Need Mapping Assistance!
Hawkeye
Join Date: 2002-10-31 Member: 1855Members
![Hawkeye](https://forumstest.unknownworlds.com/uploads/ipb/nav-1855.jpg)
<div class="IPBDescription">Screenshots of my map</div> Hi! I am looking for a bright mapper to help me with my new map that I'm making. I have some brilliant ideas for my map (if I may be so bold). So far, the map is looking freakishly like an alien spaceship of some sort. I was careful not to overdo it in order to respect the R rates.
What I basically need is someone to keep me fresh with ideas, and possibly help me light the map too. I enclosed some screenshots to give you an idea of what the map looks like in my map editor thus far.
<img src='http://people.clemson.edu/~hneil/files/screen1.jpg' border='0' alt='user posted image'>
Note the spinal cord sort of blends into the bubble wall. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Awesome, right?
<img src='http://people.clemson.edu/~hneil/files/screen2.jpg' border='0' alt='user posted image'>
The spinal cord makes a sort of vent system (which I plan to elaborate later).
<img src='http://people.clemson.edu/~hneil/files/screen3.jpg' border='0' alt='user posted image'>
This is supposed to be the core. It is a 5-sided room with water feeding into it at the bottom and wires at the top.
<img src='http://people.clemson.edu/~hneil/files/screen4.jpg' border='0' alt='user posted image'>
This is an example of one of the hallways. It doesn't look so big, but if it were down to scale, you'd come up to 1/3rd the height of the entire hall.
I'm an innovative mapper, but I need help. I'm having difficulties with my editor in lighting, and ideas are always welcome. I'll be happy to give you half the credit on the map title if you help me all the way.
Hawk
EDIT:
<img src='http://people.clemson.edu/~hneil/files/screen5.jpg' border='0' alt='user posted image'>
This is a ribcage sort of thing. I thought I'd put a hive here.
What I basically need is someone to keep me fresh with ideas, and possibly help me light the map too. I enclosed some screenshots to give you an idea of what the map looks like in my map editor thus far.
<img src='http://people.clemson.edu/~hneil/files/screen1.jpg' border='0' alt='user posted image'>
Note the spinal cord sort of blends into the bubble wall. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Awesome, right?
<img src='http://people.clemson.edu/~hneil/files/screen2.jpg' border='0' alt='user posted image'>
The spinal cord makes a sort of vent system (which I plan to elaborate later).
<img src='http://people.clemson.edu/~hneil/files/screen3.jpg' border='0' alt='user posted image'>
This is supposed to be the core. It is a 5-sided room with water feeding into it at the bottom and wires at the top.
<img src='http://people.clemson.edu/~hneil/files/screen4.jpg' border='0' alt='user posted image'>
This is an example of one of the hallways. It doesn't look so big, but if it were down to scale, you'd come up to 1/3rd the height of the entire hall.
I'm an innovative mapper, but I need help. I'm having difficulties with my editor in lighting, and ideas are always welcome. I'll be happy to give you half the credit on the map title if you help me all the way.
Hawk
EDIT:
<img src='http://people.clemson.edu/~hneil/files/screen5.jpg' border='0' alt='user posted image'>
This is a ribcage sort of thing. I thought I'd put a hive here.
Comments
If you ripped them from somewhere, fix them. If you didn't, increase the resolution if possible so they don't look so terrible.
EDIT: Bozman identified some of the textures as HL xen textures, but they are still stretched way too far out.
I'm not even close to done anyway, so everything is changeable.
To be frankly honest, you dont need here mapping assistance but Jesus to come back and make a miracle for you.
Take better screenshots and put better quality textures onto walls. That would be a great change with low cost.
I'd have to see the map run in openGL or Direct3D to tell if it looks good or not though, dude.
BTW...are those screenies actually from WC/VHE? because, Ive never seen Hammer have any problems rendering my textures, unless they are on "invalid objects"
Quark on the other hand make textures look terrible.
textures are bad indeed. use the NS one's those RULE !
The textures are as detailed as any other, I promise. Software always makes it look worse. The idea wasn't to impress you with the detailed texturing. I was just trying to give you a feel for my project.
Anybody interested?
Richt now i don't think anybody could say something helpful, except for "work on the texturing".
You also should write down the basic idea behind the map and perhaps an overview so we can help find some balancing problems before it's too hard to correct them
-my2cent-
Hyper
And for the 3rd time, I wasn't looking for criticism. Just an assistant. I don't think I could have convinced anyone without them, actually. I mean I do appreciate the criticism, but it doesn't help me much considering it isn't a problem. All you've told me up until now is that the software pictures suck because it looks grainy. Duh. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->