Ns_shaft02
buggerbb
Join Date: 2003-03-04 Member: 14296Members
<div class="IPBDescription">next bata</div> Hey everyone,
here is the second version of the shaft level...
<a href='http://www.wsu.edu/~cdoughty/ns_shaft02.ZIP' target='_blank'>NS_Shaft02</a>
Map information: Aliens start at the top of a very tall structure with 4 long pits that lead to the marines starting point.
Each pit has numurous doors that open in different ways to make Jet packing a little interesting,
and helps to hide the attack of the aliens untill they are upon the marines. Very fast games, and
very entertaining, this map is a good break between offical levels in NS.
-How to install-
After unzipping the ns_shaft02.zip copy or cut the .pts, .bsp, and .txt into you half-life\ns\maps folder
++Updates++
This is only the second version of the level, there will be more coming soon, probably in the next few days.
==Fixed in .02==
-roof rails to slow jet packs and lerks in the hive area.
-changed the doors timing, and speed to make falling and JP up better, and more fair.
-Added semiwalled box around the middle hive, and the marine start.
-Lighting around the hives changed a little.
Feedback is welcome!
-Danish Monkey
Here are some pics of it.
This is a view of the shaft from the alien hive rooms.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG</a>
Marine Start, with a basic turret defence.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG</a>
View of a marine JP up the shaft to the alien hives.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG</a>
View of the alien hive room.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG</a>
<span style='color:red'>*edit* I turned your pictures into links as 1600x1200 images cause excessively annoying scroll on most users screens.</span>
here is the second version of the shaft level...
<a href='http://www.wsu.edu/~cdoughty/ns_shaft02.ZIP' target='_blank'>NS_Shaft02</a>
Map information: Aliens start at the top of a very tall structure with 4 long pits that lead to the marines starting point.
Each pit has numurous doors that open in different ways to make Jet packing a little interesting,
and helps to hide the attack of the aliens untill they are upon the marines. Very fast games, and
very entertaining, this map is a good break between offical levels in NS.
-How to install-
After unzipping the ns_shaft02.zip copy or cut the .pts, .bsp, and .txt into you half-life\ns\maps folder
++Updates++
This is only the second version of the level, there will be more coming soon, probably in the next few days.
==Fixed in .02==
-roof rails to slow jet packs and lerks in the hive area.
-changed the doors timing, and speed to make falling and JP up better, and more fair.
-Added semiwalled box around the middle hive, and the marine start.
-Lighting around the hives changed a little.
Feedback is welcome!
-Danish Monkey
Here are some pics of it.
This is a view of the shaft from the alien hive rooms.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG</a>
Marine Start, with a basic turret defence.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG</a>
View of a marine JP up the shaft to the alien hives.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG</a>
View of the alien hive room.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG</a>
<span style='color:red'>*edit* I turned your pictures into links as 1600x1200 images cause excessively annoying scroll on most users screens.</span>
Comments
Flaming is innapropriate. Dont keep this up.
what the... why is everyone editing other peoples posts?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ... i am terribly confused.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
haha what ever works though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I like that big hives room.
Would make it harder for marines to kill them.
But only, in misslecommand (if you did it right) you could onos marine base.
Any way to do that on this map too?
it is very easy to get a onos down there to the marines, you get hurt a little on the way down, but if you use the doors just right then you can get a few down there.
I saw something very funny the other day when i was playing on a pub server, a gorge build some offence towers and d towers on the doors in the shafts and when he had about 5 or 6 open the door and then all fell to the marine base, it was very funny at the time, and took them all off gaurd.
So far this new version is working much better then the .01, i might make a few more changes then release 1.0....
Thanks to everyone who played last night.
-Danish Monkey
Costom map dog
65.73.232.251:27010
-Danish monkey