The Alien Abilities In 1.1

NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
when the game starts, will all the aliens have their 4th attack available?

ex:
skulk: xenocide
gorge: babblers
lerk: spore
fade: bile bomb
onos: primal scream

for some reason, it's no longer the fact that as long as the marines can hold out 2 hives, the aliens will have to chance. it's like now you'll have to beat the game like there's no tomorrow. (*rush*)
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Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    edited April 2003
    i very doubt it!

    something along the lines of, 2 hive locked down aliens with **** loads of res will be able to do something (like onos), but not right at the start with all the abilities.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    The generally agreed upon hypothesis right now is that all aliens are available at 1 hive, but that you need the extra hives to get their hive 2 and 3 attacks, and to allow you to use more upgrades.
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    Hive 1 = all aliens? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Harsh, I pray marines get compasated greatly as well.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    edited April 2003
    <!--QuoteBegin--JusticeBlade+Apr 21 2003, 02:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JusticeBlade @ Apr 21 2003, 02:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hive 1 = all aliens? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Harsh, I pray marines get compasated greatly as well. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Marines are being born with HA now and the lmg has unlimited ammo.
    Oh and did I mention the rocket launcher?
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited April 2003
    The whole reason Flayra is playtesting not limiting gestate levels to the number of hives is that he wants to see the different levels with their varying abilities according to the number of hives. So the answer is no, we won't see aliens with 4 abilities at 1-hive.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    You never know what might happen in the end...
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    True, but there has to be some strategic value in hive locations and I think alien abilities according to the number of hives is one to stay. The chambers will still be limited by hive numbers in some way too, I think.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--QuoteBegin--JusticeBlade+Apr 20 2003, 08:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JusticeBlade @ Apr 20 2003, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hive 1 = all aliens? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Harsh, I pray marines get compasated greatly as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Keep in mind that they still have to get the necessary res, and that with only their 1st hive abilities and 1 upgrade, they will be quite weak.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    heh, let's not go too crazy with speculation and what flayra is/isn't doing in 1.1 in terms of gestation levels. That leads to chaos, try to post meaningful stuff; and rocket launchers are definitely being saved for 1.2 *DUH* along with the pie launcher for kemichi and co
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The generally agreed upon hypothesis right now is that all aliens are available at 1 hive, but that you need the extra hives to get their hive 2 and 3 attacks, and to allow you to use more upgrades. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This has neither been confirmed or denied by flayra or the testers
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    <!--QuoteBegin--Catpoker+Apr 20 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Apr 20 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The generally agreed upon hypothesis right now is that all aliens are available at 1 hive, but that you need the extra hives to get their hive 2 and 3 attacks, and to allow you to use more upgrades. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This has neither been confirmed or denied by flayra or the testers <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ergo a hypothesis
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin---NegaBenji-+Apr 20 2003, 11:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-NegaBenji- @ Apr 20 2003, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Catpoker+Apr 20 2003, 08:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Apr 20 2003, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The generally agreed upon hypothesis right now is that all aliens are available at 1 hive, but that you need the extra hives to get their hive 2 and 3 attacks, and to allow you to use more upgrades. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This has neither been confirmed or denied by flayra or the testers <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ergo a hypothesis <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can't even imangine if this wasn't the case...


    My god, there has to be some point to the hives.


    Aliens being able to gestate whenever they want is fine by me, and balenced also, it gives the aliens A LOT more playing power, which they most certainly deserve.

    And besides, a group of lv. 1 marines will be able to shread onos's, lets not forget that without high level carapace, they only have half as much HP. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    Well what it would also mean, is that aliens working against a double-hive lockdown wouldn't be stuck as ineffectual skulks and lerks while the marines tech up. I was gorging on ns_nothing the other day, and we had res coming out of our ears - but the marines had taken gen and sewer. I ended up running around the map dropping towers in the most annoying (for marines) places, and every time I did my res shot back up to 100 immediately. We had a push for gen which resulted in us winning it back, but only as the marines took vent, and I ended up building a nice OC line. We were doing a good job of keeping them at bay until they started sieging the hive from the corridor. It finally went down, and I just ran up and rebuilt it. Of course it was sieged straight away, so I ran up and rebuilt it again. And again. I must have started that hive 6 times before an exploding DC got me. Of course, I was wasting res fighting the inevitable, but what else could we do? With all evolutions available though, these masses of res could have gone to good use getting a fade army out there, maybe even an onos or 2 to push them back. Marines in this situation would just get HA dropped constantly, whereas aliens are stuck at low tech. Changing this would definitely switch the focus of the game towards res control, and would also open up new tactics - both for the aliens (should I risk fading early, and hope I'm not overwhelmed, or maybe save for an onos attack?) and the marines (do I need to focus research on armor and weapon upgrades in case the aliens start fading?) which would be a Good Thing
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    If you can gestate to all the aliens with one hive I would love it very very much! This game should be about res, not about who secures hives frist!
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <b>*Takes Breath*</b>

    I try not to speculate on v1.1 but for what it's worth I'll yammer about, '<i>What I think</i>.'

    I believe reading a long time ago that Flayra was playing with the idea of allowing aliens to build more then one upgrade at a time. That was it, no details or nothing, just a comment.

    I thought he might do it like this;

    Gorges can build all the chambers with one hive. With one hive the aliens can only have 3 levels in total. So a gorge can choice to have Level 2 DC abilities and Level 1 SC abilities. With every additional Hive you get 3 more Levels.

    <u>Notes</u>
    -there would be even more emphasis on what each Level of an ability does (2DC+MC vs 2MC+DC)
    -all the chamber abilities (Heal/Parasite/Teleport) a available with 1 hive
    -more diverse alien upgrade strategies

    Of course this is just speculation, I haven't really given it much thought in terms of balance but when the idea occured to me it seemed interesting. This would be even more interesting now that we might be able to evolve to every type of alien with 1 hive in v1.1.

    Bah, just a few thoughts. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Marines seem to be having fits these days over all aliens at 1 hive. Please take into account the following:

    1) Deny the aliens res points. Any idea how long it takes to save up 70 res when you've only got 1 or 2 res towers and a gorge sucking up res? A very long time indeed. If marines expand stratigically and grab res points the alien economy will be starved. No matter what changes come in the res model in 1.1, this will remain valid.

    2) 1 hive fades and oni won't be tough. I don't know what's happening with fades, there was a lot of speculation over switching blink and acid rocket. In any case, these guys go down fast to concentrated fire, and nothing draws fire like an onos or fade.

    3) When 2 hives go up these days it's just about game over. But why? It isn't because of fades, it's because of 2nd hive abilities. Suddenly your skulks can bounce everywhere like bullets. Suddenly you can web off areas to make them virtually impassable. Suddenly your lerks can umbra, rendering most base defenses, and even marine defenders, almost useless. Your fades can now blink, allowing them to get the hell out of combat when the heat becomes to much. And let's no forget gaining a new evolution.

    Point is that aliens will WANT that 2nd hive almost as much as they will want it now. 2nd and 3rd hive abilities are what win the game, and to that end aliens will be pushing hard for their 2nd and 3rd hives all through the game. Besides, if aliens don't expand they only have one fairly weak spawning location, and that means spawn queues and the high chance of a marine team expanding quickly and seiging the hive.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Ryo-Ohki+Apr 21 2003, 05:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Apr 21 2003, 05:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines seem to be having fits these days over all aliens at 1 hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I haven't noticed...

    Are there many Marine players fretting over this little piece of v1.1 rumour?
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    nah most people aren't 'having fits' lol

    but my only problem is.........the new uselessness of mines that will occur from hive 1 fades *cry* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    goodbye mines..I will miss you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but my only problem is.........the new uselessness of mines that will occur from hive 1 fades *cry*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Depends if 1 hive fades have acid rockets. the devs may be swapping acid rocket and blink. They may also be changing how acid rocket reacts with mines. They may also be introducing a new alien class resembling a giant scorpian that hovers in mid-air without flapping it's wings. We don't know what 1.1 will bring. But we can be sure that the devs will do everything in their power to ensure that it is balanced <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    edited April 2003
    w00t sk0rp of d00m!

    actually I hope they switch blink and acid rocket......would be cool.....and still give a way past mines at hive 1 without needed a gorge/acid rocket to blow em up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (blink past em' in other words)
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited April 2003
    You don't know that mines will be redundant. Personally, I can't see it being fair if a 1 hive fade can get acid rocket; for all we know, blink and AR will be swapped around, as said previously on the thread.

    EDIT: Damn, two minutes too slow. I'd appreciate it if a mod could delete this post.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I think there's a stickied post about the confirmed future additions to NS. Look there. Anything else is speculation.
  • BarxBaronBarxBaron Join Date: 2003-02-02 Member: 13031Members
    ^
    |
    |
    SK0RP OF D00M!

    KILL IT! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    yes its all speculation but its fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Seriously, I don't wanna hear anything else whining about "marines better get upgradez" or "all aliens at one hive is too strongzor!". Are you playtesting? What's that? No? Then you don't have a clue do you? I don't have a clue. Playtesters are the only ones who have a clue, and they aren't talking. So get a clue, and stop arguing over something you don't have any facts on. Wait until release, it's not that long...
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Ryo-Ohki+Apr 21 2003, 08:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Apr 21 2003, 08:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They may also be introducing a new alien class resembling a giant scorpian that hovers in mid-air without flapping it's wings. We don't know what 1.1 will bring. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...and maybe like one of the weapons could be like a tail and you could like impale a marine and like whip him around over your head and then like fling his lifeless body into other marines to cause like major hurt.

    Yeah, that scorpion would like totally <b>pwn</b>.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra,
    They know about the scorpion.  I don't know how, but they found out.
    The muffin is out of the breadbox.  I repeat: the muffin is out of the breadbox.

    I have to go.  I think I'm being followed.

    -coil<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • cybranglcybrangl Join Date: 2002-12-30 Member: 11605Members
    Shhhhh.. he's on to us. Just hang back and we'll use the tracking parasite.
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    *walks slightly behind and across the street from coil, pointing parabolic microphone at him while he talks on cellphone...
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    Has it been comfirmed that <# of hives> = <# of upgrede ticks per chamber type> ?

    All chambers will be buildable at 1 hive, correct? If so then will 2 hives let you get regen 2 and cloak 2, so on... and 3 hives will let you get all the upgredes up to 3, the same effect as building 3 mov chambers?

    Um, let me re-word that. Having a hive is like having an upgrade chamber. Dropping 1 chamber now will be like having 1 hive in 1.1 and building another hive will be like dropping another chamber.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    1.1 would be more about res than it is now -

    Remember Onos/Fade cost lots of res - if the aliens dont control the res towers, then they wont be getting onos very quickly.
This discussion has been closed.