Do Hint Brushes Work For Comm
36th_Sin
Join Date: 2003-04-07 Member: 15302Members
im new to NS mapping but not mapping, note first post by me.
i was wondering if hint brushs would effect the comm. to a normal player they lower r speed but cause of the way the comm sees things wouldnt it cause the hint brushs to increase r speeds and slow the comm donw.
i havent tested this yet cause im not that far with my map yet. only got a MS and 3 three rooms with nodes in them so far.
but i was just wondering cause i know the comm should not have more then 1000 r speed and this will be hard if i use hint brushs worng and increase his will lowering the ground troops and giving the aliens help by making the rines comm slow.
for all i know i could be worng and it dont effect the comm.
i was wondering if hint brushs would effect the comm. to a normal player they lower r speed but cause of the way the comm sees things wouldnt it cause the hint brushs to increase r speeds and slow the comm donw.
i havent tested this yet cause im not that far with my map yet. only got a MS and 3 three rooms with nodes in them so far.
but i was just wondering cause i know the comm should not have more then 1000 r speed and this will be hard if i use hint brushs worng and increase his will lowering the ground troops and giving the aliens help by making the rines comm slow.
for all i know i could be worng and it dont effect the comm.
Comments
the hl engine takes the potential visible set for whereever you are .. (the commanders view is usually in the void so potentially visible probably = everything <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )
Then it renders only wat is in your fov (field of view) theres a more technical name for this... fulcrum maybe?
Anyway reducing commander height would reduce the area he can see at any one time and so reduce polys.
There is a balance to be struck between polycount and viewable area in commander view, also according to some ns guides up to 1000 poly is acceptable for comm view
And thank God for that, or the no-vis'ing idea the commander has would never have flown <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->