Mine Deployment

PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
Whats the best way to deploy mines? At the entrances to the base or around the buildings like IP's? If Around buildings, what buildings do u put them around?
I am a strong believer in putting mines at the entrance because of 3 reasons.
1. It protects everything without the chance of holes. With less mines in my view.
2. Stops gorges from rushing right next 2 your base and putting a ot up so it can hit your buildings. Also protects marines while they get ammo. (this could be good or bad)
3. If the aliens get fades 1 shot will not wipe out everyone at base.

Other:
When you have phase gates put a mine on top of it so if an alien uses it he will die.

Comments

  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Well i like to place them around buildings.
    If you put mines in entrances, you will need to spend the whole pack of mines to just block one door. It will only stop one skulk. If there is two skulks coming, the other skulk can do a suicide run and make a "hole" in that minefield, so the other skulk can go in.

    Those mines <b>doesn't</b> stop gorges, because they can detonate them with spit.
    Well yes, it is better idea when kharaa gets fades, but i dont think it is very good idea in early game.

    What is good about putting mines around buildings?
    If there is one marine protecting your base, he can protect it much better, when skulks can't jump in the middle of buildings and chase that marine without stepping on a mine. By that way those 5 mines are more usefull than placing them in one door.
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    It's all about how you deploy the mines! You have no idea how many people suck at doing this. Anyways best thing to do it not to try to "hide" the mine by placing it on the ground however well it catches your prey off guard. Instead place them on walls and floorbases so that they use their laser or what not. In CAL matches, scrim etc, we use 1 pack of mine per door to block it off and move on. If an alien comes crashing through drop another pack, patch the door up and move on =] However in pub servers people dont mind suiciding mines so may want to put a few back with your buildings.

    thats just my .02
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    I'm not a fan of having them placed around buildings. Lurks will usually fund a unprotected spot and just chew away. Doors is the way to go. I like to cover the ground with a few on the wall. Sometimes, place them, on the ground near the door around a corner. Alien wont see it and boom <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but random placing in the map doesn't help. Mines are for protection (unless you're mine rushing,.. but that's a whole seperate subject).

    Oh one use is to protect ip's on low player games.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    I like to mine up the doors. Put three on the floor, spaced apart, covering the whole entrance. Then, put the other two mines on the wall so that they prevent skulks from jumping over the floor mines. If a skulk comes through and creates a hole, drop another pack and patch it up, using the leftover mines either for extras on the floor, or for base vents like the one in ns_nothing.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    never put them on doors. With FF on mines will create a chain reaction, so one skulk can blow up ALL your mines.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Well who uses FF ?
    hehe
    Anyway it's not so much about where you place them
    More about who stands there guarding them...
    hehe
    Remember:Always have at least one marine guarding places they might attack ( if you have any spare ones that is )
    OR have turrets
    Turrets aint so bad people think...
    But as with mines they don't get to their full power without a marine to help em
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    In my opinion, first thing to do is place two or three mines to doorways. So it looks like there is something to block those doors and skulk has to slow down and watch where he is moving. In the meantime the marines who look out for that doorway can simply shoot that alien **** away.
    Secondly those mines are best to be placed near the buildings. Not all in the base of buildings but near em, so skulk has to be careful - again - not to step on that mine and marines may again notice it (and when shooting starts, skulk doesnt have so much time anymore to prevent those mines -> *BOOM*)

    Anyways, using your head when placing mines is allowed. Saddest thing there is to see is bunch of mines placed high up in the ceiling so its very hard to detonate them even. Those laser beams wont kill the alien, the mine will.
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    place them on doors, and use any spares on buildings, if you just place them on buildings its too easy for skulks to avoid them, if u block up doors then your garunteed to kill at least 1 or more of them, plus its a much better deterrant.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    For the best possible mine placement... don't drop mines and build a nice TF and about 3-5 turrets guarding all the areas of your base. This is THE ONLY WAY (without having half your team sit in the base and guard) to make sure aliens don't just suicide a hole in defense and walk through it on the 2nd run. But then again there are situations that call for mines like the temporary defense of a res node/tower or to block a narrow vent off.

    PS: as a skulk I love to blow up mines with my face... It just costs them more to patch up holes.

    Now all the single-minded people can start flaming me and calling me a n00b for building a TF ever, because turrets are obviously for nublets and should neve even be considered EVER.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    erm little them around the floor around important structures-

    The reason you dont put them on walls is because when one mine blows, theres a clear path through....

    If you put them on the floor, skulks will mistakenly run into them whilst trying to chomp buildings.

    Also, when skulks are fighting defending marines in base, theres a great chance theyll accidently step on a mine.

    Believe me the most efficient and effective defence against skulks is to mine the floor around structures extensively.

    Most two hive lock downs, first thing i put down is an armoury, and then some mines - makes things much easier for the comm.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    i place mines how the comm wants me to place em
  • PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
    leek your 100% right! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    However as the comm where should u tell the marines to put the mines.

    I think I am going to try putting mines on the floor next time. The only problem is having someone that knows where to place them on the floor. Doors are simple(for most) maybe thats why I see it down alot on public servers.
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    You have to put then on the florr AND the wall. Any good lerk will just jump over any mines on the floor or, run around them ie: ceiling.

    As someone said previously. a fe on the floor, and a few on the wall to block an entrance. TF + turrets in base is not a great strategy cause it costs way to much res. It's probably bes tto keep on marine back and re-mine the doorway.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    You should add some in the ceiling as well
    People aren't used to that so they dodge the ones on the walls and floor but forget the ones in the ceiling
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    you should put quite a few mines on important buildings such as ips and phase gates in case a sneaky skulk comes along hehe. for your base place them on any accessible entrance because since it is a low player game you should all be going somewhere and doing something away from base and you need the **extra home comfort** (how sweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) but for larger player games you should hopefully have people guarding the base and will only need a few mines on the vulnerable spots on the "base defender" and on the doors so the defender can get a heads-up...
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