Can I Get Me Some Numbers?

SilentSamSilentSam Join Date: 2003-04-15 Member: 15532Members
I was wondering if there is some sort of compilation of relevant numbers for NS - just about everything and anything. I would use them for something way cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But just what will remain a surprise.

I'm looking for gun fire rates, gun damage, any damage modifiers, RT gathering rates, accuracies, compiled statistics about where players like to hang out on maps, what the most common purchaces are etc etc.

Anything that is objectively measurable - I want it.

Comments

  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Well, there is a site, sadly i dont remember it, but the data will be changing upon 1.1 release anyway. So keep that in mind that if you do whatever it is, you will need to change it.
  • SilentSamSilentSam Join Date: 2003-04-15 Member: 15532Members
    hmm... right

    would you say a good BALLPARK for 1.1 is less then 4-6 weeks? If so then waiting is good.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    I wont give any ballpark time since not even i know, but i would suggest waiting.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    [vent]

    for the 10000000000000000000000000000000 time.

    ns 1.1 will be out when it is done and deemed balanced by the playtesters

    it could be released at any time between tommorrow and when hell becomes a snowy playground

    please, everyone, save you fingers the trouble and stop asking when 1.1 is due

    [/vent]
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    <!--QuoteBegin--SilentSam+Apr 17 2003, 01:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilentSam @ Apr 17 2003, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was wondering if there is some sort of compilation of relevant numbers for NS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i would say the number 3 8 and 9 are pretty relevant to the game
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    kitsune made a site for all NS calc's..but I dont have it save either..anyone?
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--UnderDOG+Apr 17 2003, 12:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UnderDOG @ Apr 17 2003, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--SilentSam+Apr 17 2003, 01:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilentSam @ Apr 17 2003, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was wondering if there is some sort of compilation of relevant numbers for NS <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i would say the number 3 8 and 9 are pretty relevant to the game <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would have to agree


    2 pairs of three upgrades for the marines in arms lab

    3 hives

    3 diff chambers

    3 diff upgrades for chambers (9)

    3 advanced evolutions

    3 ways to get on a team (alien, marine, random)

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    and, the number 2 is VERY hot right now
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    yes! kitsune kicks ****.
    heres the sight saying numbers about damage and shots to kill marine and aliens.

    <a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>http://www.geocities.com/kitsune/104stats.htm</a>

    and i think he also did the average time to run to a hive.

    "I know a lot of times, I've said stuff like "man, eclipse is such a rush map!" But I've never really had anything to back that up. So, out of curiosity, I ran through each of the maps just now as a marine. I started touching the commander's chair, and ended touching/underneath each alien hive (except power silo, obviously). I could probably shave 5-10 seconds off a few of these routes if I tried, but I think the numbers are useful as-is.

    Maps are sorted by average time to a hive. Numbers are in seconds.

    ns_eclipse
    30 Maintenance
    32 Eclipse Command
    40 Computer Core
    34 avg.

    ns_bast
    35 Feedwater
    35 Engine room
    43 Maintenance
    37.67 avg.

    ns_nancy
    40 Mother
    40 Subspace Array
    47 Port Engine
    42.33 avg.

    ns_tanith
    35 Satellite Communications
    45 Fusion Reactor
    48 Waste Handling
    42.67 avg.

    ns_caged
    34 Generator
    35 Sewer
    66 Ventilation
    45 avg.

    ns_nothing
    37 Cargo Bay
    49 Power Silo
    58 Viaduct
    48 avg.

    ns_hera
    40 Ventilation
    60 Datacore
    70 Archiving
    56.67 avg.
    "

    and theirs some res calcuation thing on a site, i don`t have the url though.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Formula for resource income-

    (1 + numRT * numTeamPlayers * 0.23) * (numEnemyPlayers / numTeamPlayers)
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    Those 1.04 stats are outdated... you need the 1.04<b>e</b> stats:
    <a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a>

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Don't think anyone has gotten excited enough to test refire rate, cone of fire etc though O_o
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Apr 17 2003, 08:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Apr 17 2003, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Formula for resource income-

    (1 + numRT * numTeamPlayers * 0.23) * (numEnemyPlayers / numTeamPlayers) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Per what period of time?
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    <!--QuoteBegin--nØthing+Apr 17 2003, 08:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nØthing @ Apr 17 2003, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DeAtH_tO_gOrDoN+Apr 17 2003, 08:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Apr 17 2003, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Formula for resource income-

    (1 + numRT * numTeamPlayers * 0.23) * (numEnemyPlayers / numTeamPlayers) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Per what period of time? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it doesnt matter. A tick probably, but as long as the time is the same for both teams and you have a rate the res is balanced.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    23 4754 235 876 232 6 322 9023 597 41234 894 4 789 46 796 4 797 4578 9879 746 979 456
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Be patient guys...
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    He just was inquiring as to the release to get an idea if he should postone his project for 1.1 or not. That's the most logical release date request I've seen on this board and from my point of view in considering MY project, it doesn't have to do a whole lot with impatience.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Those are some nice numbers Ollj

    Anyway the topic should be "Can You Get Me Some Numbers?"
  • SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
    Here's some numbers:
    The hive has 6000 hitpoints, and heals at 2hp per second.

    A defense chamber has approximately 720 hitpoints. I believe movement chambers are the same.
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