here is what I have:

Comments

  • DRHUGODRHUGO Join Date: 2002-06-03 Member: 723Members, NS1 Playtester, Contributor
    i would add some more lightsource and hmmm a little of bump mapping

    also reduce the shadowns... the shadows its what makes it looks strange
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I was going to say the same thing. It looks great, but the shadows are far too big and unrealistic looking. I'd definitely stick with that kind of texturing on the material though.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I played around with things a little bit, and got this. Still not what I want, but <i>much</i> closer.

    Now that I've got an idea of how bump mapping works(in PS), I may play around with that some.
  • DRHUGODRHUGO Join Date: 2002-06-03 Member: 723Members, NS1 Playtester, Contributor
    mutch better now
    i would just add a little more BUMP to it
    to give that realistic looking
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    suggestion: those darker splotch(es) re nice, if you can make a splotch on the edge a little bit so that it tiles perfectly like with the grooves, then when you deck out an entire floor with this, you won't get a obvious of a grid of dark marks (makes it a little harder to tell where one tile ends and the next begins)

    looks good thou

    Oh, and those white points at the intersections could use a little tweaking IMHO a little darker, or a slight color tint, they just seem to stick out too much for me.
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