Can I Get Me Some Numbers?
SilentSam
Join Date: 2003-04-15 Member: 15532Members
I was wondering if there is some sort of compilation of relevant numbers for NS - just about everything and anything. I would use them for something way cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But just what will remain a surprise.
I'm looking for gun fire rates, gun damage, any damage modifiers, RT gathering rates, accuracies, compiled statistics about where players like to hang out on maps, what the most common purchaces are etc etc.
Anything that is objectively measurable - I want it.
I'm looking for gun fire rates, gun damage, any damage modifiers, RT gathering rates, accuracies, compiled statistics about where players like to hang out on maps, what the most common purchaces are etc etc.
Anything that is objectively measurable - I want it.
Comments
would you say a good BALLPARK for 1.1 is less then 4-6 weeks? If so then waiting is good.
for the 10000000000000000000000000000000 time.
ns 1.1 will be out when it is done and deemed balanced by the playtesters
it could be released at any time between tommorrow and when hell becomes a snowy playground
please, everyone, save you fingers the trouble and stop asking when 1.1 is due
[/vent]
i would say the number 3 8 and 9 are pretty relevant to the game
i would say the number 3 8 and 9 are pretty relevant to the game <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would have to agree
2 pairs of three upgrades for the marines in arms lab
3 hives
3 diff chambers
3 diff upgrades for chambers (9)
3 advanced evolutions
3 ways to get on a team (alien, marine, random)
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
heres the sight saying numbers about damage and shots to kill marine and aliens.
<a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>http://www.geocities.com/kitsune/104stats.htm</a>
and i think he also did the average time to run to a hive.
"I know a lot of times, I've said stuff like "man, eclipse is such a rush map!" But I've never really had anything to back that up. So, out of curiosity, I ran through each of the maps just now as a marine. I started touching the commander's chair, and ended touching/underneath each alien hive (except power silo, obviously). I could probably shave 5-10 seconds off a few of these routes if I tried, but I think the numbers are useful as-is.
Maps are sorted by average time to a hive. Numbers are in seconds.
ns_eclipse
30 Maintenance
32 Eclipse Command
40 Computer Core
34 avg.
ns_bast
35 Feedwater
35 Engine room
43 Maintenance
37.67 avg.
ns_nancy
40 Mother
40 Subspace Array
47 Port Engine
42.33 avg.
ns_tanith
35 Satellite Communications
45 Fusion Reactor
48 Waste Handling
42.67 avg.
ns_caged
34 Generator
35 Sewer
66 Ventilation
45 avg.
ns_nothing
37 Cargo Bay
49 Power Silo
58 Viaduct
48 avg.
ns_hera
40 Ventilation
60 Datacore
70 Archiving
56.67 avg.
"
and theirs some res calcuation thing on a site, i don`t have the url though.
(1 + numRT * numTeamPlayers * 0.23) * (numEnemyPlayers / numTeamPlayers)
<a href='http://www.geocities.com/kitsune/104estats.htm' target='_blank'>http://www.geocities.com/kitsune/104estats.htm</a>
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Don't think anyone has gotten excited enough to test refire rate, cone of fire etc though O_o
(1 + numRT * numTeamPlayers * 0.23) * (numEnemyPlayers / numTeamPlayers) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Per what period of time?
(1 + numRT * numTeamPlayers * 0.23) * (numEnemyPlayers / numTeamPlayers) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Per what period of time? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
it doesnt matter. A tick probably, but as long as the time is the same for both teams and you have a rate the res is balanced.
Anyway the topic should be "Can You Get Me Some Numbers?"
The hive has 6000 hitpoints, and heals at 2hp per second.
A defense chamber has approximately 720 hitpoints. I believe movement chambers are the same.