Ns_clashingarms50b
Unknownhero
Join Date: 2003-03-01 Member: 14186Members
<div class="IPBDescription">The half fun, half serious map.</div> <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=181' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=181</a> <--- For screenshots and for download
From readme
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Author's Comment:
This map is currently being released for beta testing. This is a half fun and half serious map. I would like to recieve feedback on the gameplay as you can see not all the details and visuals in the map is finished just yet. Some parts of the map is bare. Later, I will add as much detail as possible in some areas without going overboard. It can handle any number of players but larger is better. I say 8 to 16 players for at least a decent game. That being said go ahead and enjoy the game. No I have not tested the map with more than 2 players. I am looking for a server that will allow me to observe how the map plays.
Note on Hives:
I have put the two hives out of range of the commander view so the marines can not lock those hives down. If you are the commander I suggest you either try to send marines down the elevator to attack the alien resource farm and destory their resources or tech up and prepare to meet fades.
Beta .5 notes:
-added more vents to certain areas
-made a noname resource room, the Control Room, retextured and detailed it.
-redone Outside a little bit
-Added door to bunker
-Made a shaft near Control Room
-Added hiding places for skulks along path from Warehouse to Rest Area and Rest Area to Intersection.
-Optimise a few areas in the terms of r_speeds.
Comments or questions or if you want to tell me how your game went on the map email me at
unknownhero@bellsouth.net
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From readme
**********************
Author's Comment:
This map is currently being released for beta testing. This is a half fun and half serious map. I would like to recieve feedback on the gameplay as you can see not all the details and visuals in the map is finished just yet. Some parts of the map is bare. Later, I will add as much detail as possible in some areas without going overboard. It can handle any number of players but larger is better. I say 8 to 16 players for at least a decent game. That being said go ahead and enjoy the game. No I have not tested the map with more than 2 players. I am looking for a server that will allow me to observe how the map plays.
Note on Hives:
I have put the two hives out of range of the commander view so the marines can not lock those hives down. If you are the commander I suggest you either try to send marines down the elevator to attack the alien resource farm and destory their resources or tech up and prepare to meet fades.
Beta .5 notes:
-added more vents to certain areas
-made a noname resource room, the Control Room, retextured and detailed it.
-redone Outside a little bit
-Added door to bunker
-Made a shaft near Control Room
-Added hiding places for skulks along path from Warehouse to Rest Area and Rest Area to Intersection.
-Optimise a few areas in the terms of r_speeds.
Comments or questions or if you want to tell me how your game went on the map email me at
unknownhero@bellsouth.net
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Comments
It has 2 entrances;
One at -1000 -3000 3000 and one at 3000 2000 -3000 giving this ONE almost straight simple vent an aproximate length/heigth/width of 4-6 siege ranges!!!!
This makes hive distances like 20 60 and 140 seconds.
Half of the map (including 2 hives and most of the res) is out of the comms sight ... WTH?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
When a gorge or one single lerk blocks the elevator (only alternative to that looong vent) marines are even screwed more.
When aliens start at the top hive (visible for comm) they will get soo exhausted running along that long vent.
This map has some nice locations and I really like the "tetris-puzzle door" and some places
but you cant even tell its half-serius.
Even if the aliens start at storage grounds hive...all they have to do is....run down into the vent to the other two hives...while other skulks hold off the marines from advancing at the double res point. When the gorge puts up a hive then the aliens can retreat down there and build up.
This is good... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ip is 65.80.166.26 and the name of the server is Unknownhero's server.
It is a 12 player server and I'll be in there. Anyone is welcomed to join.
Ok I put the new pics up. Go click on the screenshots and download link.