How To Parasite?

NeedDirectionsNeedDirections Join Date: 2003-03-29 Member: 15011Members
I have a terrible hard time parasiting marines ...even if they stand still and I have my cross-hair perfectly lined up I strangely all too often still miss them.
how do you aim when you want to parasite someone?

Comments

  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    It has a short range (about 20 feet ish). Maybe you're just not close enough.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    It's a hit scan weapon, so as long as the cross hairs are on them, you are golden. As Torak pointed out, it has a fairly limited range. If you can find a button that operates a door at the end of a long hallway(like ns_tanith near the marine spawn) practice hitting it and then taking a few steps back to get a sense of the range. It's longer than you'd think, but shorter than you'd like. =)
  • NeedDirectionsNeedDirections Join Date: 2003-03-29 Member: 15011Members
    ah, range, but of course!
    *slaps forehead*
    thanks
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    also you should hear a kind of thud and most likely the rine will look around trying to find you. also you can parasite buildings if you need to direct them to an outpost and want them to "hone in" on a certain target
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    A warning though- it's unnecessary to parasite every building. It often makes it hard to see that marine running around on the way there with all these yellow blobs clumped up. I'd stick to parasiting res towers and turret factories - if these aren't there then you can either not parasite any buildings or pick one and tag it.

    It looks like you probably found the source of the problem (the range on it). Just thought I'd add a comment about that last guy's post. Sometimes buildings will get in the way of the parasite as well - I sometimes think the hitbox on the building is bigger than it looks or something. Good luck with that parasite!
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Huntsman+Apr 25 2003, 08:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Huntsman @ Apr 25 2003, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A warning though- it's unnecessary to parasite every building. It often makes it hard to see that marine running around on the way there with all these yellow blobs clumped up. I'd stick to parasiting res towers and turret factories - if these aren't there then you can either not parasite any buildings or pick one and tag it.

    It looks like you probably found the source of the problem (the range on it). Just thought I'd add a comment about that last guy's post. Sometimes buildings will get in the way of the parasite as well - I sometimes think the hitbox on the building is bigger than it looks or something. Good luck with that parasite! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's debatable about whether or not to parasite evry building. Personally, I prefer all the structures parasited so that I can gauge the size of an outpost. There's a big difference between a poorly built hive defnse consisting of one TF and three turrets and two TFs, a forest of turrets and two phase gates. You can't tell the difference before you get there if only three structures are parasited.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    I agree with you SoulSkorpion
    I find it much better if all the turrets are parasited
    Else I run in and think "HA ! I see you all !" only to bump into 3 turrets when I run around a corner
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i only really parasite marine RT,

    it draws the skulks attention thats for sure
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    It's a matter of personal taste. It is a bit dangerous to parasite everything as your fellow aliens may have their vision blocked unnecessarily by dozens of yellow blobs. It's also hard to figure out where the marines are. What whould be nice is if parasited buildings were a different, darker color so that they would interfere less, and be differentiated from humans.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    That's a good idea prospero, you should put it in the suggestions forum.
  • ravenravenravenraven Join Date: 2003-04-20 Member: 15676Members
    i think only gorges should get that two different para circles thing. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--CheesyPeteza+Apr 26 2003, 01:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Apr 26 2003, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's a good idea prospero, you should put it in the suggestions forum. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ideas like that have been suggested like 100 times already so that's a little late
  • SanjiyanSanjiyan Join Date: 2003-04-24 Member: 15808Members
    personally, i think its better just to parasite the marines, then tell your teammates where the base is. that way, theres no confusion and you can get down to the lovely business of killing things <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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