My First Map Ever In Hl!

moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
edited April 2003 in Mapping Forum
<div class="IPBDescription">I'm excited</div> Even this room isn't even remotely done, but I'm excited and decided to waste some bandwidth. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> enjoy!
(please excuse the horrible jpeg.)

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    thats no waste of traffic and a nice quake-style.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Great! I had the same kind of idea for a hive but gave up on the idea when i changed themes. You've pulled that off very well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Possibly a little cover for ye olde hive? It's very open. And what about a few asteroids and whatnot outside? clipped func_rotates dotted around make great asteroids!
  • DTEHkDTEHk Join Date: 2002-10-14 Member: 1497Members
    yay! keep working man looks good 4 your first map
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Pretty <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    It looks very nice, but I think jetpackers could dominate here.
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Paradise for jetpaks. And what about the rspeeds ?
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    That's fairly good for a first map... but it does look a tad too blocky.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    thanks guys.

    r_speeds max at about 450 or so when climbing on the glass and looking down. (thats with the current version of the room that has quite a bit more detail. I'd put up another shot, but I cant. read on.)

    I started having touble running the map today. Whenever I did, the screen showed a cropped version of the normal view in the upper left corner of the screen, and the rest of the screen was just my regular windows desktop. Until today this only happened when there was a leak in the level. I assumed that it was something openGL did when confused since the cropped image appeared to be about 640x480. There aren't any leaks in it at all, and I cant figure out whats goin on. Has anyone else seen this/know how to fix it?
  • LiquidMetalLiquidMetal Join Date: 2003-03-27 Member: 14917Members
    I'm having the same problem making the marine start with a readyroom it says leak in team_command (and theres no leak i even redid the hole marine start 2 days re doing it for nothing and still same problem)
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Yes i have sometimes the same problem. I fix it by quitting the "map-in-game" (ESCAPE) and then i resume and i always get back the correct window size.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    looks remarkably professional considering this is your first room ever, if you have mapped before for other engines then it does need some work. i remember when i made my first map ever for hl it was a small box room about 10 x10 ft (virtually) and i was so happy id made a map i ran around in circles for like 30 minutes wooting randomly (in the map not in my house).
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i remember when i made my first map ever for hl it was a small box room about 10 x10 ft (virtually) and i was so happy id made a map i ran around in circles for like 30 minutes wooting randomly (in the map not in my house). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    aaaahhhh a run down memory lane.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Looks good bro... make a few over hangs or something tough, those darn JP will own and the poor aliens will be scampering all over the windows trying to reach them... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    -Danish Monkey
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    yeah I tested the room the other day with a jetpack. Its very vulnerable to that. I think I might leave it the way it is now however. There is a vent system with vents exiting on three sides of the room, and the pipes just outside each of them are angled such that a basic skulk can jump out of them directly onto the center area (which is now a little more covered with computer terminals and ooze. A skulk can jump in one side and come out the other, which I think adds a nice dynamic. Also, turrets on the center cant really hit anything on the ground and turrets on the ground cant hit anything in the center. It is possible to put turrets anywhere in the room with a turret factory in the center, but it requires tons of resources to properly fortify it since the resource node is on the lower level. Basically its going to be a very difficult hive for either side to hold.

    I'm trying a few things with the vent system that I'd like some input on.

    - first of all, the vents are below the level geometry. Mapping guidelines say this is a nono but I think it works here and it would be only for this room. Since I havent heard anything yet about 1.1 giving marines less advantage in vents, I dont really see a problem with restricting commander powers there. I think it would be interesting if every vent on maps had a brush blocking the commander's view. Anyways, since jetpacks are powerful in this room, I think its only fair that to jetpack through the vents they have to go it alone for a little while.

    -secondly, I have color coded the vent lighting. Each of the three vent exits has a different colored light that you can only see within the vent. Its rather unrealistic, but the standard red lights in vents arent exactly common place in real life <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . I was thinking since the room is very symmetrical that this would allow the skulks to retain their sense of direction a little better.

    thanks for the feedback guys. I'd post a screenshot of its current state, but my graphics card fan is making noises like a mouse on speed, and I'd rather not stress it out at the moment. Speaking of which, anyone know where I could get replacement Chaintech parts?
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    I like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    -GF
  • DG-MATRIX-TPFDG-MATRIX-TPF Join Date: 2003-02-13 Member: 13509Members
    Good job on the map. It look's good I can't wate until your done so I can play it and see the rest of the map.
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin---={DG}=- MATRIX-TPF+Apr 20 2003, 01:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-={DG}=- MATRIX-TPF @ Apr 20 2003, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good job on the map. It look's good I can't wate until your done so I can play it and see the rest of the map.
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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