Decals

PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
edited April 2003 in Off-Topic
<div class="IPBDescription">Im having a problem</div> What's the console command to increase the decals amount? I can't see bullet holes or spraylogos, and using personal logos is a real pain in the ****, because I can't see how they look ingame.

Thanks.

EDIT

Oops, wrong forum

/EDIT

Comments

  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    this is just off the top of my head, but i believe it's mp_decals
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Do you use D3D or OpenGL? Incase the problem isn't your decal limit, and incase you're using D3D(which you shouldn't anyway)it would be something like gl_polyoffset. Try setting that to all kinds of values, including negatives.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Shouldn't cl_allowdownload be enabled as well? I think that is what the command is called.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    no, gl_polyoffset is used if decals are flickery/torn. It's how far the decal is offset from the surface, so your video card doesn't try to render both in exactly the same place, choke, throw up and die.. resulting in the flickery/torn decals.

    I believe mp_decals is the decal limit number.


    If you aren't seeing ANY decals, make sure they're enabled in your options menu. If they are, check the gl_polyoffset level. If it's set to a value, try reversing it (making it negative if it's positive, and vice-versa) if that doesn't fix it, change it back. Er.. and IIRC, the 'gl_' variables apply to the OpenGL renderer. :b At least, it seems pretty obvious to me.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    I believe the variable you're looking for is "r_decals". I've set this variable to 4096.
    Does anyone know what the default value for r_decals is?
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    I tried gl_polyoffset -10 and it worked like a charm! Thanks!
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Er... try setting it to gl_polyoffset -0.01 now. Having it set THAT high can make decals 'float'. It just needs to be *barely* offset from the surface it's being painted on.
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Ehh.. Ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I was seeing stuff thru walls (logos, blood), so that might be a better choice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Sign In or Register to comment.