Onos From Start?

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Comments

  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    FACT:
    in a 1.1 screenshot posted by flayra he has 39/100 resources with only a single hive and no upgrades at all, hiding in ambush on eclipse as a skulk.

    FACT: in 1.04 a skulk can onos if it reaches 70 res.

    add the two together (while hoping the second fact holds true in 1.1) and you have a one hive onos.

    i suspect that in early game no one will get 70 res, so there is no worry of an instant onos. but for situations where the marines have turtled up and teching in one hive this possibility becoems real and wonderful.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->FACT: in 1.04 a skulk can onos if it reaches 70 res.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    the next patch is 1.1, so this fact is erevelent
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Intense speculation with insufficient data... brain... shutting down... in self defense.....
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    I think admins should just lock this speculation threads down :/ They only make people bleed from the eyes.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited April 2003
    Here's the simple truth, boys and girls.

    1) Worries about aliens "not capping at 33 to help the gorge" are NOT APPLICABLE. That was clearly a flaw in the 1.0x system - a flaw that has been fixed.

    2) Worries about aliens overpowering marines since they can go Onos at Hive 1 (assuming that even makes it to release!) are FOOLISH - the NS team is not going to release an obviously unbalanced game.

    3) Worries about the resource system in general are POINTLESS. You don't know how it works any more, so please stop trying to make suggestions for something you know nothing about.

    4) Asking playtesters for information about the resource system is FRUITLESS. The system has changed 3 times in as many nights of playtesting, fairly dramatically in all 3 cases. It will change more before 1.1 releases. Anything we did tell you today might be dead wrong tomorrow.

    So, that makes just about every post in this thread either <b>not applicable, foolish, pointless,</b> or <b>fruitless</b>. Sounds like a pretty useless topic to me. Sorry guys!

    -edit- NoImagination, I realize that overzealous topic-locking only serves to stifle discussion. The problem with this thread is that there's no discussion that *can* be had. Non-playtesters are getting worked up over "issues" that simply don't exist, and playtesters aren't able or allowed to clear up misconceptions and set the record straight (since the resource system is constantly changing, and we are under NDA anyway). Personally, I think there will be more negative energy resulting from a bunch of people all worrying to death when there is no need to. Please, just this once... trust Flayra & the team.

    <i>* coil loads shotgun
    <b>*** BLAM!!! ***</b></i>
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    It's been said a hundred times. Wait until you see the implementation before you post your suggestions/thoughts/worries/gripes/moans/complaints.
This discussion has been closed.