Personal Thoughts About Same Race Combat

philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
edited April 2003 in NS General Discussion
<div class="IPBDescription">What you think of it?</div> Do you like the idea if one day NS goes into Aliens vs Aliens combat or vice versa? What's your say on this?

Of course we would have to create new maps but when Marines Vs Aliens is truely balanced, do you think Marines vs Marines or vice versa will be balanced also?

What's your say on this?
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Comments

  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Marine v Marine v Alien v Alien = Uber fun

    That's my opinion.
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    Well, after they get alien vs marine all ironed out I thoink it'd be great. Since there'd need to be no maps, perhaps they could make different guns for the different map type. Might also help to balance gun damages in marine v marine and marine v alien. Also it'd make more sense for different guns, something about upgrading to hmg's doesn't seem like as big of an advantage.

    anyways that's my 2 cents
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I'd like the two sides to be slightly different if they do. (Like having Black Op's against vanilla marines)
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--philmcneal+Apr 20 2003, 03:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (philmcneal @ Apr 20 2003, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do you think Marines vs Marines or vice versa will be balanced also?

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How could 2 teams with the exact same tech tree not be balanced? I personally think the RTS is gone and this just becomes an FPS team game then, however =/
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I can't wait for it.. if for no other reason than the Marines will get to see just how painful an HA is, compared to a Fade. And the JPers will be getting shot down left, right, and sideways.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    I don't see why people are against it. Did you complain when you found out Terran could gith Terran in Starcraft? It's the same thing except each marine is alive. Sure there are gonna be some rambos. But just remember, the other team has rambos too if you get what I mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    AvM = 1 Game

    MvM + AvA + MvA = 3 Games

    In a simple smily...

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    In the words of Talesin "Gimme"
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    <!--QuoteBegin--cri.tical+Apr 20 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Apr 20 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How could 2 teams with the exact same tech tree not be balanced? I personally think the RTS is gone and this just becomes an FPS team game then, however =/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, I think MvM will be more of an RTS, commanders on both teams and battle for the res nodes rather than the hives.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    I would find it strange that knifing an armory wil dmg it :S (trhe one of the enemy of course), but except that I think I will be hooked to AvA and MvM more then AvM (but I dont know yet)
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--xect+Apr 20 2003, 07:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xect @ Apr 20 2003, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--cri.tical+Apr 20 2003, 11:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Apr 20 2003, 11:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How could 2 teams with the exact same tech tree not be balanced?  I personally think the RTS is gone and this just becomes an FPS team game then, however =/ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, I think MvM will be more of an RTS, commanders on both teams and battle for the res nodes rather than the hives.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, now that I think again, it'll be fine. I was basing that remark on the 1.04 tech tree. I was having nightmares of JP + HMG tech rushes.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--xect+Apr 20 2003, 07:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xect @ Apr 20 2003, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I think MvM will be more of an RTS, commanders on both teams and battle for the res nodes rather than the hives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly, and therein lies the problem. Rather than being forced, as marines, to expand to the hives of the map you can just build yourself in at base, make it utterly unpenetratable, with maybe some mined RT around the map, then just build your squad into an army of HMG HA clones ready to stomp on everyone else, it's just a case of who gets there quicker.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Which should lead to very fierce battles over resource nodes throughout the map and LOTS of grenade launchers flinging explosions at both sides. I personally think Marine vs. Marine would eat the panse of Alien vs. Alien (Think everything fun about CS (taking cover, working as a squad, flinging grenades at the enemy, shotgunning poor saps at close range) - Everything unfun about CS (and lets not talk about that in this thread, please) + everything fun about an RTS). Yummmmmmmmmm . . . . .
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--humbaba+Apr 20 2003, 08:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (humbaba @ Apr 20 2003, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Everything unfun about CS (and lets not talk about that in this thread, please) + everything fun about an RTS). Yummmmmmmmmm . . . . . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was just thinking that actually, how NS would just be CS with buildings if it was MvM. I like the fact it's only MvA as standard, both have their strengths and weaknesses and it makes it a more diverse game, one of the thing that appeals to me as NS as a whole. Also, i don't reckon AvA would be fun whatsoever, the start of the game would just have both teams sitting around doing nothing as a skulk rush either way would leave their base open. Also the trend for Aliens to leave their first hive open as then seal up and build a second hive would be useless since if you got skulk rushed from the start with no defences the game would be over very quickly.

    Basically, my 2c is that NS was made to be a AvM game, and that's where all the work of balancing has gone, same-species games would probably just end up extremely "samey" or longwinded and boring. But then again all of this is mere speculation and presumption.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    it is defintally going to kick a lot of ****.

    also may i mention the jp hmg rush wont be so effective against these other marines, due to other marin3s are gonna have long distance weapons, where as the aliens don`t untill fades, and so the enemy marines are gonna blast the jet packers out the sky...
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--cri.tical+Apr 20 2003, 10:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Apr 20 2003, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--philmcneal+Apr 20 2003, 03:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (philmcneal @ Apr 20 2003, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> do you think Marines vs Marines or vice versa will be balanced also?

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How could 2 teams with the exact same tech tree not be balanced? I personally think the RTS is gone and this just becomes an FPS team game then, however =/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly.... all it boils down to after that is the balance of the maps! To many resources placed nearer to one side starting spot would mean that team gains the upper hand. If the maps for same side combat were symetrical down the middle then each team would have an even chance of winning.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i dont think AvA will work

    skulk vs skulk? i dont see how that will work

    unless they add a new race of aliens for v3.5
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Catpoker+Apr 20 2003, 05:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Apr 20 2003, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont think AvA will work

    skulk vs skulk? i dont see how that will work

    unless they add a new race of aliens for v3.5 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't see the problem? The one that bites twice first wins...
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    If they ever did something like marine vs marine, perhaps they should do some senario. Like Frontiersman peace keepers boarding a space pirate ship full of terrorist mercenaries. lol
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    edited April 2003
    <!--QuoteBegin--Cpl.Davis+Apr 20 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Apr 20 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like Frontiersman peace keepers boarding a space pirate ship full of terrorist mercenaries. lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And then we'd call it Counter-Selection <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--::esuna::+Apr 20 2003, 08:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Apr 20 2003, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was just thinking that actually, how NS would just be CS with buildings if it was MvM. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->

    In the absolute end, I think you're right, however,
    if it wouldn't take too much work to just get
    the game to allow it, I think it would be
    amusing anyway. Something doesn't have
    to be played seriously to be fun.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    If you really really want it, just make a server. Turn on Turrnement mode, and all join the same team, except for one poor sap. Then, one person on both sides has to say ready. Then you have ff, so you can atleast get a taste of AvA, or MvM. I've tried it. AvA rocks hardcore. Lerk vs Lerk fights are great. Gorge v Gorge is pretty funny too.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--My Personal Insanity+Apr 20 2003, 11:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (My Personal Insanity @ Apr 20 2003, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Something doesn't have to be played seriously to be fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    While i totally agree with you there, i believe that NS just doesn't work unless you are a tad serious. Although saying that, one of the last games of NS i played i was encouraging people to jump down a well with me on some map (tanith or nothing, whichever has Generator Room with the well in the middle).

    One of the attractions of NS, for me at least, is the ability to knuckle down and get on with it, when you've put time and effort in securing that all-important second hive, and you finally win on your last assault, the feeling of accomplishment is astounding, it makes it all feel worthwhile in the end.

    I guess you've just got to treat it all with a smile, don't get annoyed if you're not winning, just sit back and do the best you can.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    <!--QuoteBegin--Venmoch+Apr 20 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Apr 20 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cpl.Davis+Apr 20 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cpl.Davis @ Apr 20 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like Frontiersman peace keepers boarding a space pirate ship full of terrorist mercenaries. lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And then we'd call it Counter-Selection <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No need to avoid fun scenarios just because they have similarities to other games. We wouldn't have NS if they did that.

    I personally want an escape map scenario first before MvM/KvK. Marines have to get from point a to point b while aliens have to kill them off first. I'm thinking Kharaa would start out with 2 hives and two res points and marines with one res point. They can choose to rush it in the beginning or they can tech up quickly and try to get JPs or something before the Kharaa get fades. (they'd probably get fades if marines went JPs) If a certain percentage of marines escape then marines win. Well, that's a rough idea of what I think would be fun.

    As for MvM, that would be crazy and I would prefer some objective-based maps as well. Although I still hesitate for objectives like bombing a site, not so much that it's in CS but that it doesn't fit the NS style.

    KvK would be a little more difficult to create since they'd have to create new skins where as the marines could have different colored uniforms. Plus, this one makes less sense. (why would the Kharaa attack other Kharaa) It'd probably have to be a new strain of bacterium fighting for domination. Maps for KvK would have four, five, or six hives. Not sure which Flayra would choose. Good thing about having two skins for Kharaa would be that normal games could probably switch between them randomly and create more diversity.

    Heh... the more gametypes, the better. I still think normal games will be the most popular, though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    AVA will be the best thing ever? Could you picture two skulks racing side by side down a hallway (like Bit and Jack on Zoids) or mayby two Fades blinking and acid rocketing? How about 2 skulks jumping on the back of an onos (ala end of Jurrassic Park style?)
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    alien versus alien wouldn't be that fun.. melee wars never really are.

    but marine versus marine=gimmeh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Rion+Apr 20 2003, 07:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rion @ Apr 20 2003, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alien versus alien wouldn't be that fun.. melee wars never really are.

    but marine versus marine=gimmeh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Note of concern that sprung up shortly after reading the above post: Skulk rambos easily taking out gorges, even when they have a lifeguard skulk.
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    If they make MvM or KvK . I would really like to see open map scenarios .

    It would be fun to create a map moon like , and you got plenty of open space , lerk/JPs fights could be fun ...
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    edited April 2003
    I was thinking M vs M could have some scenarios similar to dod ( capture flags )

    We could be creative here and make it very fun even competitive.

    I predict it will be added in version 2.0 =) or the next version after ns 1.1 because I know ns 1.1 or ns 1.14 or something will be balanced.

    Predict.... Fall

    Accually the game already support M vs M or A VS A already so we just need maps technically.
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    Come on, Skulk VS Skulk would be great.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    edited April 2003
    I think this could work, but ONLY if there were some SERIOSLY MAJOR changes made. For example - Skulk bite damage. This would need to be something like 25 damage, and you would need to make skulks bigger. That is my opinion, but if you were to lower it to 25 dmg it would make skulk fights longer, and far more interesting. (not exactly 25 I suppose, but some number a great deal smaller).

    And for Marines -- building would be a huge issue if weapon damage was the same. If a marine caught another marine building, building marine is dead. 10 bullets go REAL fast. Also damage vs. structures would need to be changed.

    Basicaly all the aspects of the game would need an overhaul, which to be quite honest, I do not believe would produce a product that could not be beaten if all this time had been put into developing the current AvM scenarios.

    Therefore, although I agree it would be fun, I say NAY!
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