The Alien Abilities In 1.1
NightfireTG
Join Date: 2002-12-24 Member: 11508Members
when the game starts, will all the aliens have their 4th attack available?
ex:
skulk: xenocide
gorge: babblers
lerk: spore
fade: bile bomb
onos: primal scream
for some reason, it's no longer the fact that as long as the marines can hold out 2 hives, the aliens will have to chance. it's like now you'll have to beat the game like there's no tomorrow. (*rush*)
ex:
skulk: xenocide
gorge: babblers
lerk: spore
fade: bile bomb
onos: primal scream
for some reason, it's no longer the fact that as long as the marines can hold out 2 hives, the aliens will have to chance. it's like now you'll have to beat the game like there's no tomorrow. (*rush*)
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Comments
something along the lines of, 2 hive locked down aliens with **** loads of res will be able to do something (like onos), but not right at the start with all the abilities.
Harsh, I pray marines get compasated greatly as well.
Harsh, I pray marines get compasated greatly as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Marines are being born with HA now and the lmg has unlimited ammo.
Oh and did I mention the rocket launcher?
Harsh, I pray marines get compasated greatly as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Keep in mind that they still have to get the necessary res, and that with only their 1st hive abilities and 1 upgrade, they will be quite weak.
This has neither been confirmed or denied by flayra or the testers
This has neither been confirmed or denied by flayra or the testers <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ergo a hypothesis
This has neither been confirmed or denied by flayra or the testers <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ergo a hypothesis <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I can't even imangine if this wasn't the case...
My god, there has to be some point to the hives.
Aliens being able to gestate whenever they want is fine by me, and balenced also, it gives the aliens A LOT more playing power, which they most certainly deserve.
And besides, a group of lv. 1 marines will be able to shread onos's, lets not forget that without high level carapace, they only have half as much HP. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
I try not to speculate on v1.1 but for what it's worth I'll yammer about, '<i>What I think</i>.'
I believe reading a long time ago that Flayra was playing with the idea of allowing aliens to build more then one upgrade at a time. That was it, no details or nothing, just a comment.
I thought he might do it like this;
Gorges can build all the chambers with one hive. With one hive the aliens can only have 3 levels in total. So a gorge can choice to have Level 2 DC abilities and Level 1 SC abilities. With every additional Hive you get 3 more Levels.
<u>Notes</u>
-there would be even more emphasis on what each Level of an ability does (2DC+MC vs 2MC+DC)
-all the chamber abilities (Heal/Parasite/Teleport) a available with 1 hive
-more diverse alien upgrade strategies
Of course this is just speculation, I haven't really given it much thought in terms of balance but when the idea occured to me it seemed interesting. This would be even more interesting now that we might be able to evolve to every type of alien with 1 hive in v1.1.
Bah, just a few thoughts. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
1) Deny the aliens res points. Any idea how long it takes to save up 70 res when you've only got 1 or 2 res towers and a gorge sucking up res? A very long time indeed. If marines expand stratigically and grab res points the alien economy will be starved. No matter what changes come in the res model in 1.1, this will remain valid.
2) 1 hive fades and oni won't be tough. I don't know what's happening with fades, there was a lot of speculation over switching blink and acid rocket. In any case, these guys go down fast to concentrated fire, and nothing draws fire like an onos or fade.
3) When 2 hives go up these days it's just about game over. But why? It isn't because of fades, it's because of 2nd hive abilities. Suddenly your skulks can bounce everywhere like bullets. Suddenly you can web off areas to make them virtually impassable. Suddenly your lerks can umbra, rendering most base defenses, and even marine defenders, almost useless. Your fades can now blink, allowing them to get the hell out of combat when the heat becomes to much. And let's no forget gaining a new evolution.
Point is that aliens will WANT that 2nd hive almost as much as they will want it now. 2nd and 3rd hive abilities are what win the game, and to that end aliens will be pushing hard for their 2nd and 3rd hives all through the game. Besides, if aliens don't expand they only have one fairly weak spawning location, and that means spawn queues and the high chance of a marine team expanding quickly and seiging the hive.
I haven't noticed...
Are there many Marine players fretting over this little piece of v1.1 rumour?
but my only problem is.........the new uselessness of mines that will occur from hive 1 fades *cry* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
goodbye mines..I will miss you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Depends if 1 hive fades have acid rockets. the devs may be swapping acid rocket and blink. They may also be changing how acid rocket reacts with mines. They may also be introducing a new alien class resembling a giant scorpian that hovers in mid-air without flapping it's wings. We don't know what 1.1 will bring. But we can be sure that the devs will do everything in their power to ensure that it is balanced <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
actually I hope they switch blink and acid rocket......would be cool.....and still give a way past mines at hive 1 without needed a gorge/acid rocket to blow em up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (blink past em' in other words)
EDIT: Damn, two minutes too slow. I'd appreciate it if a mod could delete this post.
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SK0RP OF D00M!
KILL IT! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
yes its all speculation but its fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
...and maybe like one of the weapons could be like a tail and you could like impale a marine and like whip him around over your head and then like fling his lifeless body into other marines to cause like major hurt.
Yeah, that scorpion would like totally <b>pwn</b>.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
They know about the scorpion. I don't know how, but they found out.
The muffin is out of the breadbox. I repeat: the muffin is out of the breadbox.
I have to go. I think I'm being followed.
-coil<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
All chambers will be buildable at 1 hive, correct? If so then will 2 hives let you get regen 2 and cloak 2, so on... and 3 hives will let you get all the upgredes up to 3, the same effect as building 3 mov chambers?
Um, let me re-word that. Having a hive is like having an upgrade chamber. Dropping 1 chamber now will be like having 1 hive in 1.1 and building another hive will be like dropping another chamber.
Remember Onos/Fade cost lots of res - if the aliens dont control the res towers, then they wont be getting onos very quickly.