Anything I Need To Know?

Outlaw_ForgivenOutlaw_Forgiven Join Date: 2003-04-16 Member: 15564Members
I was just wondering if there was anything critical I need to know about NS before I go make a fool of myself <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> , such as abbreviations or acronyms.

Comments

  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    edited April 2003
    dont go in to the comm chair untill you know the maps well, and your team wants you to (ask)

    dont gorge unless you know how to build (right click menu), and your team wants you to (ask)

    listen to teammates

    rt = resource tower
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Learning the hive names would be good. I suggest you run each map on your own as an alien and just check the hive names and their rough locations. Learning map layouts takes time, but without knowing it your comm will ask you to go to sewer hive and bam, you're there!
    If you don't understand an abbreviation just ask what it is, the NS community is a good bunch so you should get help. If you ask an experienced player he may even tutor you in the game!
    I love posts like yours. Most new players just jump into a game and generally make an **** of themselves. Well done for asking!
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    Id start aliens and just skulk until you get a feel for the maps and learn some stuff by watching. Since alien skulks are more independent than marines are. Then try out marines but dont comm for the love of god. GL.
  • OptikalOptikal Join Date: 2003-02-15 Member: 13583Members, Constellation
    oh yea, and if you see someone from ue in the game stay away from them. I hear they are super leet pwnage.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    There is a post on Acronyms and Abbreviations, which should have been stickied a long time ago. I've bumped it for your perusal <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I'll rattle off my usual list of pointers.

    1: Marines: The commander is there to give you orders, not for you to give him orders. He is not a weapons vending machine. If he tells you to do something, just do it. Following bad instructions is better than following no instructions at all.
    2: Aliens: Stay as skulk. You don't cost anything, so you aren't hurting your team by getting killed.
    3: Aliens: You are going to get killed. A LOT. The learning curve for kharaa is very very steep unless you have prior experience with melee combat. Don't get discouraged, and don't think you're particularly bad because you can't kill anything.
    4: Marines: While we're at it, don't get discouraged if you can't hit anything and keep ending up as skulk food. It's perfectly normal for new players.
    5: <b>DO NOT GO GORGE</b>. I repeat: <b>DO NOT GO GORGE</b>. Just trust me on this one, ok? Play as aliens for a few weeks, find your feet, get used to how everything works and what everything does. Learn how the resource system works (well, it's going to change in the next patch but it's worth reading up on anyway. There's a sticked post explaining it). When you have a feel for the game, THEN you can try gorging if it appeals to you. (Then again, they're going to fiddle with the res model in the next patch so that multiple gorges might be ok.... but that's just going to confuse you. For now, just don't go gorge, ok?)
    6: It might not be such a good idea to go commander until you're used to the game. It's not such a terrible thing as going gorge (there is a shortage of willing commanders as it is, so often any commander is better than no commander) but you should at least familarise yourself with the marine tech tree and structures and stuff.

    Good luck! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    And don't hump the armory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> You don't need 250 bullets for your lmg and 30 bullets for pistol.
    Especially if commander shouts, that go trought the phase gate. If you die and when you next spawn, just jump right trought the phase without taking any ammo.

    You can rambo with aliens, but with marines, try to stick in group. You have much better changes to stay alive and a group of marines are really powerfull too.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited April 2003
    and in general,

    just go Marines first couple o' times
    and tell your team m8's, especially the mature ones (you'll notice soon enough, always gibbering over de vox-link and making wise decisions etc etc) that you're a new guy, that you want to learn, that you need waypoints, and that you'll do as your told <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    oh yeah... offering yourself for building work always gives a good impression to others in the beginning <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Just play on a cool server with an admin

    H2O servers
    TFZ servers
    [don't go to voogru or you'll might get confused <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Gwahir]


    Have fun m8 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    RT= resource tower
    HMG= Heavy Machine Gun
    GL = gernade launcher, good luck (look for context <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
    LMG = light machine gun
    CC = Command Console, Computer Core hive (context again)
    PG= Phase Gate
    Com = Commander
    HA = Heavy Armor
    JP = Jet Pack
    IP = infantry Portal
    Proto = Prototype Lab
    MT = Motion Tracking
    dt, d, def = Defensive upgrades/towers
    OT = Offensive Towers
    WoL = Wall of Lame (phrase for a huge wall of alien structures)

    There are a TON of map specific ones, like the RR. It can mean ReadyRoom (all maps), Red Room (ns_nothing), reacter room (ns_tanith), etc. It'd take a long time to do those, but if you ask your team atleast somebody would tell you.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    actually I suggest he doesn't go to voogru, one reason being I never go there, another being that he might get confused when other servers don't behave the same way.
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