Odd Log Message
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
I just saw this in my RAD log file and was wondering if anybody knows what it's about.. this is Cagey's 1.7p8 build with -nomath, but it happened on 1.7p7 as well. Anyone seen this before? Cagey? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...SDF::4
SDF::4
SDF::4
SDF::4
SDF::4
SDF::4
{{{repeats about 50 times}}}
SDF::4
(203.41 seconds)
visibility matrix : 17.9 megs
BuildVisLeafs:
10%...20%...30%...
?
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...SDF::4
SDF::4
SDF::4
SDF::4
SDF::4
SDF::4
{{{repeats about 50 times}}}
SDF::4
(203.41 seconds)
visibility matrix : 17.9 megs
BuildVisLeafs:
10%...20%...30%...
?
Comments
www.acronymfinder.com :
Acronym Definition
SDF Louisville, KY, USA - Standiford Field (Airport Code)
SDF Sans Difficulté Financière
SDF Sans Domicile Fixe
SDF Scan Distribute Function (AT&T)
<b>SDF Scottish Drugs Forum (UK) </b>
SDF Screen Definition Facility
SDF Secure Digital Facsimile
<b>SDF Segment Delay Fault
SDF Self-Defense Fleet
SDF Service Data Function (ITU-T & ETSI)
SDF Severity Distribution Function
SDF Significant Data File
SDF Simplified Directional Facility (US FAA)
SDF Simulation Data Format
SDF Single Degree of Freedom
SDF Social Democratic Federation
SDF Social Democratic Front (Cameroon)
SDF Soft Decision Feedback
SDF Software Development Facility/File
SDF Software Development Folder </b>
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
a case for XP:
Run taleden, run!
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
if (!(lightmode & eModelLightmodeEmbedded))
{
// Pull the sample points towards the facemid if visibility is blocked
<snip> ..... </snip>
// and the facemid is inside the world
// if a line can be traced from surf to facemid, the point is good
for (i = 0; i < max_nudge; i++)
{
<snip> ..... </snip>
#ifdef HLRAD_HULLU
vec3_t transparency = { 1.0, 1.0, 1.0 };
if (TestSegmentAgainstOpaqueList(surface_midpoint, surf, transparency))
#else
if (TestSegmentAgainstOpaqueList(surface_midpoint, surf))
#endif
{
<span style='color:white'>Log("SDF::4\n");</span>
us += nudge_s;
ut += nudge_t;
continue; // Try nudge again, we hit an opaque face
}
<snip> ..... </snip>
}
}
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's probably a message that was meant for debugging but was never removed from the code, since there's a SDF::3 commented out nearby -- it's being thrown when the sample point used to measure light arriving into a patch is being covered by a light blocking entity and the point for that patch should be moved (nudged) to allow the patch to accumulate light properly.
Long story short, the message isn't an error, but is in a chunk of code that isn't used much and Laurie / Hullu / whoever was the last to touch it forgot to comment out the Log line.
Run taleden, run!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If the SDF setting up a SDF for SDFing his SDF, it's already too late. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...SDF::4
SDF::4
SDF::4
SDF::4
SDF::4
SDF::4
{{{repeats about 50 times}}}
SDF::4
(203.41 seconds)
visibility matrix : 17.9 megs
BuildVisLeafs:
10%...20%...30%...
? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
-nomath or -oldmath? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Uh.. erm.. definitely -nomath. *clears throat* I, uh.. have a custom build.. which uses.. uh.... voodoo light calculation. Yeah. No math. Kinda like voodoo economics.