Impossible To Win Now
alex1g
Join Date: 2003-04-14 Member: 15472Members
Just started seeing this being done on all servers It's the Level 1 weapon tactic. As soon as the game starts Com buiilds Armory to begin Lvl 1 weapons at the start of the game and marines just mow down the aliens. A couple of minutes later HMGs and the game is over.
I don't even bother to play Alien anymore cause most Coms do this on very game.
Marines get to Processing is another cheap tactic.
I don't even bother to play Alien anymore cause most Coms do this on very game.
Marines get to Processing is another cheap tactic.
Comments
Problems like this are being addressed in 1.1.
<a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a>
So it isn't fair? Are you telling me that aliens can not kill equal amount of marines dropping from ceiling?
It isn't fair to rush marines either. If all marines are killed and no IP built, aliens win.
My point is: with skilled marines HMG rush is playable, but HMG on newbie hands is as useful as LMG. Hmm... LMG has some accuracy HMG none... so HMG on newbie hands is waste of recources.
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I can not believe someone took the time to make that file of damage data and such.
1)cheap
2)stupid and never works
because both are wrong..... its risky so how can it be cheap? and it does work, at least in pubs.......
hrm never heard of a relocation in a clan game mainly because its just a techrush fest <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Hmm...I haven't been seeing this lately, marines just get hmg and jp real quick. Although I would definitely get armor first. Of course, I never really go com because I lag like heck.
As an kharaa team, you only hope is the anti rush defense, by ambushing and snaging them up along the way. This is VERY hard to do, and takes considerable teamwork, more than even the marine team...you have to stay alive at all cost as an upgrade skulk..which is difficult to do an defend your hive at the same time.
All in all, the marine hive rush is pretty much the CAL standard. Old news...
now, some facts I have observed..(I am sure 1.1 will solve them):
Aliens, due to basic resourse attrition will most likely win any game that is going on for a longer time. The marines cost way more rp's to keep going and give equiptment that the kharaa get for either free or for only 6rp's.
The Marines goal is under 20 minutes, every game...no exceptions. If you, as a team, push for a 20min maximun game time you will do a hec of a lot better. The marines can have almost every upgrade in under this time limit also, if IF...they get nodes while they are rushing the hive...just have two of your people out grabbing nodes, while the rest rush the hive and keep the aliens on the defense.
Just did it yesterday, we relocated to freight elevator access in caged, because thats 2 res, right there, and it has good access to every part of the map, especially when they have sewer.