Ns Hl2

The_RangerThe_Ranger So.Cali Join Date: 2003-01-27 Member: 12800Members, Constellation, WC 2013 - Shadow
<div class="IPBDescription">Will ns still work</div> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Ok I was just thinking when HL2 comes out I know I'm gona run out and buy it, but When I put it on my computer it will take the place of HL. Ns run of HL so will I be able to play NS off HL2 ?? This may be a dumb question but O well. Let me know what you know. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Nope. No official word on a possible port to HL2 (which would require immense work), either.
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    I hope all hl1 mods will be playable on half-life 2. I just hope they can find some easy way to make them all portable.
  • The_RangerThe_Ranger So.Cali Join Date: 2003-01-27 Member: 12800Members, Constellation, WC 2013 - Shadow
    Ok I was thinking mabye you would just have to put HL@ in it's own folder and that should stop any problem I think, but WTH do I know.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--THE-RANGER+Apr 24 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (THE-RANGER @ Apr 24 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Ok I was just thinking when HL2 comes out I know I'm gona run out and buy it, but When I put it on my computer it will take the place of HL. Ns run of HL so will I be able to play NS off HL2 ?? This may be a dumb question but O well. Let me know what you know. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it would be like any other game sequel. It will be in its seperate folder. It wont "overwrite" your original. lol
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Completely separate game.
    Making it backwards compatible with old mods would be a huge waste of programming time.
  • The_RangerThe_Ranger So.Cali Join Date: 2003-01-27 Member: 12800Members, Constellation, WC 2013 - Shadow
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> But like I said WTH do I know <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    They would be fools if they didnt at least make it easy to convert a mod.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    I've seen the screenshots and read an article on it (a leaked article, but ^^; ). HL2 looks gorgeous, is supposed to run on a 700 mhz machine with a Geforce 4 (minimum, but that's better than DoomIII's minimum I'm sure), and the singleplayer looks like a lot of fun. It's still in development, and I didn't read anything about multiplayer, but I'm sure it will be there. What I hope is that Valve won't make a huge error and not include modding. If HL2 has a solid engine and great moddability, it will be the next Half-Life. Wait... well, you know what I mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Imagine NS (or something similiar) with near-Doom-III graphics... *drool*
    (Also, the HL2 physics engine sounds pretty awesome, too. Objects have actual calculated mass and strength and such. It sounds like there will be some great mod opportunities there, too. HL2 Bowling, anyone? ^.^)
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Rabid Llama+Apr 24 2003, 09:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Apr 24 2003, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen the screenshots and read an article on it (a leaked article, but ^^; ). HL2 looks gorgeous, is supposed to run on a 700 mhz machine with a Geforce 4 (minimum, but that's better than DoomIII's minimum I'm sure) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    actually the minimum requirements are far lower than that...like..you can run HL2 on a TNT2 video card...
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Ok, lets say you were to port an HL1 mod to 2. dont you think the maps will look terrible? The models, skins, etc?
    Because now you can do so much more.
    You just have to use the same concept and ideas and re do em. like Team Fortress from quake 1 into hl 1.
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    norn is right. Doom 3 has MUCH higher min requirements. But then again the engine is a ton better than what HL2 is going to be.

    And yes, we will be able to mod HL2 as it will most likely be released with CS 2.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Half-Life 2 will be a much better platform for mod authors than Half-Life 1."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    from <a href='http://money.cnn.com/2003/04/23/commentary/game_over/column_gaming/index.htm' target='_blank'>this site</a>
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    You can't compare doom 3 engine/graphics to HL2 engine/graphics because the information on doom 3 has been around for months and the HL2 info isn't technically official yet.

    And by the way, HL2 will be a better game than doom 3 so just deal <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Yea, remember all them hot mods on doom. Those rocked.
    Wait, I dont recall any.
    I dunno, Half life did it so well. Quake 1 was hot in the day, but quake2 was blah, and quake3 never sat well with me.
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    edited April 2003
    Doom III WILL be a better engine than HL2. Just look at the min requirements. Carmack is the man when it comes to pushing the limits of 3D gaming. Now saying this, i'm not sure about the gameplay. That, remains to be seen.

    The orinigal doom was never meant to be moded. Hell you couldn't even look up and down in it (till recently with all the work (some of it current) that the comunity is putting into it)
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    <!--QuoteBegin--Exer+Apr 24 2003, 04:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Exer @ Apr 24 2003, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom III WILL be a better engine than HL2. Just look at the min requirements. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, because we all know that if an engine has huge min requirements, it must be better. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NegaBenjiNegaBenji Join Date: 2003-01-09 Member: 12058Members
    <!--QuoteBegin--Exer+Apr 24 2003, 04:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Exer @ Apr 24 2003, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Doom III WILL be a better engine than HL2. Just look at the min requirements. Carmack is the man when it comes to pushing the limits of 3D gaming. Now saying this, i'm not sure about the gameplay. That, remains to be seen.

    The orinigal doom was never meant to be moded. Hell you couldn't even look up and down in it (till recently with all the work (some of it current) that the comunity is putting into it) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just because it has higher minimum requirements doesn't automatically make it a better engine. HL2 may very well be incredibly scalable, allowing a more basic version to run on low-end machines, with all the cool stuff saved for the monster gaming rigs. That said, was HL ever really on the cutting edge of technology?

    But you know HL2 is going to be a mod-maker's dream. HL is an incredibly popular game, and much of this popularity and longevity is down to the mods being produced by people all over the globe. Valve know what they're doing. And no, I very much doubt they'll go to all the trouble of making the HL2 engine compatible with HL code. It would just be an incredible pain to do. (Unless that's what all the delay was LOLOLOLOL)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    OK, now that the topic isn't NS-specific anymore, you can just as well use one of the three threads in O/T or Discussion.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.