More Compile Options....
Myrk
Join Date: 2003-04-23 Member: 15757Members
<div class="IPBDescription">We need more!</div> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Basically i was thinking a good idea (if any compile coders are here) if there was an option to embed more items (not just for NS). Many other mods and mappers tend to steal the work without saying the original author which tends to be annoying, and alos secrets need to remain secrets....
such things like models and sprites would be the best to be embedded
/me begs
such things like models and sprites would be the best to be embedded
/me begs
Comments
such things like models and sprites would be the best to be embedded
/me begs <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That requires an engine modification because the game would have to extract the embedded items at runtime. Since the engine source isn't publicly available, this isn't possible.