Ns_omdi

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
edited April 2003 in Mapping Forum
<div class="IPBDescription">info and nice screenies!</div> <b>EDIT: screens 1 2 and 3 are old! do not comment on them! please SCROLL down to the bottom of the page for the sexhy pics...</b>

hey, this is the currently incomplete ready room of my first ever map, ns_omdi. What kind of crummy name is that you ask? well it stands for:

>on-site
>mountain
>drilling
>installation

and where there are mountains, there is...um..snow and stuff. So its a snow map. At the moment its just part of the ready room, but i plan to work hard at it, and see what it evolves into. Stay tuned. If you like or hate the way the map looks from the screenies, please post and say so because i'd like some views on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


<b>OLD</b> Ready Room screenies:

1) Teleport points (this is where you will spawn in)
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Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    2) another angle, it looks a little empty at the moment
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Cool, I never thought of using snow in an ns map.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Boxy goodness.

    I think you should consider adding some more interesting architectural details... pillars, vents, panels, sidings... anything.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    ok Mart. thanks for the input. ill get on it now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    euhm ,isnt this like a 1st noob map , cause it sucks <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    no hard feelings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--Nazul+Apr 18 2003, 05:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nazul @ Apr 18 2003, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> euhm ,isnt this like a 1st noob map , cause it sucks <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    no hard feelings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How delicately you put that. I really admire you.

    Imo that looks like a nice map, just a little more architecture.
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    Certainly better than my first attempts at mapping, norn ^^.

    I really like what you've done with the floor actually, adds a lot of depth - but on the sides, where the wall meets the grating, it would look a lot nicer if you added some sort of trim. If you look at a lot of official NS maps, you'll notice that there aren't that many places where a single texture is repeated for very far over the same wall. You've actually already got a bit of this going with the holes for the spawn portals, and with the screens, but remember that 800 wpolies can be quite a lot, especially when you're working in small hallways that will block VIS really well. Don't be afraid to add more detail, just break everything up a lot more.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    I havent read all the comments. (read: I read none)

    But from what I can see from the pics. It looks like alot of grating, and it looks really square.
    Try experimating with dirrent colors (Colors make most of the map).

    Dont make it so square... (I know its hard when using hammer)

    How about som,e bigger rooms and support-beams?
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    <!--QuoteBegin--Nazul+Apr 18 2003, 12:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nazul @ Apr 18 2003, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> euhm ,isnt this like a 1st noob map , cause it sucks <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    no hard feelings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats really constructive.

    Keep those comments to yourself next time.

    And BTW, why havent I ssen any of your so elite-maps yet (since you seem to know everything).
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited April 2003
    EDIT: <b> this is where things start getting good. Thats it..scroll down...</b>

    thanks for the input. Here are the changes:

    1: made ceiling higher, and sloped it to make it look "cool"
    2: added slopes to both sides of each teleporter unit
    3: added crates with some subtle red backlighting
    4: added a ladder to access crate storage space, neat for hide and seek in the RR, and adds some detail <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    5:slanted the green "system alert" monitor, so it looks broken. Planing to add wires behind it, later on.
    6:Added an in-accessable ventilation shaft in the ceiling.


    it seems to of made things better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    keep them coming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    here are a few screenies.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited April 2003
    another angle...The great thing is, the r_speeds never go above 200 anywhere in the room, with an average of 170 wpolys while strolling around...mmm...wpolys...
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    Wow, norn. Quite the improvement!
    You're certainly getting the hang of things, the lighting behind those crates is pretty cool looking, and adding the slope on the roof and support beams really broke it up. Keep at it, for sure.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    me like, me want more, you need make more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    anyway, i like the lighting effect you've got by those boxes, your texturing is good...

    you could prolly use some ENV_ stuff in there... but it's only the ready room...
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    edited April 2003
    yay for the RR -- keep up the good work Norn
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Keep this up, and we may have a cool new map to play.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited April 2003
    y'know, the other day I had an idea for a snow map, mostly I think because of crinity's awesome arctic skyboxes. I was thinking that it would be possible to have outdoor areas on an arctic map because you could have a very good explanation for why the players can't fly any higher. Have the outdoor section in a ravine with high wind sounds echoing around. Make the area above the ravine a damage zone and a push zone so that they get whipped to the side and take cold damage as soon as they fly too high (into the high winds that the ravine is protecting them from). You would just have to make the area large enough so that the player would die before they hit any of the walls of the skybox.

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    _________________________
    |>>>>>>>>>>>>>>>>>>>|
    |>>>>>>>>>>>>>>>>>>>|
    |>>>>>>>>>>>>>>>>>>>|
    \           >>>>>>>>>>>>>>|
    \               /
     |             |
     |            /
      \_____/
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    Bow to my ASCII art! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    You could also add some particle effects to the top of the ridge to simulate snow being blown off it. Use this idea in any way you can.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited April 2003
    <!--QuoteBegin--moultano+Apr 19 2003, 02:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Apr 19 2003, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> y'know, the other day I had an idea for a snow map, mostly I think because of crinity's awesome arctic skyboxes. I was thinking that it would be possible to have outdoor areas on an arctic map because you could have a very good explanation for why the players can't fly any higher. Have the outdoor section in a ravine with high wind sounds echoing around. Make the area above the ravine a damage zone and a push zone so that they get whipped to the side and take cold damage as soon as they fly too high (into the high winds that the ravine is protecting them from).  You would just have to make the area large enough so that the player would die before they hit any of the walls of the skybox.

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    _________________________
    |>>>>>>>>>>>>>>>>>>>|
    |>>>>>>>>>>>>>>>>>>>|
    |>>>>>>>>>>>>>>>>>>>|
    \           >>>>>>>>>>>>>>|
    \               /
     |             |
     |            /
      \_____/
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    Bow to my ASCII art!  <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    You could also add some particle effects to the top of the ridge to simulate snow being blown off it.  Use this idea in any way you can. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    that may work, but id really like to add some cool snowstorm effects when 1.1 is out and the particle system is fixed. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    thanks for the input everyone.

    EDIT: i attempted a search, but couldnt find anything on crinity's skyboxes. can you provide a link?
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    here are the next changes:

    added a red light and wires behind the broken computer
    added a wall with a set of wires behind it across the top of the teleporters.
    re-textured the slopes.
    fixed some mis-aligned textures

    enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    here ya go <a href='http://www.planethalflife.com/crinity/skyarc.htm' target='_blank'>http://www.planethalflife.com/crinity/skyarc.htm</a>
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    thank you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    i hope to enhance the map a bit more still, and maybe stop using so much red light. lol
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    It is still rather blocky looking, but I greatly enjoy the off-center console screen.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    still too blocky? its made out of polygons, what do you expect? my only concern right now, is whether a player as an onos will get stuck if he spawns in the teleporters.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    ok here are the next changes i have made

    - hole behind computer screen now has a blue light entity instead of a red one, and it flickers. Gives a nice effect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    - removed wall of wires from top of teleporters as it would not light correctly.
    - added a ladder and a crate at the opposite end of the hallway.
    -continued to adjust and fix mis-aligned textures.

    here is the hallway now. It still looks a bit empty, any suggestions?

    jpeg compression has made the floor look dark at the end of the pic. In-game it is red. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    This looks grrrrreat!

    /me pops boner
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    well i have so far had tons of positive feedback from here and over at the IRC channels. It may be safe to say that i can move on to the final part of the Ready Room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    keep the suggestions coming, i value them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited April 2003
    oMg TaTs TeH uBeR sHiZzEl. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->


    -edit- mountain and mining right? maybe have marines weld a machine that opens another way into a hive, and if the weld breaks the entrance is closed to marines, but not skulks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (func_wall_toggle and some shaking/explosions with particles thown in for good measure?)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    i was thinking of making some custom textures too. i would love to make one with the O.M.D.I. logo on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    but we shall see...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    If you 'd like any textures, just pm me. Not sure how good they'll be but I'll do what I can. I'd like to get back into that a bit.
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