Echo Layout
Parasite
Join Date: 2002-04-13 Member: 431Members
I decided to make a new post for my layout of ns_echo because, I think people dont want to wait for all those other screenies to load, just to comment on a layout. (At least I hope thats why noone commented <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Anyway, I'd appreciate any feedback you guys can offer. Especially on the resource nozzle layout. Places for weldables etc.
I have not put most of the vents into this layout, none of them offer major shortcuts anyway, just alternative routes. They are pretty well hidden so I dont want to spoil the suprize if this map ever gets released.
Green is unfinished area and blue is areas Ive already mapped out.
Anyway, I'd appreciate any feedback you guys can offer. Especially on the resource nozzle layout. Places for weldables etc.
I have not put most of the vents into this layout, none of them offer major shortcuts anyway, just alternative routes. They are pretty well hidden so I dont want to spoil the suprize if this map ever gets released.
Green is unfinished area and blue is areas Ive already mapped out.
Comments
Look at the ones to the far left. ^^
Put some RES there.
EDIT: Nevermind, I just noticed the res in the rooms close to that location.
Well, those hives arent build yet so those routes arent tested but, the fastest hive to marine spawn time was about 40 seconds as a marine, as a skulk you will shave a few seconds off that (havent tested that yet)
^^The "hive" I am refering to isnt actually built, instead that time is taken from where the blue and green areas meet at top center of the layout...where the actual hive entrance will be, so it will be closer to 45 seconds I think^^
Too put things in perspective a little...that large room at the bottom takes over 15 seconds to cross as a marine. Also, the dimensions of the pic are the actual grid size displayed in VHE. (+4096 -4096) 1 pixel = approx. 10-12 units in VHE
Orrigionally, this layout was meant for the map to be sort of split down the middle, where the hives were on 1 half with only 3- 4 res nodes but easy access to all hives, and the vast majority of res nodes were on the marine half, and the topmost hive was actually, in the other large green room at top left. I wanted to see what kind of games would take place if the aliens were almost guarenteed 3 hives, while marines were almost guarenteed a wealth of resources. But I nixed that in favor of a more common gameplay...wich hopefully works out.
I am not opposed to axing this layout al together and copy/pasting everything into a new map with a better layout...so if this layout cant be saved Id rather know now.
Papercut, I dont know the seige range, but Im 90% certian there are no double seige points. That green room to the right of the big "D" is far enough so neither hive could be seiged. afaict
No seriously, I noticed it as well but I don't think there's anything neccessairly horrible with doing it like that? I mean, I don't <i>know</i> that it doesn't work or plays oddly or whatever..
Or failing that we can hope various vents allows for proper playability <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->