Disappearing Entities

leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
When I move far back, some of my func_walls and buttons disappear. Is this a bug? What should I do to fix it?

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--leifbj+Apr 13 2003, 05:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (leifbj @ Apr 13 2003, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I move far back, some of my func_walls and buttons disappear. Is this a bug? What should I do to fix it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's controlled by the Top Down XY Cull Distance specified in the info_mapinfo. Setting it higher allows you to see entities from farther away but hurts commander mode performance. Set it as low as possible while preventing the entity popping you're seeing now.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    On a not-completely unrelated note - i've created a couple of platforms in my map. They work fine, but after compile (full/extra/etc) in-game, if you move too close, they dissappear from view. You can still stand on them, use them, etc, but they are simply invisible.

    Anyone heard of this bug before? Fixes?
  • leifbjleifbj Join Date: 2003-03-20 Member: 14733Members
    The only thing I can thing of is the Render FX, which should be set to Normal. I've had some problems with this value being set to something else, and not being able to see entities, like your problem.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Did you vertex manipulate the platform?
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    No vertext manipulation, but there is a grate as part of it, so the texture is set to solid -> 255.

    The thing is, if I walk away from the platform, it becomes visible when far enough away. Weird.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Here's a thought -- is the platform part of a larger collection of entity brushes spread throughout the level? The XY top down cull distance is measured from the entity's origin, which is by default the centerpoint of the bounding box surrounding all the brushes in the entity-- as you move away from the platform, you might potentially be moving closer to the origin of the entire brush set that's been turned into a single entity, moving within the cull distance and causing the platform to appear.

    If that's the case, you can fix it by grouping the entity brushes for each area of your map separately or increasing that top down distance in info_mapinfo.
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