Sheenas Terragen Tut

sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
edited April 2003 in Artwork Forum
<div class="IPBDescription">very basic terragen usage</div> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ok..my spelling sucks..
maybe there are some folks who already know how to youse terragen...
theres only one thing important..TERRAGEN ROCKS FOR CREATING SKYBOXES!

Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Method. The method used to generate the terrain. For details on how the Subdivide & Displace Method works, see the Planetside page. Ridged Perlin is an extension of Perlin Noise, and creates landscapes with more ridges(!). There are also Multi- versions of Perlin and Ridged Perlin now available which seem to generate more craggy, irregular landscapes. The best thing is to experiment until you find results that suit you.

    Action. Normally you will want to Erase First and generate new terrain. This starts from scratch with a new terrain. Generating features on the existing terrain generates a new random terrain and combines it with the existing terrain.

    Realism. A higher setting generates a more realistic terrain with smoother transition between high and low. A lower setting can be used to create a more "craggy" landscape. Only available for the Subdivide & Displace method.

    Smoothing. Adjusts how smooth the landscape will be. Setting this too high can interfere with the realism setting and create unwanted results. Only available for the Subdivide & Displace method.

    Glaciation. Modifies the landscape by flattening valley bottoms and smoothing sharp changes in gradient.

    Canyonism. Sharpens the valley bottoms, creating an effect similar to canyons in the desert (although usually not quite so pronounced)
    In many ways, Glaciation and Canyonism work against each other. Applying both during the creation process can create a more realistic, balanced landscape as you might find in nature. If you wish to create an image of desert canyons you might wish to set glaciation low, and canyonism high, etc.

    Size of Features. This slider controls how large the hills are, both in horizontal and vertical size.

    Perlin Origin. Used in the generation of Perlin landscapes (and the Perlin variants). You should usually use the "random origin" feature unless you want to reproduce an earlier result. By changing these values slightly, you can move the landscape in small increments, which is useful when you have created a landscape with nice features which are partly out of view.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    TO BE CONTINUED....
    next chapters are : Creating Water
    Sunlight
    Atmosphere
    and some advanced settings stuff (but i bet at this point you wont need that anymore)

    messing around is the key....
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    Quick tip between tutorials: If you don't know what a slider, or percent, or whatever does, hold your mouse over it, pretty much everything has a flag which will pop up and tell you what it does.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah,thats true...
    strange..this tutorial episodes will turn virtually useless..because terragen explains itself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    edited April 2003
    in the first picture his hand is on her breast
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    edited April 2003
    <!--QuoteBegin--Darkbolt101+Apr 12 2003, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkbolt101 @ Apr 12 2003, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in the first picture his hand is on her breast <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    -______________________-"
    but yes u are rite

    aiiii

    thx sheena...

    jus wondering.... do u need a ncie graphic card to get nicer pictures?? if so ... **** .... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    EDIT: btw... wut is mr polygons shirt supposed to say?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Change the font. Seriously.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Is that the latest version, the paid for version, or are those water reflections available in the norm version. I never managed to get skies like that one in the second pic from terragen...
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited April 2003
    Probably the most interesting tutorial for Terragen I've seen yet..
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    why is that guy named hon and why is his hand on the girls... ahh nevermind.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--Carbon14+Apr 12 2003, 10:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Carbon14 @ Apr 12 2003, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is that the latest version, the paid for version, or are those water reflections available in the norm version. I never managed to get skies like that one in the second pic from terragen... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i THINK it is her gfx card.. which must be crazy good

    o and yeah wuts mr polygon's shirt say???

    o and yeah... can u teach us how to make one of the pictures u posted... it was the second one

    with the really orange sun yet the sky stil blue with total reflective water.... i love how the sun was.. and i cant seem to get it like that... o and how to get the mountains looking so great and the angle looking up?

    how do u shape the mountains to become lower??
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    very nice! good job sheena <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    Graphics cards DONT effect render quality, only time.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    those would be www.megatokyo.com shirts (well actualy I think cickz0r is from www.thinkgeek.com wich is also where the MT store is)

    b4k4^2 = baka baka (baka sorta transaltes into idiot or sometihng along the lines of that)
    There is a char from the Anime Nadescio (GREAT ANIME) named Ruri (young cute comp genious girl suronded by idiots thus here catch line is baka baka)

    there yah go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    and yes, very cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (I like the choice of shirts the best, but thats just me beeing odd <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    One day, all tutorials shall be written this way.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
    I d/l and played with terragen at the weekend, very easy to use, and with decent results. I've made a sky for my map, so thanks all.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    hahaha, interesting to say the least sheena, keep it up ;-) and by the way, I hate the winking emoticon on these forums, it looks like he got poked in the eye, not like he's winking <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    WAIT SHEENA

    HOW DO U GET REALISTIC CLOUDS??
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