Hallway

NazulNazul Join Date: 2002-11-17 Member: 9052Members
edited April 2003 in Mapping Forum
<div class="IPBDescription">Pics of Prefab</div> hmmz , I thougt about making prefab hallways... ( idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )

and then some guy here shoed his hallways .. I thougt , WOW , ill post mine 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

2 pics...

<img src='http://members.lycos.nl/colezo/hallway1.JPG' border='0' alt='user posted image'>

<img src='http://members.lycos.nl/colezo/hallway2.JPG' border='0' alt='user posted image'>

comment .. ooh , could i have tips about makeing a yellow light , but not so bright , my lightning sucks BIGTIME ! help me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2003
    2 pics? lol 1st and 2nd are the same one

    btw those "thin supports" don't look <i>right</i> IMO
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    He wants to make sure you can see the pic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Yeah it's nice.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    edited April 2003
    ***fixed 2nd pic. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ***

    what is IMO ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    could i have tips about makeing a yellow light , but not so bright , my lightning sucks BIGTIME !
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited April 2003
    IMO (In My Opinion) your lights need to be less intense. You are using texture lights yes? Find the line for the light texture in your lights.rad and reduce the last number on the line (this is the intensity of the light, the other 3 set the color).

    Prefabs which use entities are not a good idea, as you can end up using entities an not even realise it until you've gone over the limit.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Okay, pic1 looks cool, Id actually like to walk there in-game.

    But to make it more skulk-friendly add some coloured-lights. Maybe have some blue lights near the ceailing and recude the overall brightness.
  • DreamCatcherDreamCatcher Join Date: 2003-05-05 Member: 16075Members
    The first one is great with the lighting, and for some reason I keep seeing ns_eclipse used in the hallway.
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