Skulks On The Wall
Dr_Shaggy
Join Date: 2002-09-26 Member: 1340Members, Constellation
<div class="IPBDescription">Everyone's favorite topic...</div> After browsing thru everyones excellent photoshops of skulks on the wall ( <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) I began to wonder how the model reacts when a skulk jumps/falls from the ceiling down onto someone. Does the model flip right away, would it wait until it hits another surface? Is there a flip "animation" or does the model go from upside down to rightside up in one frame?
Yeah I didnt bother searching for previous questions like this so if i missed it just link me to the thread please.
Yeah I didnt bother searching for previous questions like this so if i missed it just link me to the thread please.
Comments
Are you sure you understand his question? afaik, this has NOT been addressed anywhere on this board. Have you even read the whole post?
Liku, that's a totally irrelevant detail. Might as well stated that lerks can't wall walk in 1.04.
And AFAIK, this actually hasn't been brought up in the other topics. At what point does the model flip? As soon as it lets go of the ceiling/wall or right before it lands? I'd guess the former due to the fact that it's much easier to program than the latter.
As an example of how it's worked in other games, AvP flips the alien model as soon as it lets go of the wall. It's just that much less of a hassle to not have to do distance calculations to know when to flip.
I really like this idea. Skulks would get a bit more maneuverability in long hallways and maybe have a fighting chance against marines in that situation.
Ever imagine what a squirrel with razor-sharp teeth and sharp claws would look like if it wanted to attack you?
Very intimidating thought I dare say..
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ever imagine what a squirrel with razor-sharp teeth and sharp claws would look like if it wanted to attack you?
Very intimidating thought I dare say..
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You mean you don't do this already?!?? It's very effective. Just learn to jump-crouch-jump-crouch to bounce from wall-to-wall. If you get good you can bounce from one wall to another, up the wall jump up over the marine's head and spin down on top of him chomping his head off. The marine usually doesn't know where to shoot next. Great fun! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Say hello to the work of our extra programmer, Max.
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Say hello to the work of our extra programmer, Max. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
OMG! Leaked information!
*downloads it quickly before someone notices the mistake they made*
Done, heh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Way to go, Monse and Max!
(edit): This thread should definitely be webbed
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
-[CosaNostra]Sinter
i cant wait to run up the wall, and backflip off the ceiling onto a marines face <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well originally, a long time ago, it was like that for wallclimbing, you had to use crouch to do it (you have to do that in the NSTR, for example). Then just before release they changed it to spacebar, and now you just have to walk up to the wall. I don't think they would change this sytsem for 1.1 to tell you the truth, but you never know. It just seems more likely to me that it will stay the same, however.
It's insanely hard trying to find something that plays wmv.s... and no, i'm not updating my Windows Media Player.