More Compile Options....

MyrkMyrk Join Date: 2003-04-23 Member: 15757Members
<div class="IPBDescription">We need more!</div> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Basically i was thinking a good idea (if any compile coders are here) if there was an option to embed more items (not just for NS). Many other mods and mappers tend to steal the work without saying the original author which tends to be annoying, and alos secrets need to remain secrets....

such things like models and sprites would be the best to be embedded

/me begs

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Myrk~+Apr 23 2003, 02:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Myrk~ @ Apr 23 2003, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Basically i was thinking a good idea (if any compile coders are here) if there was an option to embed more items (not just for NS). Many other mods and mappers tend to steal the work without saying the original author which tends to be annoying, and alos secrets need to remain secrets....

    such things like models and sprites would be the best to be embedded

    /me begs <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That requires an engine modification because the game would have to extract the embedded items at runtime. Since the engine source isn't publicly available, this isn't possible.
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