Ns_shaft06
buggerbb
Join Date: 2003-03-04 Member: 14296Members
<div class="IPBDescription">Almost the final version...</div> Hey everyone,
Here is the last bata for NS_Shaft, i should be testing this map on my server all day today, so jump on if you want to try it.
I fixed a lot of stuff on it, so it plays much better now. Hope you all like it!
<a href='http://www.wsu.edu/~cdoughty/ns_shaft06.ZIP' target='_blank'>NS_shaft06</a>
-Danish Monkey
(the pics are from .02, but it just try it if you want to see the new little improvments. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
==Fixed in .02-.06==
-roof rails to slow jet packs and lerks in the hive area.
-changed the doors timing, and speed to make falling and JP up better, and more fair.
-Added semiwalled box around the middle hive, and the marine start.
-Lighting around the hives changed a little.
-ramps at the 2 outer hives
-Overhead blocks above the hives to prevent JP camping over the hives for a fast and easy end to ahive.
-changed the lips on the doors to make dropping towers from about a little easier.
-Boxes over the res points to slow the marines run for JP.
-added ledge above the marine start to allow aliens to ecolve closer to the marine base.
-changed the lighting at the marine base and in the pipes.
-lowered the ledge so it can be seiged from the marines start.
-one less res at the alien and marine spawns.
Here are some pics of it.
This is a view of the shaft from the alien hive rooms.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG</a>
Marine Start, with a basic turret defence.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG</a>
View of a marine JP up the shaft to the alien hives.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG</a>
View of the alien hive room.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG</a>
Here is the last bata for NS_Shaft, i should be testing this map on my server all day today, so jump on if you want to try it.
I fixed a lot of stuff on it, so it plays much better now. Hope you all like it!
<a href='http://www.wsu.edu/~cdoughty/ns_shaft06.ZIP' target='_blank'>NS_shaft06</a>
-Danish Monkey
(the pics are from .02, but it just try it if you want to see the new little improvments. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
==Fixed in .02-.06==
-roof rails to slow jet packs and lerks in the hive area.
-changed the doors timing, and speed to make falling and JP up better, and more fair.
-Added semiwalled box around the middle hive, and the marine start.
-Lighting around the hives changed a little.
-ramps at the 2 outer hives
-Overhead blocks above the hives to prevent JP camping over the hives for a fast and easy end to ahive.
-changed the lips on the doors to make dropping towers from about a little easier.
-Boxes over the res points to slow the marines run for JP.
-added ledge above the marine start to allow aliens to ecolve closer to the marine base.
-changed the lighting at the marine base and in the pipes.
-lowered the ledge so it can be seiged from the marines start.
-one less res at the alien and marine spawns.
Here are some pics of it.
This is a view of the shaft from the alien hive rooms.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020005.JPG</a>
Marine Start, with a basic turret defence.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020007.JPG</a>
View of a marine JP up the shaft to the alien hives.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020011.JPG</a>
View of the alien hive room.
<a href='http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG' target='_blank'>http://www.wsu.edu/~cdoughty/ns_shaft020014.JPG</a>
Comments
Ahh, yes Fam, Ekaj was working on it *cough*
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=38' target='_blank'>NSWorld profile</a>.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=22008&hl=ns_shaft&st=0' target='_blank'>ns_shaft submission for NS 1.1 playtesting</a>
Well i checked a few list of maps and saw no ns_shaft, i did see that Ekaj was working on a map with that name, but that was back in November and i was told that he changed it to ns_mineshaft anyways.
If this does cause a problem, but let me know and ill be more then happy to change it, i released 5 versions of this map before, and no one brought up the fact that it was already used, so i figured it was fair game... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Danish Monkey
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=29707' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=29707</a>
You were told.
How a map that plays in a mine environment with caves and such. We could call it...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think it's called ns_mineshaft now... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ok... you warned me all right... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Like i said... if it causes trouble, i will change it.. NO BIG DEAL
Its not like i am stealing the name Natural Selection or anything... good god hahaha
ANYWAYS... plz tell me if you want me to change the name... i really don't care, it just seemed like a fitting name.... 4 big shafts... look like rusted pipes... hhhmm ns_shaft sounds good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Danish Monkey
It's not a problem as long as you doublecheck with Ekaj that he didn't release any betas/alphas name ns_shaft.
I have nothing against you or your map. I just wondered why you did check with Ekaj earlier.
Good luck with your map.