Impossible To Win Now

alex1galex1g Join Date: 2003-04-14 Member: 15472Members
Just started seeing this being done on all servers It's the Level 1 weapon tactic. As soon as the game starts Com buiilds Armory to begin Lvl 1 weapons at the start of the game and marines just mow down the aliens. A couple of minutes later HMGs and the game is over.

I don't even bother to play Alien anymore cause most Coms do this on very game.
Marines get to Processing is another cheap tactic.

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    And pubbers slowly learn that marines are, in fact, more powerful than aliens.

    Problems like this are being addressed in 1.1.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    slowly... i thought this was well known already. Guess there are a few out there that don't know yet.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Just so you know... level 1 weapons does nothing for uncarapaced aliens

    <a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a>
  • BalanceBalance Join Date: 2002-12-24 Member: 11457Members
    <!--QuoteBegin--alex1g+Apr 14 2003, 01:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (alex1g @ Apr 14 2003, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just started seeing this being done on all servers It's the Level 1 weapon tactic. As soon as the game starts Com buiilds Armory to begin Lvl 1 weapons at the start of the game and marines just mow down the aliens. A couple of minutes later HMGs and the game is over. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So it isn't fair? Are you telling me that aliens can not kill equal amount of marines dropping from ceiling?

    It isn't fair to rush marines either. If all marines are killed and no IP built, aliens win.

    My point is: with skilled marines HMG rush is playable, but HMG on newbie hands is as useful as LMG. Hmm... LMG has some accuracy HMG none... so HMG on newbie hands is waste of recources.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--ZERG!!+Apr 14 2003, 02:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Apr 14 2003, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just so you know... level 1 weapons does nothing for uncarapaced aliens

    <a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can not believe someone took the time to make that file of damage data and such.
  • alex1galex1g Join Date: 2003-04-14 Member: 15472Members
    Hey i'm not saying fair or not I play Marines and Aliens I don't care really but when the game is won before anyone has done anything well that kind of sucks. I play marines one game and aliens the next. Like I said I just started seeing this being done on most of the games I''ve played this week. Just wanted to address this issue.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Hm... I always get level 1 armor first as then skulks have to bite marines 3 times instead of 2. You just improved the lifetime of your marines by 50%.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I'm with pseud, that's always a favorite option of mine
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    And actually, it's perfectly fair for Aliens to rush. They have a VERY low respawn rate, and a middling decent Marine team can take a Skulk Rush down quite easily. It's only the incompetents that get beaten by the early-game Alien rush. Or those who run off to relocate/secure a Hive without building anything in the main base first. Again, see 'incompetents'.. I don't hold any esteem for the start-game relocation on the Marine side. As far as I'm concerned, reloc should be reserved for late-game, if your main base is about to be overrun.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Still, early game reloc IS a risky move, but to each his own. Anywyas, level 1 weapons do nothing against uncara skulks. The trick to surviving? Get level 3 cara ASAP, and go choimp on those res nodes!
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    I wish people would stop acting like relocating is:

    1)cheap

    2)stupid and never works

    because both are wrong..... its risky so how can it be cheap? and it does work, at least in pubs.......

    hrm never heard of a relocation in a clan game mainly because its just a techrush fest <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • The_Mad_KniferThe_Mad_Knifer Join Date: 2003-01-18 Member: 12439Members
    <!--QuoteBegin--alex1g+Apr 14 2003, 01:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (alex1g @ Apr 14 2003, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just started seeing this being done on all servers It's the Level 1 weapon tactic. As soon as the game starts Com buiilds Armory to begin Lvl 1 weapons at the start of the game and marines just mow down the aliens. A couple of minutes later HMGs and the game is over.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm...I haven't been seeing this lately, marines just get hmg and jp real quick. Although I would definitely get armor first. Of course, I never really go com because I lag like heck.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Dude, that tactic is old news, and pretty much standard for any clan in CAL now. Marines rush the hive with lvl1 wp upgrade, and keep spawnkilling and then finisht he hive. Works 80% of the time on teams of equal skill.

    As an kharaa team, you only hope is the anti rush defense, by ambushing and snaging them up along the way. This is VERY hard to do, and takes considerable teamwork, more than even the marine team...you have to stay alive at all cost as an upgrade skulk..which is difficult to do an defend your hive at the same time.

    All in all, the marine hive rush is pretty much the CAL standard. Old news...

    now, some facts I have observed..(I am sure 1.1 will solve them):
    Aliens, due to basic resourse attrition will most likely win any game that is going on for a longer time. The marines cost way more rp's to keep going and give equiptment that the kharaa get for either free or for only 6rp's.

    The Marines goal is under 20 minutes, every game...no exceptions. If you, as a team, push for a 20min maximun game time you will do a hec of a lot better. The marines can have almost every upgrade in under this time limit also, if IF...they get nodes while they are rushing the hive...just have two of your people out grabbing nodes, while the rest rush the hive and keep the aliens on the defense.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--BarxBaron+Apr 14 2003, 01:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BarxBaron @ Apr 14 2003, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hrm never heard of a relocation in a clan game mainly because its just a techrush fest <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just did it yesterday, we relocated to freight elevator access in caged, because thats 2 res, right there, and it has good access to every part of the map, especially when they have sewer.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    I recently started comming again and tried out this tactic for the heck of it. I have always been a proponent of early weapons upgrades. The reason is: at level 0, marines have the advantage at long distance because aliens have no long distance attack, while marines have LMG. Aggressively upgrading weps (and NOT armor at all) increases this advantage in early game. If you have level 2 weps and the aliens haven't gotten a second hive yet, they are pretty much toast.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    Not to insult, but marines were meant to be played by newbies, aliens are definitely harder to play and win as. This is defined all over the game that the aliens are harder, if you can't play as aliens, don't do it.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Neither team is *meant* to be played by newbies. If it was then that side would always win clan matches. This is the current situation with marines, but I highly doubt its the <i>intended</i> situation.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    "If you are new to natural-selection play as the marines"
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    That is simply because the marine game - shooting things with a gun - is more familiar to most people. The teams are meant to be equal in terms of ability to win the game. Imbalances are being corrected in 1.1.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    What's also very annoying is if the marines relocate to a spot near your first hive. I've seen it happen on Nothing, cargo hive, and Hera, ventilation hive (relocation to processing). First time I played with the aliens, second time with the marines who relocated. If the marines do this well and get their spawns and mines up it's game over for the aliens. Sure, they spawn close, but they will either come from predictable directions (the hive), or if they attack from behind they have to travel around negating the advantage of spawning close. It's just a matter of shooting them (and this is done early in the game, no carapace yet) and keeping the base intact until the sieges are up. This tactic can be very successful if you can get the first building there while the aliens are away, and generally not many aliens are guarding the hive at this stage of the game. Actually, just guarding th hive isn't enough, you have to patrol because the relocation isn't inside the hive but just close to it, and you have to patrol in a group big enough to take out the whole marine team, because in the time between getting killed and the rest of the alien team stopping their rush and coming back to the hive the marines can have their portals up.
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