Tfac To Fit Electrified Theme

UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
<div class="IPBDescription">VERY PRELEMINARY</div> I just started on this particular model, i havent gone any farther than this becasue frankly, i dont know if the demand for it is out there...

due to the fact that i have no hosting for images, your gonna have to download it unless it shows up .w the file as i upload it.

Comments

  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    there we go...

    as you can see, its a pretty plain box atm...that will change, but the main feature is the ball at the top, when it is skinned (if perhaps?) it will be silver or blue or something metallic to suggest electricity-ness...

    anyone want it? would add to atmosphere and be cooler than just reg tfac lectrified
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Well... it... needs a serious amount of work.

    I don't know how you expect people to comment on this as you've basically got a square with a 1/2 a cube on top.

    It's a good idea to get crackin on this early, but you shoulda done more before you showed some shots. A lot of people will just flame you for it ;/

    Keep at it I suppose....
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    yea... actually, im working on it right now

    Dont get me wrong... Its nowhere NEAR done....

    I just dont wanna make it if noone wants it
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    Im not letting this get second paged, I want some input... im working on it more, but anything you have to add would be appreciated.


    the main question is, does anyone even care if the tfac looks like a normal glowing one, or do they wany a diff one?
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    No matter how good this model is, im not using it. I like the default TF enough, keep up the good work though.
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    other than a few small details and polygon optimising, this is the limit of my abilities, as i have nothing to learn from


    any suggestions would be welcome
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    I believe the electrification of the turret factory will be an upgrade, but I'm not sure. In that case you should make the model so that it could have a electrified and a 'non-electrified'-mode.
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    that would have to be like the phase gate
    which is coded that way


    and i cnat do that...

    it will work having the hlglow that they institute with the upgrade

    i think it will anyway

    the skin will really be the determining factor
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Ulatoh+Apr 16 2003, 10:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ulatoh @ Apr 16 2003, 10:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> other than a few small details and polygon optimising, this is the limit of my abilities, as i have nothing to learn from


    any suggestions would be welcome <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Suggestion #1: Don't *start* with Milkshape. Start with a pencil and paper - sketch out an idea of what you're trying to create, from multiple viewpoints (side, top, front, back, etc). Then when you bring it into Milkshape, you'll have a better idea of what you're trying to build.

    Suggestion #2: Building structures is a lot like building weapons, since both are non-organic... check the modeling 101 topic for lots and lots of tutorials, so you can learn a bit more of the tricks to make the model really work.

    If you don't have a cohesive idea, or don't have the drawing skills to make a really strong concept sketch, ask someone else. There are a lot of artists here who might be able to help you come up with a concept (I would, but I've got a thesis to write).
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    im gunna be making a video this weekend on how to model.. kinda like the ISO tuts. It'll just show u have ot make that zerg egg i made cause it has most of the modelling aspects and you can. Since im a nub to modelling i think i can relate to most of the questions that ppl have to ask. Im no pro so i dont kno everything but i figure u have to start somewhere and a nie video tut never hurt. :-P
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...Since im a nub to modelling...Im no pro...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Dude no way man you OWN at modeling! Even if you just started, that zerg hive, zerg egg, and your other models are great!
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    aww thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> these are my first models ever tho.. plus i am a nub in the sense that i've been modelling for less than three weeks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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