New pics of corridor(ns_jack)

JackJack Join Date: 2002-04-24 Member: 507Members
This is my new corridor it shows the updated version.
Say me what i must change!!!!!

Comments

  • JackJack Join Date: 2002-04-24 Member: 507Members
    This shows the door.
    should i change it.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    architexture is good, lighting needs more contrast (darker shadows, brighter light), I would change that cielingtexture, you put next to the hazardstripes to the left (the one with the bumps on it d:) ) It seesm to be used as a floortexture and seeing it on a cielign is a bit wierd, but maybe that;s just cuz i got used seeing it used as a floortexture. The door looks fine, but maybe another texture, tho it's not that bad, judging from the pics (I'm usign a terminal window on a unixmachine using linux, and this screen is amazingly small ). Some dripping water comming from the pipes, some steam, in general particle systems would also add to the atmosphere.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Turn the texture light values down on those floor light strips, and put in some light_spot entities.  With clever use of the zhlt flags, you could get some nice lighting effects on your floor there.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    the red should be more pronounced and less pink.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Pic 1:

    The first thing I said when I say the first picture was "WOW!"  I just love your architexture on that roof!  It looks very good, however, InterFect0r is right when he says that you should try to get a new roof texture.

    Plaguebearer has a good point too, some steam coming from a broken pipe or two would just be execellent and would make this area even more better.  If you wanted to put the icing on the cake then I suggest making the area a bit darker.  This would let the blue floor lights stand out more.

    Pic 2:

    I think the texture for the pipes to the left is dead on.  Those pipes looks great.  I would also suggest making the area darker here as well.  Overall I would like to see the floor lights have more of an 'Umpf!' to them.  By doing what Plaguebearer suggested, you will be able to get that little something that I think would make this area execellent!

    Happy mapping..
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I think what you have here is 2 light colors, light blue and light red. When they collide they give that pink hue that is not very attractive.

    I love playing with red/blue combos of lights, but there is a trick to it. You want to use deep hues of the colors. A deep blue and deep red collide into a nice purple that complements the overall look, and metal surfaces in particular.

    So maybe crack open that lights.rad file?  (Make a backup, of course&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    IT has hit me....I don't like this type at all.  I finally figured out what I've been doing wrong all these years...thank you sooo much.  Oh and also, personally, I hate it.  The look, everything, would only fit on some maintenence corridor on some old ship....Whatever tho...It may be....heh.
  • Sgt_Bilko1Sgt_Bilko1 Join Date: 2002-02-02 Member: 150Members
    I'd like to see some gigantic pipes spurting steam in place of the ceiling texture that is there now, THAT would look cool I agree <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The lighting, I think it makes the map look original, sets it apart from the others. Of course, I'm a big fan of exotic lighting so I'm a minority here.



    <!--EDIT|Sgt. Bilko|June 07 2002,02:15-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--InZaneFleaArmy+June 06 2002,18:47--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (InZaneFleaArmy @ June 06 2002,18:47)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->IT has hit me....I don't like this type at all.  I finally figured out what I've been doing wrong all these years...thank you sooo much.  Oh and also, personally, I hate it.  The look, everything, would only fit on some maintenence corridor on some old ship....Whatever tho...It may be....heh.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Eh??? Not sure I'm following you there...

    Anyways, the architecture here is really good, but the lighting isn't something I'd associate with NS. Try going for someting bolder, or deeper in color. Contrast is also highly encouraged in lighting. As in, light against dark areas.

    Looks great though, keep it up. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|ken20banks|June 07 2002,01:50-->
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