Ns_clashingarms50b

UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
edited April 2003 in Mapping Forum
<div class="IPBDescription">The half fun, half serious map.</div> <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=181' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=181</a> <--- For screenshots and for download

From readme

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Author's Comment:
This map is currently being released for beta testing. This is a half fun and half serious map. I would like to recieve feedback on the gameplay as you can see not all the details and visuals in the map is finished just yet. Some parts of the map is bare. Later, I will add as much detail as possible in some areas without going overboard. It can handle any number of players but larger is better. I say 8 to 16 players for at least a decent game. That being said go ahead and enjoy the game. No I have not tested the map with more than 2 players. I am looking for a server that will allow me to observe how the map plays.


Note on Hives:

I have put the two hives out of range of the commander view so the marines can not lock those hives down. If you are the commander I suggest you either try to send marines down the elevator to attack the alien resource farm and destory their resources or tech up and prepare to meet fades.

Beta .5 notes:
-added more vents to certain areas
-made a noname resource room, the Control Room, retextured and detailed it.
-redone Outside a little bit
-Added door to bunker
-Made a shaft near Control Room
-Added hiding places for skulks along path from Warehouse to Rest Area and Rest Area to Intersection.
-Optimise a few areas in the terms of r_speeds.


Comments or questions or if you want to tell me how your game went on the map email me at

unknownhero@bellsouth.net
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Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    man that map (v35) has the longest vent ever.
    It has 2 entrances;
    One at -1000 -3000 3000 and one at 3000 2000 -3000 giving this ONE almost straight simple vent an aproximate length/heigth/width of 4-6 siege ranges!!!!
    This makes hive distances like 20 60 and 140 seconds.

    Half of the map (including 2 hives and most of the res) is out of the comms sight ... WTH?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    When a gorge or one single lerk blocks the elevator (only alternative to that looong vent) marines are even screwed more.
    When aliens start at the top hive (visible for comm) they will get soo exhausted running along that long vent.

    This map has some nice locations and I really like the "tetris-puzzle door" and some places
    but you cant even tell its half-serius.
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    edited April 2003
    Well I added a vent that can take the aliens from the Outside into the two hives below. You can look for it. Skulks move pretty fast enough and I don't see why it is a big concern on getting from one location to other but I have never been in a playtest on the map. I all i done was play with another player thats it. I may later, move up one of the hives into the commander's view. But it depends.

    Even if the aliens start at storage grounds hive...all they have to do is....run down into the vent to the other two hives...while other skulks hold off the marines from advancing at the double res point. When the gorge puts up a hive then the aliens can retreat down there and build up.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Added to the pack. Nice work!
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    He just want's to have the comms "Move in with the men and shoot em close un personal like" and not "Sit there quietly with a big gun, then *BLAAAAAM* wait for end game"

    This is good... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    I have set up a playtest server for the map.

    Ip is 65.80.166.26 and the name of the server is Unknownhero's server.

    It is a 12 player server and I'll be in there. Anyone is welcomed to join.
  • cildencilden Join Date: 2003-03-31 Member: 15090Members
    Strongly reminds me of HL *gulp*
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    We liked this map alot. The thing most players said was "BIG". It made for some long games. We also like the old HLDM feel and look to the outside. Nice touch! Good Job!
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    edited April 2003
    Well thats good because I'm changing a lot of stuff. I adding more ways to go to certain places and I put the Jetpacker's paraside in commander's view so it take be lock down. Give me a few minutes and I'll put up new pics.

    Ok I put the new pics up. Go click on the screenshots and download link.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Thanks for stopping by and playing with us on your map. It was quite a treat for us. As you can tell the only complaint was BIG map. That only came from 1 or 2 of our members. Most of the clan realy like this map just the way it is. Thanks again for the great map!
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