What Did I Do Wrong?
LiquidMetal
Join Date: 2003-03-27 Member: 14917Members
<div class="IPBDescription">Help please</div> <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Warning: === LEAK in hull 0 ===
Entity func_resource @ (1792,-832, 128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity team_command @ (2517,-840, 192)
Warning: === LEAK in hull 2 ===
Entity team_command @ (2517,-840, 192)
Warning: === LEAK in hull 3 ===
Entity team_command @ (2517,-840, 192)
0.81 seconds elapsed
----- END hlbsp -----<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Entity func_resource @ (1792,-832, 128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity team_command @ (2517,-840, 192)
Warning: === LEAK in hull 2 ===
Entity team_command @ (2517,-840, 192)
Warning: === LEAK in hull 3 ===
Entity team_command @ (2517,-840, 192)
0.81 seconds elapsed
----- END hlbsp -----<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Comments
You are using the "Snap to Grid" setting, yes?
Also, remember if you have an entity ( func_anything ) touching the void ( ie everything outside the map ), that counts as a hole.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->.....
Warning: === LEAK in hull 1 ===
Entity <b>team_command</b> @ (<b>2517</b>,<b>-840</b>, <b>192</b>)
.....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Let the map compile and run, even with the leak. Once the map loads (<i>it'll be fullbright because lighting wasn't done</i>), bring up the console (~ button), type "pointfile", then press ~ again to get rid of the console.
When you're near the actual leak in-game, you'll get white dots that seem to float in the air. Follow them and it'll eventually lead you straight to the leak.
When the leak is visible, it always freezes up my computer. Most people don't seem to have the freezing problem, fortunately.
<a href='http://collective.valve-erc.com/index.php?area=forums' target='_blank'>http://collective.valve-erc.com/index.php?area=forums</a>
Maybe register on the forums. Just use the "search" button first, or risk a slight flaming..<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Seriously though, they can answer almost everything HL, rather than NS related..handy place..
now imagine that your box is filled with water
if water can get out at all the size of teh level becomes infinate
this is very very bad.
the easyest way to find a leak is teh "big box" method
one puts a huge brushj over half of teh level if the leak goes away its inside teh box if not its in teh other half continue untill the hole is found and tehn block it off (helps if the render mode in hammer is set to solid
if that dont fix it lemme know
actully thats not a wall thats a door lol theres 2 doors in the marin start ok one way to the middle and 1 to a hive its allmost all planed out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Isn't that what I said?
/me runs and doesn't bother getting into an arguement with leet map guy who made my favourite NS map ever..
CHHE: You can have a brush entity touching the void, but at least part of it must be 'inside' the map, and it can't be used to plug a hole to seal the map.
Always assumed, outside map = compile error
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...30%...Error: Entity 0, Brush 24: outside world(+/-4096): (3056,-4112,-4068)-(4112,-2992,-3868)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Error: Entity 0, Brush 24: outside world(+/-4096): (3056,-4112,-4068)-(4112,-2992,-3868)
Error: Entity 0, Brush 24: outside world(+/-4096): (3040,-4128,-4064)-(4128,-2976,-3872)
Error: Entity 0, Brush 24: outside world(+/-4096): (3040,-4128,-4064)-(4128,-2976,-3872)
Error: Entity 0, Brush 24: outside world(+/-4096): (3056,-4112,-4050)-(4112,-2992,-3886)
Error: Entity 0, Brush 24: outside world(+/-4096): (3056,-4112,-4050)-(4112,-2992,-3886)
Error: Entity 0, Brush 26: outside world(+/-4096): (3056,-4112,-3620)-(4112,-3056,-3484)
Error: Entity 0, Brush 26: outside world(+/-4096): (3056,-4112,-3620)-(4112,-3056,-3484)
Error: Entity 0, Brush 26: outside world(+/-4096): (3040,-4128,-3616)-(4128,-3040,-3488)
Error: Entity 0, Brush 26: outside world(+/-4096): (3040,-4128,-3616)-(4128,-3040,-3488)
Error: Entity 0, Brush 26: outside world(+/-4096): (3056,-4112,-3602)-(4112,-3056,-3502)
Error: Entity 0, Brush 26: outside world(+/-4096): (3056,-4112,-3602)-(4112,-3056,-3502)
50%...Error: Entity 0, Brush 29: outside world(+/-4096): (3056,-3353,-3684)-(4112,-3257,-3548)
Error: Entity 0, Brush 29: outside world(+/-4096): (3040,-3369,-3680)-(4128,-3241,-3552)
Error: Entity 0, Brush 29: outside world(+/-4096): (3056,-3353,-3666)-(4112,-3257,-3566)
Error: Entity 0, Brush 30: outside world(+/-4096): (3056,-3609,-3684)-(4112,-3513,-3548)
Error: Entity 0, Brush 30: outside world(+/-4096): (3040,-3625,-3680)-(4128,-3497,-3552)
Error: Entity 0, Brush 30: outside world(+/-4096): (3056,-3609,-3666)-(4112,-3513,-3566)
60%...80%...Error: Entity 45, Brush 0: outside world(+/-4096): (3056,-4058,-4068)-(4112,-3961,-3484)
Error: Entity 45, Brush 0: outside world(+/-4096): (3040,-4074,-4064)-(4128,-3945,-3488)
Error: Entity 45, Brush 0: outside world(+/-4096): (3056,-4058,-4050)-(4112,-3961,-3502)
Error: Entity 50, Brush 0: outside world(+/-4096): (3077,-4112,-4068)-(3165,-3001,-3484)
Error: Entity 50, Brush 0: outside world(+/-4096): (3061,-4128,-4064)-(3181,-2985,-3488)
Error: Entity 50, Brush 0: outside world(+/-4096): (3077,-4112,-4050)-(3165,-3001,-3502)
(0.07 seconds)
----- END hlcsg -----